| | Re: Ldglite bug report (Was: Portable Ldraw system) Jeremy H. Sproat
|
| | (...) Yes! Awesome. Drawing time seems to be a little slower, I don't have any numbers for that though. But the refresh is ligntning fast. Hmm, the menu seems to be more responsive too. (...) You sure? Lemme go double-check the docs... Oh my. I seem (...) (22 years ago, 22-Aug-02, to lugnet.cad.dev)
|
| | |
| | | | Re: Ldglite bug report (Was: Portable Ldraw system) Don Heyse
|
| | | | (...) I try to think of the -a as a rotation matrix for the model, whereas the -cc stuff is a manipulation of the view matrix. Unfortunately the LDRAW default -a matrix "squishes" the model as if it were a view matrix. I guess this is because the (...) (22 years ago, 23-Aug-02, to lugnet.cad.dev)
|
| | | | |
| | | | | | Re: Ldglite bug report (Was: Portable Ldraw system) Travis Cobbs
|
| | | | | (...) Take a look at this thread at OpenGL.org: (URL) short summary is that you apparently can't guarantee it will work on all cards, but if you set things up right, you can get it to work on most cards. In addition, it may be that cards that don't (...) (22 years ago, 23-Aug-02, to lugnet.cad.dev)
|
| | | | | |
| | | | | | Re: Ldglite bug report (Was: Portable Ldraw system) Jeremy H. Sproat
|
| | | | (...) I tried this on a quasi-high-end machine, same DAT and options, same results. Here's the l3glite output: ZClip = (-1000, 4000) GL_VERSION = 1.2.1 GL_EXTENSIONS = GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cu be_map (...) (22 years ago, 24-Aug-02, to lugnet.cad.dev)
|
| | | | |
| | | | | | Re: Ldglite bug report (Was: Portable Ldraw system) Don Heyse
|
| | | | (...) I applied the fix Travis pointed out, and it seems to smooth out some of the bumpies in antialiased mode with wide lines on my PC. Give it a try: http:\\ldglite.sourc...e_test.zip I also noticed that the opengl drivers seem to top out their (...) (22 years ago, 24-Aug-02, to lugnet.cad.dev)
|
| | | | |
| | | | | | Re: Ldglite bug report (Was: Portable Ldraw system) Travis Cobbs
|
| | | | | (...) You might find the following info from Microsoft's help page on glGet useful: GL_LINE_WIDTH_RANGE The params parameter returns two values: the smallest and largest supported widths for antialiased lines. See glLineWidth. That's the first I'd (...) (22 years ago, 24-Aug-02, to lugnet.cad.dev)
|
| | | | | |
| | | | | | | Re: Ldglite bug report (Was: Portable Ldraw system) Don Heyse
|
| | | | | | (...) Yeah, I knew about that. I've also heard some hardware opengl drivers have a max width of 1. I was kinda hoping nobody would notice. I mean 20 pixel wide lines? Who needs that much? Perhaps Sproat can enlighten us on what he plans to do with (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
|
| | | | | | |
| | | | | | Re: Ldglite bug report (Was: Portable Ldraw system) Jeremy H. Sproat
|
| | | | (...) It worked! You, sir, are a steely-eyed missile man. Be careful about posting fixes so quickly, you're already giving me more ideas for feature requests. :-, But thanks! Cheers, - jsproat (22 years ago, 24-Aug-02, to lugnet.cad.dev)
|
| | | | |
| | | | | | Re: Ldglite bug report (Was: Portable Ldraw system) Jeremy H. Sproat
|
| | | | (...) So I decided to get off my duff and see if I could contribute more than just testing efforts, and installed MINGW32 v1.1 and the GLUT headers/libs, etc. and set about to build ldglite for myself. I think it's missing a source file, glfont.c . (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
|
| | | | |
| | | | | | Re: Ldglite bug report (Was: Portable Ldraw system) Don Heyse
|
| | | | (...) I think it's missing a source file, glfont.c . Hmmm, how'd that get in the makefile? Did you grab the latest makefile out of CVS or something like that? Anyhow, you don't really need it and can remove it from the makefile. I think USE_GLFONT (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
|
| | | | |
| | | | | | Re: Ldglite bug report (Was: Portable Ldraw system) Jeremy H. Sproat
|
| | | | (...) Actually, the makefile was straight from ldglitesrc0_9_5.zip (...) I ended up having to rebuild libpng and libz because I was hitting against an "unresolved __imp__iob" linker error with the libpng supplied in ldglitesrc0_9_5.zip. Evidently, (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
|
| | | | |
| | | | | | Re: Ldglite bug report (Was: Portable Ldraw system) Don Heyse
|
| | | | (...) I guess that means nobody's ever bothered to build the windows version on their own before. Oh well, I sorta knew that. I recently attempted to update the visual C++ project files because they were also way out of date, but I didn't get the (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
|
| | | | |
| | | | | | Re: Ldglite bug report (Was: Portable Ldraw system) Jeremy H. Sproat
|
| | | | (...) Cool, thanks. I've never had much luck with windows and cvs and sourceforge, so your batch file should prove to be useful in snarfing the latest source. (...) Again, thanks. Does it include the latest changes you made for the line endcaps? (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
|
| | | | |
| | | | | | Re: Ldglite bug report (Was: Portable Ldraw system) Jeremy H. Sproat
|
| | | | (...) D'OH That last line should read: - copy libz.a to \mingw-1.1\lib\ Cheers, - jsproat (22 years ago, 25-Aug-02, to lugnet.cad.dev)
|
| | | | |