To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.mlcadOpen lugnet.cad.mlcad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / MLCad / *2124 (-40)
  Re: MLCAD mirrored submodels - Help please
 
Thanks guys - I've more or less understood it now, but I'll dig about a bit more too. Can't believe I chose 8862 to put together as my first model. Angled components, pneumatic tubes and pumps as well as the two digger buckets, which as far as I can (...) (19 years ago, 25-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) If the program isn't acting funny, the last part above it is flipped (step commands doesn't have rotation matrixes) and perhaps the part above that etc.. So if you can find the initial part that got flipped and sort everthing after that you (...) (19 years ago, 25-Aug-05, to lugnet.cad.mlcad, FTX)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) In his case it sounds more like a 180 degree flip. (...) Like I suggested, adding the file at the top and moving it down cleans the orientation. Actually I think it can be a really nice feature when you wish to recreate a complex wing, so you (...) (19 years ago, 25-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) Hi Torben, To mirror you need to edit the rotation matrix by hand. It is easiest to do if you have only rotated in 90 degree angles in which case you just put a negative sign in front of one of the entries and that mirrors along that axis. (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) Thanks Niels - you're absolutely right. Inserting the submodel higher up and moving it down sorts it. Plus new things underneath are sorted as well. However, I'd be very grateful to know how to mirror, if you could please. In this case (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) MLCad usually orient any new part like the one before, so it sounds like you mirrored the previous part accidentally. So you should be able to fix the problem by unmirroring the second last part. If you don't know how, insert the part in top (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  MLCAD mirrored submodels - Help please
 
I've recently started using MLCAD v3.2 and assembling 8862. I've been using sub-models sucessfully, but came to add a fourth and found that when the parts are in the main model they are mirrored from what I drew in the submodel. It is the same in (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: James Jessiman Memorial Award for 2005
 
(...) And that is a very good choice! The LDRAW format plus MLCad has really spread 'virtual Lego building' around the globe. MLCad really makes *real* Lego CAD affordable and attainable for everyone! Congratulations Michael! Well deserved. (19 years ago, 15-Aug-05, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad)
 
  Re: Is Lsynth being used to make string?
 
(...) Ummm I think there may be a little confusion :) Only 2 of those pics are rendered: (URL) and (URL) (19 years ago, 13-Aug-05, to lugnet.cad.mlcad)
 
  Re: Is Lsynth being used to make string?
 
(...) You rendered that?! Oh my goodness, that looks real! That is some awesome work. Did you lose Lgeo models for the heads to make them look smooth? (19 years ago, 13-Aug-05, to lugnet.cad.mlcad)
 
  Re: Is Lsynth being used to make string?
 
(...) For the renders in this model (URL) I used a spreadsheet to work out positions for 4-4cyli.dat primitives to create 1/4 and 1/2 torii, and then just long 4-4cyli.dats for the straight sections. There are now torus primitives available in (...) (19 years ago, 12-Aug-05, to lugnet.cad.mlcad)
 
  Is Lsynth being used to make string?
 
I've seen some great renders of Legos that have string for cranes and such. Is Lsynth being used to create string, or are they using a different program? I'm looking through the options and tutorials about Lsynth, but I don't see string mentioned. (...) (19 years ago, 12-Aug-05, to lugnet.cad.mlcad)
 
  Re: New MLCad Web-Based Forum ...
 
(...) I'm not Michael, but I can guess that just as it is with BlockCAD, MLCad has a large user base not necessarily rooted in the Lego camp, with no great interest in the other benefits/drawbacks of lugnet. Actually, this may give me enough push to (...) (19 years ago, 9-Aug-05, to lugnet.cad.mlcad)
 
  Re: New MLCad Web-Based Forum ...
 
One thing that is great about these forums is that everything is all in one place. I will check here before I go anywhere else. Splitting up the community with different forums at different sites won't do Lego fans any favors. There are other forums (...) (19 years ago, 9-Aug-05, to lugnet.cad.mlcad, FTX)
 
  Re: New MLCad Web-Based Forum ...
 
Hi, the one great thing about this news@lugnet thing here, is that it is 'the center of everything': any news about any topic from any place on this planet you can find here. if it isn't here, it does not exist. keeping an eye on groups here is (...) (19 years ago, 9-Aug-05, to lugnet.cad.mlcad)
 
  Re: New MLCad Web-Based Forum ...
 
(...) No I didn't think on that. It's just that I (personaly) like phpBB more than this solution here. I know that some of you hate this kind of forums. For me the are more modern and not so complicated than this forum here. I do not like to post to (...) (19 years ago, 9-Aug-05, to lugnet.cad.mlcad)
 
  Re: New MLCad Web-Based Forum ...
 
(...) See here for my thoughts on this matter: (URL) I'd like to reiterate my complete distaste for phpBB's layout and method of displaying posts. (19 years ago, 8-Aug-05, to lugnet.cad.mlcad)
 
  Re: New MLCad Web-Based Forum ...
 
is it something here you're missing, or do you fear Lugnet will die? (19 years ago, 8-Aug-05, to lugnet.cad.mlcad)
 
  New MLCad Web-Based Forum ...
 
