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Subject: 
Re: Glut fixes and Offscreen Rendering
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Thu, 9 Jan 2003 13:52:07 GMT
Viewed: 
1449 times
  
In lugnet.cad.dev.org.ldraw, Christopher Masi writes:
Went there, downloaded it, followed the directions to compile it,
followed the directions to install it, launched LDGLite in LEDIT mode,
and it works as advertised. LDGLite accepts keyboard input now. Next
question is, when will Apple intergrate this fix into Software Update.

Thanks for keeping on top of all this!

No problem.  So what about the offscreen rendering?  Does it work?

  http://ldglite.sf.net/ldgliteosx0_9_5g.zip

To render offscreen you use -MS on the ldglite command line, eg.

  ldglite -v3 -l3 -i1 -MS mymodel.mpd



Message has 1 Reply:
  Re: Glut fixes and Offscreen Rendering
 
(...) OK... this is why I am confused about the new feature... doesn't it already exist in LDGLite? I ran the command line above with LDGLiteOSX 0.9.5f (I think it is 0.9.5f, anyway the get info says created Jun 22, 2002) and the "bitmap" folder (...) (22 years ago, 10-Jan-03, to lugnet.cad.dev.mac)

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