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Subject: 
Re: brikwars...
Newsgroups: 
lugnet.gaming
Date: 
Wed, 19 Apr 2000 17:08:03 GMT
Reply-To: 
REGULT@AOL.COMsaynotospam
Viewed: 
1233 times
  
On Wed, 19 Apr 2000 16:09:26 GMT, "Lorbaat" <eric@nospam.thirteen.net>
wrote:

In lugnet.fun.gaming, Stephen F. Roberts writes:
...We (WAMALUG) had our first test brikwars game saturday and I must say it
was fun
(specially when the big mecha pilot got enraged and swore death at his
attackers :-)

Heh.  In our first game a pilot got that, and tried to ram my mech with his
speeder bike.  It didn't work. :D

_BUT_

(there's always a but in these things)...

...I found the weapons a mess to deal with. We were always trying to remember
what the
weapons were (2 pieces is impact pistol or gyro pistol?) and then figuring out
the to-hits
and ranges and damages for assorted different weapons. And we never could
remember exactly
what major guns were on our mecha... and what ranges things shot at were weird
and all
over the place...

At the recent Ohio BrikWars I myself didn't follow the #of elements
per weapon rules, although my SpaceMarines only used Gyro weapons. The
one piece "megaphone" was a Gyro Pistol, while the "camera" piece was
a Gyro Rifle.

...The net result is we spent valuable play time looking up things :-/

This can be avoided by writing down all the stats and weapons (and stats of the
weapons) when you make your army- then you have it all right in front of you,
and all you'll have to look up is little nitpicky rules.

This is exactly what I did, In addition to my SpaceMarines, the only
other weapons I used were my MkII Lasers on my HoverSpeeders. I had
all the stats for weapons and my vehicles on a small sheet of paper.

Shaun Sullivan made some *excellent* templates for the 1998 rules set (1998 is
the version currently available in HTML) but I'll let him say more about that.

...So anyway, I propose a streamlining of the weapons. It does take some
variability from
the game,

Ah, but variety is the spice of life.

Anyway, as a long-time gamer I can tell you that in any game, the "rules" are
just suggestions, and you should feel free to make any house rules your group
feels make the game more fun for you.

eric

I think at the next Ohio BrikWars we will most likely be leaving out
some of the rules that slowed down game play. We didn't use fire in
the first game, but hopefully we will for the second game, even though
it can involve quite a few dice rolls.

Jeff Christner

Visit Sixby Fire Tech at - http://members.aol.com/regult/

Help support my LEGO habit. Ship by rail.
Visit http://www.nscorp.com/ to find out how.



Message has 2 Replies:
  Re: brikwars...
 
(...) I play a little loose with these rules as well. My standard SpaceMen are equipped with... I think it's Gyro Rifles. Anyway, it's the 4-piece rifle. Well, mine does have 4 peices, but two of those are 1x1 round plates I think the style of the (...) (24 years ago, 19-Apr-00, to lugnet.gaming)
  Re: brikwars...
 
(...) Which rules did you have problems with? I remember somebody was complaining about having to do the NearMiss calculations for every shot - that's one of the rules that we were specifically thinking of when we were writing the introduction and (...) (24 years ago, 20-Apr-00, to lugnet.gaming)

Message is in Reply To:
  Re: brikwars...
 
(...) Heh. In our first game a pilot got that, and tried to ram my mech with his speeder bike. It didn't work. :D (...) This can be avoided by writing down all the stats and weapons (and stats of the weapons) when you make your army- then you have (...) (24 years ago, 19-Apr-00, to lugnet.gaming)

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