Subject:
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Re: Glut fixes and Offscreen Rendering
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Tue, 14 Jan 2003 03:06:34 GMT
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Viewed:
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2000 times
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In article <H8o9MI.2Fr@lugnet.com>,
"Don Heyse" <dheyse@hotmail.spam.go.away.com> wrote:
> Sorry for the delay, been pretty busy.
>
> In lugnet.cad.dev.mac, Christopher Masi writes:
> > "Don Heyse" <dheyse@hotmail.spam.go.away.com> wrote:
> > > So what about the offscreen rendering? Does it work?
> > >
> > > http://ldglite.sf.net/ldgliteosx0_9_5g.zip
> > >
> > > To render offscreen you use -MS on the ldglite command line, eg.
> > >
> > > ldglite -v3 -l3 -i1 -MS mymodel.mpd
> >
> > OK... this is why I am confused about the new feature... doesn't it
> > already exist in LDGLite?
>
> Not on OSX. If it opens a Window then it's not using the offscreen
> feature. Offscreen means no window. Other than that it's very similar
> to the lowercase -ms option.
OK, I might be insane, but I just did
./ldglitef -MS (or -ms) mini.dat
and I got png's or bmp's in my ldraw/bitmap folder. No windows opened.
ldglitef is the ldglite exacutable from June22. Did you sneak this
feature into an old release and forget about it?
Thanks for the extra info about getting the model to fill a bigger
screen. Thanks for the reminder about F12!
Chris
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Message is in Reply To:
| | Re: Glut fixes and Offscreen Rendering
|
| Sorry for the delay, been pretty busy. (...) Not on OSX. If it opens a Window then it's not using the offscreen feature. Offscreen means no window. Other than that it's very similar to the lowercase -ms option. (...) The default in ldglite is to (...) (22 years ago, 13-Jan-03, to lugnet.cad.dev.mac)
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