Subject:
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Re: BrickDraw3D 0.2 released
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 3 Jul 2001 16:55:55 GMT
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Viewed:
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846 times
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In lugnet.cad.dev, Erik Olson writes:
> I'm planning to identify where parts have connection points. Studs are easy,
> pegs and axle holes not so hard, because the primitives are named and you
> can detect that. Places where studs go in are tough to identify. You're
> wanting to find gaps. You can use clues, like, look for them at evenly
> spaced locations, inside tubes of the proper radius and around those tubes, etc.
You've also got stud3 and stud4 placements to go by (sometimes). stud3 is
the skinny stud used under 1x bricks and plates. stud4 is the tube.
> Long term, I'd be thrilled to come up with a database of known part
> connections, generated mostly by computer. (Remember Rene showing us some
> bizarre connections? There's always one more you didn't notice.)
I don't remember anything about that. ;)
Did he mention the minifig legs to bicycle connection? That's not a simple
binary connection. It's quaternary -- it requires 4 parts to work together
to make the connection.
The awful part is that it's not some bizarre SNOT technique oddball thingy.
It's a very ordinary connection that most anyone playing with LEGO would do.
If it was obscure, it'd be no big deal to not support it. But how could we
not support putting a minifig on a bike?
I think that's the most complex intrinsic connection. Can anyone think of a
worse one?
Steve
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Message is in Reply To:
| | Re: BrickDraw3D 0.2 released
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| (...) Tough question. No, not fully able to detect that. What the program does know is the brick rests on top of another bounding box. For bricks, that's usually a connection. Bounding boxes ignore studs, actually any DAT file named stud*.dat is (...) (23 years ago, 3-Jul-01, to lugnet.cad.dev)
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