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 CAD / Development / *10300 (-20)
  Re: Question about the Future of LDraw CAD family.
 
(...) Ok, got an even more general question. Any reason that a group, could be set aside to develop just the CAD engine, and allow it to be used for loads of things? I mean, the core engine programmers could develop the core parts of the program, (...) (22 years ago, 9-Jan-03, to lugnet.cad.dev)
 
  Re: What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
(...) HTML can handle anything. So can HTTP, but of the characters listed above, I think it is only '-' and '_' which don't need special treatment. The next level of problems is that the parts tracker is implemented in Perl and running on a Unix (...) (22 years ago, 9-Jan-03, to lugnet.cad.dev)
 
  Re: lsynth - LDRAW compatible bendable part synthesizer available
 
Hi Kevin! I cannot seem to get LSynth to work. The only thing it generates is the same file as the input file... What do I do wrong? Jaco (...) (22 years ago, 9-Jan-03, to lugnet.cad.dev)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) No problem. So what about the offscreen rendering? Does it work? (URL) render offscreen you use -MS on the ldglite command line, eg. ldglite -v3 -l3 -i1 -MS mymodel.mpd (22 years ago, 9-Jan-03, to lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) Went there, downloaded it, followed the directions to compile it, followed the directions to install it, launched LDGLite in LEDIT mode, and it works as advertised. LDGLite accepts keyboard input now. Next question is, when will Apple (...) (22 years ago, 9-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Question about the Future of LDraw CAD family.
 
"Anders Isaksson" <isaksson.etuna@REMO...tninet.se> skrev i meddelandet news:H8CzME.6py@lugnet.com... (...) I (...) of (...) not (...) After seeing your .dat files, I'll repeat myself, those stones are *very* like the Anchor Stones, they even use (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) I wondered if that's what you meant. Anyhow, the GLUT fix is now available at: (URL) according to fix number 13, it should now accept keyboard input. You'll have to let us know how well it works. It also looks like fix number 3 could benefit (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) I suspect that you are right. I think I that LDGLIte reported GL_Version 1.1 when I was using LDGLite on 10.1.x. I go search the Mac news groups to get more infor GL_VERSION = 1.1 APPLE-1.1 (...) Oops, three missing letters can change the (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) I'm not sure if the framework number is the same as the OpenGL version number. However I think ldglite prints the opengl version number when run from a command prompt so you could check it that way. Maybe it only installs the new OpenGL if you (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) Hmm. When I run Apple System Profiler I get the following entries AGL.framework 2.2.7 18 Dec 2002 01:23 AM OpenGL Carbon compatibility dylib for Mac OS X GLUT.framework 2.2.7 18 Dec 2002 01:29 AM GLUT dylib for Mac OS X OpenGL.framework 1.2.1 (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: LDRAW Viewer 0.4 problem
 
(...) Did I overlook a known bug list? If I did I'll read through it before reporting any other problems. I am not trying to be pushy, I am just offereing the only service that I can offer, guinea pig :) Keep building and I'll keep poking. Chris (22 years ago, 6-Jan-03, to lugnet.cad.dev.mac)
 
  Re: Question about the Future of LDraw CAD family.
 
eads up, (...) it in a few hours, Dwayne (22 years ago, 7-Jan-03, to lugnet.cad.dev)
 
  Re: Question about the Future of LDraw CAD family.
 
<snip> (...) Clone brands, seem to be growing in popularity, good or bad, it _should_ be good for even the purists, as it should drive down cost for the Lego Brand. Nothing I am going to complain about... LDraw means I no longer have to let the kids (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev)
 
  Re: Question about the Future of LDraw CAD family.
 
(...) You keep saying that, but I think thou dost protest too much. I'll bet you're right now sitting on a huge stash of TYCO, Byggis, Qubo, Coko, Tandem, and of course MegaBloks. Stop living the lie, Tim! Admit your clonophilia and liberate (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev)
 
  Re: Question about the Future of LDraw CAD family.
 
(...) I agree. While personally, I frown on clone brands, I like the idea of developing libraries for non-LEGO based building systems like K'Nex and Hirstarts. I just browsed the Hirst site, and that stuff is wonderful! If I remember correctly, (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev)
 
  Re: Question about the Future of LDraw CAD family.
 
I just took a close look at (URL) and I must say, this looks *very* much like the Anchor Stones (with variations of the textures, of course)! Almost every stone on that page can be found in the Anker catalogs too - not the same, exact, dimensions, (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev)
 
  Re: Question about the Future of LDraw CAD family.
 
"Dwayne "Fallenhunter" Miller" <dmiller23@neo.rr.com> skrev i meddelandet news:H8Brs2.2M8@lugnet.com... (...) in its (...) life (...) practical. Yes, in this case you need something like LDRAW/MLCad, where parts can be 'pushed into' each other. (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) Would that make an OSX user more likely to want to do an offscreen render? The way I see it, the offscreen rendering is really only useful if you want it for a background process like a CGI script in a web server, or if you wanted to generate (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev.mac)
 
  Re: Question about the Future of LDraw CAD family.
 
(...) Actually, I just thought of some other leads. If you are looking for a general 3D modeler to create parts, you can find several awesome freeware ones at (URL) recommend that you check out anim8or and wings 3d - they both have excellent (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev)
 
  Re: Question about the Future of LDraw CAD family.
 
(...) <snip> (...) All of this is beyond a simple newbie like me to even comment on... its for the guys and gals who have been with this project for a long time. But I would forsee such things happening and for the better of the LDraw Legecy, James (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev)


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