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 CAD / Development / 6222 (-40)
  Re: BrickDraw3D 0.2 released
 
(...) You've also got stud3 and stud4 placements to go by (sometimes). stud3 is the skinny stud used under 1x bricks and plates. stud4 is the tube. (...) I don't remember anything about that. ;) Did he mention the minifig legs to bicycle connection? (...) (23 years ago, 3-Jul-01, to lugnet.cad.dev)
 
  Re: BrickDraw3D 0.2 released
 
(...) Tough question. No, not fully able to detect that. What the program does know is the brick rests on top of another bounding box. For bricks, that's usually a connection. Bounding boxes ignore studs, actually any DAT file named stud*.dat is (...) (23 years ago, 3-Jul-01, to lugnet.cad.dev)
 
  Re: BrickDraw3D 0.2 released
 
(...) The clicking isn't a bad idea. It wouldn't be hard to provide an option to turn it off. The real problem is knowing *when* to make the sound. Erik's done some cool stuff (last time I saw a demo of BrickDraw3D[1]), but I don't know if he's able (...) (23 years ago, 3-Jul-01, to lugnet.cad.dev)
 
  Re: (Updated) Minifig Arm Calibrations
 
(...) Looking at part 979.DAT, Minifig (Complete Figure Shortcut), it appears the hands are turned at a 45-degree angle. Steve Christopher! have you backed up your data? (23 years ago, 2-Jul-01, to lugnet.cad.dev)
 
  Re: Substitute Colors for Dithered Colors?
 
Wow, Lars, that was a lot of code to support r = (r1+r2)/2. The obvious hypothesis would say that the eye performs spatial integration on the pixels, so therefore values are averaged. I guess I can try it on my eyes with L3Lab then. I looked in (...) (23 years ago, 2-Jul-01, to lugnet.cad.dev)
 
  Re: Rotate, pitch, yaw, or roll?
 
Wow. LUGNET rocks. Actually, people like you, Garrett, make it rock. Can you also tell me the Perl package that implements pathname concatenate in a platform-independent way? (I'm a Perl Pounder too, by day.) I'm going to write the code to detect (...) (23 years ago, 2-Jul-01, to lugnet.cad.dev)
 
  Re: Rotate, pitch, yaw, or roll?
 
(...) On the 'typical' aircraft: Pitch is the angle (from horizontal) along the of the centerline of the aircraft. Roll is the rotation around the centerline axis Yaw is the rotation of the centerline around the 'altitude' axis So your 'Rotate' (...) (23 years ago, 2-Jul-01, to lugnet.cad.dev)
 
  Re: Rotate, pitch, yaw, or roll?
 
(...) Couldn't you just specify "rotate X axis" "rotate Y axis" rotate Z axis"? Something a'la most 3D apps, with an XYZ key visible in the model window would help with this (could be toggled on/off). Matt (23 years ago, 2-Jul-01, to lugnet.cad.dev)
 
  Rotate, pitch, yaw, or roll?
 
What verbs are better for describing rotation about the standard axes? Rotate is usually understood as spinning about the vertical axis. There are aeronautical terms for the other two, pitch and yaw, and I can't remember which is which, so I'm using (...) (23 years ago, 2-Jul-01, to lugnet.cad.dev)
 
  Re: BrickDraw3D 0.2 released
 
(...) Having never been able to use the DOS/Windows editors, do any of them do this? Whould it be a 'horrible' idea, to get confirmation of sorts via audible feedback? It might be a unique option at that. Just thinking out loud though... (...) Got (...) (23 years ago, 2-Jul-01, to lugnet.cad.dev)
 
  Re: BrickDraw3D 0.2 released
 
I should have said, I know of several bugs in 0.2: On the Edit menu: Group has weird side effects. Ungroup does nothing. The rotate commands got all screwed up. Line colors are still absent in several places. Also new: click-drag always moves a (...) (23 years ago, 2-Jul-01, to lugnet.cad.dev)
 
  Re: BrickDraw3D 0.2 released
 
(...) Oh! Oh! Oh! I am SOOOOOO excited! This looks great Erik...you are definately on the right track. No bugs or crashes yet...every open feature seems to be working great. BTW, is this the same build you e-mailed me on the 30th? Matt (23 years ago, 2-Jul-01, to lugnet.cad.dev)
 
