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Subject: 
Re: Doing Patterns and Bitmaps in MLCad
Newsgroups: 
lugnet.cad.mlcad
Date: 
Sat, 2 Sep 2000 11:26:11 GMT
Viewed: 
2270 times
  
Farlie A <alex_farlie@hotmail.com> schrieb in im Newsbeitrag:
G08CIH.6B1@lugnet.com...
<SNIP>
Rough idea for texture mapping options

0 TEXTURE START <fname>
<quadized verison of texture-using parts if needed>
0 TEXTURE END


I could agree on this.

A browser compatible with L-Draw woudl use the quad version ignoring the
directive. Otherwise the bitmap in fname would be used.

Perhps a new line type is needed.- ie  Type 6.

Type 6- is only treated by new browsers.

line looks like: 6 <fanme.DAT> <fname.*>

where the first param indicates the dat file to be used for the texture
and where the second param indicates the optional image format to be used
instead of the DAT file if the borwser suppourts texture mapping.  A patch
might be needed to L-Draw so that it is able to use Type 6...


Issues: local file name or URL? Upper vs Lower case..
        Format for bitmaps? - Not evreybody uses Windows *.BMP, some other
people use MAC Pict or GIF/PNG/JPEG for images as well as other more • obscure
formats...
Compatibility with earlier *.DAT file viewers.

Generally possible, but keep in mind that writing code for Gif/Jpeg could be
a license issue.


Alex


Michael



Message has 2 Replies:
  Re: Doing Patterns and Bitmaps in MLCad
 
"Michael Lachmann" <m.lachmann@xpoint.at> wrote in message news:G09Btz.8vC@lugnet.com... (...) That would work great for me, although it would make life easier if the TEXTURE START line included the points making up the four corners of the texture. (...) (24 years ago, 3-Sep-00, to lugnet.cad.mlcad)
  Sv: Doing Patterns and Bitmaps (GIF License issue)
 
As I remember. Another person had the same probleme with the GIF license. But he desided to let his program be freeware, and then it was not a probleme. So I think you could use the GIF format, as long as MLcad is freware. -- Djelle alias Mogens (...) (24 years ago, 4-Sep-00, to lugnet.cad.mlcad)

Message is in Reply To:
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) Rough idea for texture mapping options 0 TEXTURE START <fname> <quadized verison of texture-using parts if needed> 0 TEXTURE END A browser compatible with L-Draw woudl use the quad version ignoring the directive. Otherwise the bitmap in fname (...) (24 years ago, 1-Sep-00, to lugnet.cad.mlcad)

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