Subject:
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Re: Glut fixes and Offscreen Rendering
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Thu, 9 Jan 2003 13:52:07 GMT
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Viewed:
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1087 times
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In lugnet.cad.dev.org.ldraw, Christopher Masi writes:
> Went there, downloaded it, followed the directions to compile it,
> followed the directions to install it, launched LDGLite in LEDIT mode,
> and it works as advertised. LDGLite accepts keyboard input now. Next
> question is, when will Apple intergrate this fix into Software Update.
>
> Thanks for keeping on top of all this!
No problem. So what about the offscreen rendering? Does it work?
http://ldglite.sf.net/ldgliteosx0_9_5g.zip
To render offscreen you use -MS on the ldglite command line, eg.
ldglite -v3 -l3 -i1 -MS mymodel.mpd
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Message has 1 Reply: ![](/news/x.gif) | | Re: Glut fixes and Offscreen Rendering
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| (...) OK... this is why I am confused about the new feature... doesn't it already exist in LDGLite? I ran the command line above with LDGLiteOSX 0.9.5f (I think it is 0.9.5f, anyway the get info says created Jun 22, 2002) and the "bitmap" folder (...) (21 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
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4 Messages in This Thread: ![You are here](/news/here.gif) ![](/news/46.gif) ![Re: Glut fixes and Offscreen Rendering -Christopher Masi (10-Jan-03 to lugnet.cad.dev.mac)](/news/x.gif) ![](/news/46.gif) ![Re: Glut fixes and Offscreen Rendering -Don Heyse (13-Jan-03 to lugnet.cad.dev.mac)](/news/x.gif) ![](/news/46.gif) ![Re: Glut fixes and Offscreen Rendering -Christopher Masi (14-Jan-03 to lugnet.cad.dev.mac)](/news/x.gif)
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