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[DAT] (requires LDraw-compatible viewer)
Subject: 
Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
Newsgroups: 
lugnet.cad.mlcad, lugnet.cad.dev
Date: 
Wed, 6 Sep 2000 17:40:37 GMT
Reply-To: 
Rui.Martins@link.pt+spamless+
Viewed: 
2735 times
  
On Wed, 6 Sep 2000, Rui Martins wrote:
0 TEXTURE <vector1> <vector2> <vector3> [<vector4>]

I orgot the Texture filename, so:

0 TEXTURE <texture_filename> <vector1> <vector2> <vector3> [<vector4>]

So, Resuming again:

0 SET TEXTURE_WRAP on
0 MATRIX TEXTURE 1 0 0 0  0 1 0 0  0 0 1 0  0 0 0 1  Load

0 TEXTURE  my_texture1.png  0 0  0 1  1 1
3 16  0 0 0  0 0 1  0 1 1

0 TEXTURE  my_texture2.png  0 0  0 1  1 1  1 0
4 16  0 0 0  0 0 1  0 1 1  0 1 0


See ya



Message is in Reply To:
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)  [DAT]
 
(...) I second this ideia, and I would also like to add that extra directories never hurt backwards compatibility. I also have to say that you I would like to remember that we should try to follow the path of the more experienced, like the creators (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)

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