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Subject: 
Re: brikwars...
Newsgroups: 
lugnet.gaming
Date: 
Sat, 22 Apr 2000 00:09:10 GMT
Viewed: 
1338 times
  
In lugnet.fun.gaming, Stephen F. Roberts writes:
...The pieces thing is a great idea, conceptually, it makes it easy to
tell weapons apart without making them all the exact same... It just
didn't work rite in practice...

It's something that takes some getting used to.  The important thing is to
have a way to tell them apart when you need to, the method isn't really that
important.

what ranges things shot at were weird and all over the place...

Did you really think so?  I'll make a note to put siege weapon ranges up for
review next week.

...Another reason I proposed the streamlining thing was to make it lots
easier to throw together a quick battle. Sure if you prepare before hand
you can have stats cards ready, but if u just are sitting around a table
with some figs and some dice there should be some easy way to play a
battle without much trouble. imho at least.

Maybe you're right.  I'll see if I can't put in an optional 'generic weapons'
rule for quick battles.

...This borrowed also from my old GURPS supers days. In GURPS, the
rules didn't define how the powers worked, just some broad concept on
basic stats (to hit/damage/etc).

Yeah, but they've got nothing on my Supernatural Powers rules as far as broad
concepts go.

...IMHO, this would leave the players able to come up with weapons
specific to their army/race/whatever. To an extent, you start that path
with close combat siege weapons.

Actually, it seems to me that the cc siege weapons rules take a lot more work
to keep track of during the battle, and more pre-game design as well.  But
I'll think of something.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------



Message has 1 Reply:
  Re: brikwars...
 
(...) ...They are more complex both beforehand and during, but if the player came up with a 'claw arm' during design, he could equip all his vehicles with them so it wouldn't be as complex during the game. that's the kind of idea I was thinkin of. (...) (24 years ago, 24-Apr-00, to lugnet.gaming)

Message is in Reply To:
  Re: brikwars...
 
(...) ...The pieces thing is a great idea, conceptually, it makes it easy to tell weapons apart without making them all the exact same... It just didn't work rite in practice... (...) ...I wanted to avoid paper as much as possible, mostly in the (...) (24 years ago, 20-Apr-00, to lugnet.gaming)

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