I've opened a forum on a free board hoster. Have a look at it, and give me feedback please. The forum is thought to be a platform for news, bugs, feature requests, and all other MLCad topics. Registration to the forum is required in order to post! (...) (19 years ago, 8-Aug-05, to lugnet.cad.mlcad)
 
  French language add-on for MLCad 3.20 available
 
Hi, I have upgraded the french language addon for MLCad version 3.20 You can download the zipped file here: (URL) (19 years ago, 5-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: *** MLCad V3.20 ***
 
(...) I'm not Mike but the Howto_Upgrade.txt in the LanguageTemplate file at (URL) has all the info you need. just redo the same procedure you did when upgrading from 3.00 to 3.10 and don't forget to backup your 3.10 first. (do you still have the (...) (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  German and Italian language add-on for MLCad 3.20 available
 
hi folks, I upgraded the german and italian language add-on for MLCad. the add-ons are now fit for version 3.20. you'll find the .zip-files along with a tutorial for how to change the language interface at: German - (URL) - (URL) w. (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad, lugnet.announce)  
 
  Re: *** MLCad V3.20 ***
 
Great work Michael! Can you give me directions on how to update the Dutch translation? Thanks. Jaco P.S. Will you be fixing the GHOST error with the MLCadArrow? (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: *** MLCad V3.20 ***
 
"Jarrad Whitaker" <akdor1154@gmail.com> schrieb im Newsbeitrag news:IJ1DA6.xIx@lugnet.com... (...) Thats a special hard thing. It needs some rework of internal structures which requires much time ... I do not realy have much time - thats why. But I (...) (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: *** MLCad V3.20 ***
 
Awesome works, thanks! But when are we going to be able to Undo? ;) (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: *** MLCad V3.20 ***
 
(...) Thanks for all your work Michael. I especially like the names in the top corners. Tim (19 years ago, 2-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: *** MLCad V3.20 ***
 
(...) You're awesome! I love the grid ganularity hotkeys (I had to ResHack these in before) and the axis labels on the view windows, -Orion (19 years ago, 2-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  *** MLCad V3.20 ***
 
Hi, finaly I had the time to release a new version of MLCad. It doesn't come with a lot of new features, but I think nice once and some error corrections as well. You can find all the details in the release notes wich are in the zip - file. I guess (...) (19 years ago, 2-Jul-05, to lugnet.cad.mlcad, lugnet.cad) ! 
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) The new unpublished LSynth deals with this without any extra information. I use and LDraw file to desribe how to translate/rotate parts to the assumed default position/orientation. LSynth limits pulleys and gears to be planar. It also assumes (...) (19 years ago, 9-Jun-05, to lugnet.cad.mlcad)
 
  New tutorial: How to easily rotate a group of parts in MLCad
 
Hi folks, rotating a group of parts in MLCad using its rotation point feature can be quite laborious: you have to enter co-ordinates, names, might deal with different points or tweak the exact position on-screen... This tutorial will show you an (...) (19 years ago, 9-Jun-05, to lugnet.announce, lugnet.cad.mlcad, FTX)  
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Not just a mouse, but Edit / Rotate / Keyboard Entry allows you to enter a full rotation matrix (among other things). Of course you need to know what matrix values to enter to get your desired result, but it's there in the GUI. (...) Yes, that (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) I was actually referring to the current MLCad interface. In the keyboard entry rotation dialog (Edit->Rotate->Keyboard Entry), you can specify a full rotation vector, plus rotation angle. Specifying a vector with 1 or -1 in the X, Y, or Z axis (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Travis, I understand 3D rotation matricies enough to know that they let you rotate around any axis, but I think MLCad's GUI only lets you rotate about, X, Y, or Z, because of limitations of its user interface. Michael has meta-commands for (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) That's not true. It is true that doing rotations around arbitrary axes requires a lot more understanding of what's going on, but MLCAD allows you to define the full 3D vector around which the rotation happens, so you can rotate in any plane. (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) I think I forgot mentioning this yesterday, but that is excactly the point where it's practical to use submodels: Make a submodel with the axle and the biped leg. In the main model you turn the axle/submodel (45 degrees), and in the submodel (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Yeah, that would be great although you usually have to enter angles manually most of the time. What would be even cooler was custom grid buttons: So I don't have to change the default grid values each time I swich from working with models to (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad, FTX)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Mine settings are movement Large Move(XYZ)=10 Rotate(XYZ)=22.5 Medium Move(XYZ)=1 Rotate(XYZ)=15 Fine Move(XYZ)=0.001 Rotate(XYZ)=0.5 I spend most of my time in Medium and do ultrafine adjustments in Fine. I do occasionally (namely when (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Admittedly, I have oft wished for the ability to create custom rotation buttons so I could make X,Y,Z buttons for 11.25,15,22.5,27.125,30 and 45 degree rotations to accomodate the rotation angles of various technic parts... But I still love (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad, FTX)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) It oughtn't be too hard to do that. You just use the pin to define your normal vector and then just work backwards from the projection to work out the rotation matrix. I noticed today that MLCad already seems to have a routine to calculate (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad, FTX)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) But, rotations are limited to parallel to the X,Y and Z planes, so I don't think you are addressing what I'm talking about. Imagin you had an axle that is at 45 degrees in the XY plane, and you have a biped leg you want to rotate around the (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad)


Next Page:  5 more | 10 more | 20 more | 40 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR