Special:
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[DAT] (requires LDraw-compatible viewer)
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Subject:
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Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
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Newsgroups:
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lugnet.cad.mlcad, lugnet.cad.dev
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Date:
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Wed, 6 Sep 2000 17:40:37 GMT
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Reply-To:
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Rui.Martins@link.pt+spamless+
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Viewed:
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2735 times
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On Wed, 6 Sep 2000, Rui Martins wrote:
> 0 TEXTURE <vector1> <vector2> <vector3> [<vector4>]
I orgot the Texture filename, so:
0 TEXTURE <texture_filename> <vector1> <vector2> <vector3> [<vector4>]
So, Resuming again:
0 SET TEXTURE_WRAP on
0 MATRIX TEXTURE 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 Load
0 TEXTURE my_texture1.png 0 0 0 1 1 1
3 16 0 0 0 0 0 1 0 1 1
0 TEXTURE my_texture2.png 0 0 0 1 1 1 1 0
4 16 0 0 0 0 0 1 0 1 1 0 1 0
See ya
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