  BrickDraw3D 0.2 released
 
I went ahead and released a version. Piece dragging in 3D is more developed. There is a parts list window. All sorts of functions are here like cut, paste, color, rotate, background color. It has baseplates. Loading parts and models is faster. It is (...) (23 years ago, 2-Jul-01, to lugnet.cad.dev)
 
  Re: there is a problem with the classic space landing pad baseplates
 
(...) Sometime back I discussed this with Steve Bliss (in the context of authoring the two other varients of the landing pad baseplate) and offered to fix this probelm at the same time. I'll try and push it up the priority list. Chris Dee (23 years ago, 2-Jul-01, to lugnet.cad.dev)
 
  there is an error in the 9v train motor
 
Some of the type 2 lines incorctly use color #241 instead of color 24, resulting in a small amount of blue lines in the part (in ledit) (23 years ago, 2-Jul-01, to lugnet.cad.dev)
 
  there is a problem with the classic space landing pad baseplates  [DAT]
 
basicly, the problem is that the yellow lines on the t-junction landing pad plate dont match properly with the yellow lines on the circle landing pad plate. these 2 lines of ldraw dat file show a circle next to a t-junction. 1 7 -320 0 0 1 0 0 0 1 0 (...) (23 years ago, 2-Jul-01, to lugnet.cad.dev)
 
  Re: Substitute Colors for Dithered Colors?
 
Erik Olson wrote... (...) I use the average of the two colors' RGB. Try it out in L3Lab by toggling the "Dither or blend colord 256-511" button in the toolbar. Here is the code I use for color decoding: /* Return -1 on invalid LDraw color. rgb may (...) (23 years ago, 2-Jul-01, to lugnet.cad.dev)
 
  (Updated) Minifig Arm Calibrations
 
Upon seeing the differences in the minifig arms (975.dat & 976.dat) and comparing the old files with their updates, it is obvious that changes have been made. However, for those of us who are more technical than their own good, please give us a (...) (23 years ago, 1-Jul-01, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Substitute Colors for Dithered Colors?
 
Hi, I'm wondering how to treat dithered colors (LDRAW 0x0100 to 0x01ff, see FAQ). Short of implementing a dithered texture--which would preserve that old-timey look--I'm seeking a conversion function. My first guess is that the perceptual equivalent (...) (23 years ago, 30-Jun-01, to lugnet.cad.dev)
 
  Re: Pontoon Elements, anyone?
 
(...) back) (...) Thanks, Manfred. This is more along the lines of what I'm looking for. :) Now if only I could solve my Tow Truck element problem.... -- James J. (23 years ago, 5-Jun-01, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Pontoon Elements, anyone?
 
(...) It depents on your scale, but maybe jou can make someting out of these technical parts: 2823 Technic Forklift Fork, length 7 studs (seen it used in pairs back to back) see (URL) Technic Wing Back, length 5 studs (use it upside down) see (URL) (...) (23 years ago, 5-Jun-01, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Pontoon Elements, anyone?
 
(...) Ryan, I was refering to elements that are slightly flat, such as Helicopter runners, but somewhat wider and "taller" (or "thicker"). At any rate, I want to thank you for trying to help out. James J. (...) (23 years ago, 5-Jun-01, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Pontoon Elements, anyone?
 
The only ones I can think of are the Aquazone pieces: 6037.dat 6043.dat 6042.dat --Ryan (...) I'm (...) plane. (...) (23 years ago, 4-Jun-01, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  ldglite 0.9.1 (now with better LEdit emulation)
 
Hmmm, I didn't get much feedback on the 0.9.0 version of ldglite. No problem, I found enough to work on myself and the result is ldglite version 0.9.1. For this release I tried to make the LEdit emulation more accurate. I also attempted to tweak the (...) (23 years ago, 1-Jun-01, to lugnet.cad, lugnet.cad.dev, lugnet.announce)
 
  Re: Opinion sought for rendering style
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:GE8IMF.8K5@lugnet.com... (...) cad (...) line (...) So far all of the lines and optional lines I've seen, have been polygon edges. Rather than do the math to determine if an optional line (...) (23 years ago, 1-Jun-01, to lugnet.cad.dev)
 
  Re: Opinion sought for rendering style
 
(...) Why? A lot of pieces have odd lines on their surfaces -- sometimes regularly laid out (like on cylindrical bits), sometimes oddly laid out (like the car doors or complicated printed pieces). Sometimes these lines will make an interesting (...) (23 years ago, 1-Jun-01, to lugnet.cad.dev)
 
