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Subject: 
Re: Doing Patterns and Bitmaps in MLCad
Newsgroups: 
lugnet.cad.mlcad
Date: 
Fri, 1 Sep 2000 04:43:17 GMT
Viewed: 
4069 times
  
I was just thinking on offering something similar to bmp2dat. The other
thing always is that it should be compatible to Ldraw and than you have to
convert the bmp to something which LDraw can use too.

Michael

Travis Cobbs <tcobbs@san.REMOVE.rr.com> schrieb in im Newsbeitrag:
G066w3.3LM@lugnet.com...
> Well, assuming it's left in some bitmap format, I could update LDView to • use
> a texture map to draw the image.  However, adding bitmaps to a .DAT file • in
> some ASCII format is going to make for some really big .DAT files.
> Alternatively, of course, it could just reference an external binary
> graphics file.
> 
> One other problem that comes to mind is that I would have trouble drawing • it
> if it isn't attached to some quad.  I don't know how you handle the • drawing
> in MLCad, but most 3D programs (LDView included) can't deal with co-planar
> polygons.  I can almost guarantee that L3P would have the same problem • (read
> Lars' in-depth explanation of the Seam Width option).
> 
> --Travis Cobbs (tcobbs@san.REMOVE.rr.com)
> (Remove .REMOVE from address to send me e-mail.)
> 
> "Michael Lachmann" <michael.lachmann@maxmobil.at> wrote in message
> news:G03Enn.3yM@lugnet.com...
> > In lugnet.cad.mlcad, Jamie Obrien writes:
> > > Hi, i'm currently using MLCad alot and it's great.
> > > 
> > > However latelty i've been wanting to do some complex patterns and • BMP2DAT
> > > doesn't quite do it for me (96 dpi doesn't give me enough resolution to • play
> > > with). What i think would be a great feature is the ability to import a
> > > graphic file so that it can be used as an overlay during the creation • of
> > > sticker style pieces. You could overlay it and change it's rotation and • so on.
> > > 
> > > This might also allow some of us to do more of the decroated pieces, • and
> even
> > > our own decorated pieces.
> > > 
> > > Thanks
> > > 
> > > Jamie
> > 
> > I could provide a MLCad specific bitmap element very quickly. This • element
> > could be sized, moved and rotated. Internaly MLCad would handle this • element
> > like a normal quad.
> > The disadvantage of this would be that no other program would be able to
> > understand this command unless someone would implement that into other
> > programs as well. However LDraw/LEdit would never be able to understand • that
> > command.
> > 
> > The other possibility is that MLCad creates something out of the picture • ..
> > e.g. a series of quads ..
> > 
> > HOW ARE SUCH PICTURES DONE CURRENTLY? With BMP2DAT?
> > 
> > I will think about that for one of the future versions of MLCad. The • next
> > release however will not have it.
> > 
> > Michael
> 
> 



Message has 1 Reply:
  Re: Doing Patterns and Bitmaps in MLCad
 
"Michael Lachmann" <m.lachmann@xpoint.at> wrote in message news:G06yIC.5C8@lugnet.com... (...) Ahh, ok. Makes sense. On the other hand, it would be really handy if you could somehow indicate what was done, so that if a later renderer had access to (...) (26 years ago, 1-Sep-00, to lugnet.cad.mlcad)

Message is in Reply To:
  Re: Doing Patterns and Bitmaps in MLCad
 
Well, assuming it's left in some bitmap format, I could update LDView to use a texture map to draw the image. However, adding bitmaps to a .DAT file in some ASCII format is going to make for some really big .DAT files. Alternatively, of course, it (...) (26 years ago, 31-Aug-00, to lugnet.cad.mlcad)

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