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Subject: 
Re: LDRAW Viewer 0.4 problem
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Mon, 6 Jan 2003 22:20:32 GMT
Viewed: 
4121 times
  
In article <H8Ar1p.38I@lugnet.com>,
"Andrew Allan" <aallan@ozemail.com.au> wrote:

> Christopher,
> 
> your new bug,
> 
> > select part
> > select ³Change Part Name...²
> > look up part number elsewhere
> > accidentally click in LDRAW Viewer window off of brick when returning to
> > LDRAW Viewer (deselect brick)
> > enter part number anyway
> > click enter
> > crash
> 
> actually I have also encountered this one, but as yet have been too lazy to
> do anything about it. I believe it only affects the carbon version and
> according to the Apple technical litereature there is an alternative carbon
> way to handle dialog boxes which prevents interacting with other parts of
> the program while the dialog is active.
> 
> Additionaly, I also plan to try to improve the desyronisation of the mouse
> and the screen when selecting parts, by reverting to an OpenGL call to
> correct the co-ordinate systems. Both could be released as a bug fix release
> rather than a version revision. Additionally I intend to remap the 'Apple-R'
> command to rotate part rather than rotate model as I hardly ever use this
> function.
> 
> Ldraw Viewer Carbon and Classic have been on holiday over the christmas
> break as I took the opportunity of the quiet period to try to learn Cocoa.
> Right now I have a Cocoa version of Ldraw Viewer just and no more running,
> improvements include the ability to open multiple models, unlimited file
> lengthes etc.
> 
> Eventhough it is theoretically possible to compile C code under Objective C
> I decided to convert Ldraw Viewer function by function and create a true
> Objective C application. There are some fascinating possibilites in this
> process as the Cocoa environment offers great possibilities for multiple
> processors etc - but there seems to be quite alot of overhead ascociated
> with the code so when the program is running more with more stability I
> might be able to do more performance comparisons.
> 
> The bad news - learing Cocoa in isolation isn't easy and the program needs
> lots of work, this has been to the detriment of the further development of
> the Carbon and Classic versions in currently in circulation.
> 
> Andrew...

Did I overlook a known bug list? If I did I'll read through it before
reporting any other problems. I am not trying to be pushy, I am just
offereing the only service that I can offer, guinea pig :) Keep building
and I'll keep poking.

Chris



Message has 1 Reply:
  Re: LDRAW Viewer 0.4 problem and more
 
(...) Actually I never reported this bug, only just experienced it too. Keep poking... On other news my Cocoa version is now displaying models on the screen - I spent 4 days with frustrating crashes. Are there any more issues with verision 0.4 that (...) (24 years ago, 10-Jan-03, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: LDRAW Viewer 0.4 problem
 
Christopher, your new bug, (...) actually I have also encountered this one, but as yet have been too lazy to do anything about it. I believe it only affects the carbon version and according to the Apple technical litereature there is an alternative (...) (24 years ago, 6-Jan-03, to lugnet.cad.dev.mac)

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