  Opinion sought for rendering style
 
I spent a few moments tweaking the rendering style of my in-development cad program. A sample can be seen at (URL) ignore the few unhidden lines (such as the steering wheel in the side view, and the lines leading diagonally up and to the left from (...) (23 years ago, 1-Jun-01, to lugnet.cad.dev)
 
  Re: Demo of part manipulation in isometric view
 
"Farlie A" <alex_farlie@hotmail.com> wrote in message news:GE7LFr.7BJ@lugnet.com... (...) in (...) Thanks! (...) course?) (...) program... Yes. I am developing a version for Windows with Delphi, and a version for GNU/Linux with Kylix, using the (...) (23 years ago, 1-Jun-01, to lugnet.cad.dev)
 
  Pontoon Elements, anyone?
 
Hello. Does anyone know if small pontoon-type elements were ever made for LCAD? I'm referring to small-sized ones capable of supporting an airboat or sea plane. James J. (23 years ago, 31-May-01, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Demo of part manipulation in isometric view
 
(...) Nice interface. Like it! I was wondring if you planned to rlease the source code... (GPL of course?) as I was considering a similar interface for a different (non-lego) program... (...) (23 years ago, 31-May-01, to lugnet.cad.dev)
 
  Re: Differences between rotation points
 
(...) from (...) library (...) rotation (...) That helps a lot. Thanks! Cheers, --Ryan (23 years ago, 30-May-01, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  Re: Differences between rotation points
 
(...) - Part Origin, is the absolute zero (0,0,0) point of the part itself. - Part Center, is the computed center of the part (e.g. the part ranges from (-2, -2, -2) to (+4, +4, +4) so the computed center is (+1,+1,+1). - The part rotation point, is (...) (23 years ago, 30-May-01, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  Differences between rotation points
 
I am working on making some parts, and I have a couple of questions regarding rotation points. . What is the difference between Part Origin, Part Center, and Part Rotation Point in the Rotation Point dialog box (MLCad)? . Is the Part Rotation Point (...) (23 years ago, 29-May-01, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  Re: Test posting of "Unoffficial Update"
 
I just noticed #30414 (Brick 1x4 with studs on side) is named "_3010-8.dat" in this unofficial update. Clearly the partnumber is 30414. Greetingz... Sjaacko (...) (23 years ago, 25-May-01, to lugnet.cad.dev)
 
  Re: Is there any benefit...
 
(...) Yeah, I wasn't thinking of a large-scale rewrite, but I was curious. (...) I'm not at all code-savvy, but I'd help where possible. Dave! (23 years ago, 24-May-01, to lugnet.cad.dev)
 
  Re: Is there any benefit...
 
----- Original Message ----- From: "Steve Bliss" <steve.bliss@home.com> To: <lugnet.cad.dev@lugnet.com> Sent: Thursday, May 24, 2001 10:54 AM Subject: Re: Is there any benefit... (...) most (...) recursing (...) But (...) It's not worth the trouble: (...) (23 years ago, 24-May-01, to lugnet.cad.dev)
 
  Re: Is there any benefit...
 
(...) The main advantage would be saving a few bytes of file space. Which is most significant to the download process, since we've got about 3MB of data, between ldraw.exe and complete.exe. The rendering time would be *mostly* unaffected. On the on (...) (23 years ago, 24-May-01, to lugnet.cad.dev)
 
  Is there any benefit...
 
I've noticed that a number of older DAT files could be steamlined (that is, rendered using far fewer lines) by application of box.dat and rect.dat primitives rather than a series of linetypes 2 and 4. Is there any merit in doing this, such as (...) (23 years ago, 23-May-01, to lugnet.cad.dev)
 
  Re: "33" Slope Shocker... Possible name change?
 
Nice response time here on my behalf :] Oops (...) Yeah, I didn't like these two either, mostly the first one. It could be confusing. (...) ARRrrgh!! Hehe, got it :] To me, either of the angle method or the rise-run methods could work, and I can (...) (23 years ago, 15-May-01, to lugnet.cad.dev)
 
  Part Authoring FAQ (was Re:Some submission guidelines...)
 
(...) Oops, sorry about that. Really all this info should be added to the FAQ on www.ldraw.org. All the FAQ says about submitting is "When you have finished the part, you should check it for technical mistakes with l3p -check, and then send it to (...) (23 years ago, 11-May-01, to lugnet.cad.dat.parts, lugnet.cad.dev)


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