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Subject: 
Re: brikwars...
Newsgroups: 
lugnet.gaming
Date: 
Thu, 20 Apr 2000 14:29:18 GMT
Reply-To: 
regult@&avoidspam&aol.com
Viewed: 
1323 times
  
On Thu, 20 Apr 2000 12:27:46 GMT, Stephen F Roberts
<wubwub@wildlink.com> wrote:

"Mike Rayhawk" <mjr22@cornell.edu> wrote:

<begin quote>

Optional Rule: Organized Attacks
You may decide that soldiers can only do Cumulative Damage if someone
organizes the operation - combined assaults cannot happen at random.  In this
case, a minifig may only order a combined attack if:

- he is a Squad's communications officer (he has a radio), in which case any
member of the squad within shouting distance (8") may take part in the
combined attack;
- he is piloting a vehicle with radio communication, in which case any other
vehicle with radio communication may join him in a combined attack;
- he is a Hero, a Champion, or an authority figure in general, in which case
he can order any subordinate units within communication range to join in a
combined attack.  Communication range will vary depending on the communication
equipment used (2.4.2: Equipment).

<end quote>

...Sounds good to me! With the Comm officer, I'd say that if he gets shot, his radio falls
and the next nearest guy in his squad automatically picks it up (perhaps they all have
small transceivers and the next guy in line automatically gets promoted to comm officer).
This would prevent the comm officer from being too much a target :-)

The organized attack rules might be good for lower Tech Level games,
but at higher levels I would think nearly anybody would be able to
organize a combined attack.

From the upper end of TL4 and higher I'd say that nearly every soldier
would have a radio built into his/her helmet. This makes it easier to
break the hard and fast squad rules of the original L-Wars game. This
would enable any soldier to operate as the comm officer. Perhaps if
this were the case, you'd have to spend extra CP's if you wanted every
soldier to have a radio built in.

In the future, there might not even be a need for the comm officer
anyway, with everyone having a radio, and a personal data and location
transmitter or something like that, generals would be able to know
where everyone is on the battlefield, and would be able to transmit
orders enmasse to every soldier on the battlefield, or just to a
specific squad or platoon. Enemy locations would also be fairly
obvious with advances in passive and active detection systems.

Jeff Christner

Visit Sixby Fire Tech at - http://members.aol.com/regult/

Help support my LEGO habit. Ship by rail.
Visit http://www.nscorp.com/ to find out how.



Message has 2 Replies:
  Re: brikwars...
 
(...) Well, that's why it's an Optional Rule. (...) Nah, no extra CP's. All communications equipment comes for free. There's no real reason to use Radios if you don't want, I just think it's more fun that way. (...) Well, that's why the (...) (24 years ago, 22-Apr-00, to lugnet.gaming)
  Re: brikwars...
 
(...) ...All the troopers would have a helmet comm, but you would still have chain of command and distraction. The average field guy does not want to be distracted with the assorted coordination chatter that would go on at 'command' frequencies, so (...) (24 years ago, 24-Apr-00, to lugnet.gaming)

Message is in Reply To:
  Re: brikwars...
 
(...) ...The pieces thing is a great idea, conceptually, it makes it easy to tell weapons apart without making them all the exact same... It just didn't work rite in practice... (...) ...I wanted to avoid paper as much as possible, mostly in the (...) (24 years ago, 20-Apr-00, to lugnet.gaming)

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