| | | | |
I am proud to announce the official release of the Classic Castle City Standard
developed at Brickfest 2003.
Feel free to give any comments, thoughts, or ideas.
The idea is that this will be a motivating point, around which castle-heads can
work together to make really awesome, really large displays. Showing off your
creations really works well when people work together (or if you are Jim and
Maelee Foulds).
Everything else I have to say is in the write up (click on the nifty Logo I
made).
-Lenny
| | | | | | | | | | | | | In lugnet.castle, Leonard Hoffman wrote:
|
I am proud to announce the official release of the Classic Castle City
Standard developed at Brickfest 2003.
Feel free to give any comments, thoughts, or ideas.
|
Im impressed. And also a bit proud that an idea I suggested to Anthony Sava to
improve his original Village of Dahyart, evolved into an important part of the
village standard (although Im convinced you would have come up with the same
idea independently - by parallel evolution, so to speak)
I wish you all great succes with this promising standard.
With friendly greetings, M. Moolhuysen.
| | | | | | | | | | | | | | | | | | In lugnet.castle, Manfred Moolhuysen wrote:
|
In lugnet.castle, Leonard Hoffman wrote:
|
I am proud to announce the official release of the Classic Castle City
Standard developed at Brickfest 2003.
Feel free to give any comments, thoughts, or ideas.
|
Im impressed. And also a bit proud that an idea I suggested to Anthony Sava
to improve his original Village of Dahyart, evolved into an important part of
the village standard (although Im convinced you would have come up with the
same idea independently - by parallel evolution, so to speak)
|
Ahh yes! I remember that now! Thanks for the kick-ass suggestion. Good ideas
and real innovation are really useful things. Perhaps I should add an authors
list of people who contributed the key ideas to the mix...
-lenny
| | | | | | | | | | | | | | | | | | | | In lugnet.castle, Leonard Hoffman wrote:
> Ahh yes! I remember that now! Thanks for the kick-ass suggestion. Good
> ideas and real innovation are really useful things. Perhaps I should add an
> authors list of people who contributed the key ideas to the mix...
O gosh, I sure would appreciate such a nice gesture.
With friendly greetings, M. Moolhuysen.
| | | | | | | | | | | | | | | | Hi Lenny,
I like several things about this standard. The walls are simple and yet conform
to earlier LEGO sets. Small scale buildings will fit in the city quite well. I
guess we could start creating buildings with angled walls to eliminate gaps
between buildings. Thank you to everyone at brickfest who worked on this!
Ben
| | | | | | | | | | | | | | | | | |
|
I like several things about this standard. The walls are simple and yet
conform to earlier LEGO sets. Small scale buildings will fit in the city
quite well. I guess we could start creating buildings with angled walls to
eliminate gaps between buildings. Thank you to everyone at brickfest who
worked on this!
|
Hey Ben,
Well, part of the those gaps can be filled in with trees and bushes - as well as
smaller vendors with odds and ends - not to mention they form great winding
alleyways!
What I love about this standard is that almost all problems that arise from it
have creative solutions.. and the flexibility is amazing. An attribute of what
can happen when creative people pull their joint creative juices!
I cant wait to see what will come of this!
-Lenny
| | | | | | | | | | | | | | | | In lugnet.castle, Leonard Hoffman wrote:
|
I am proud to announce the official release of the Classic Castle City
Standard developed at Brickfest 2003.
|
This is gonna rattle the Moonbase Project to its bones!
Great job!
Whoops! My loyalties are starting to shift! ;)
| | | | | | | | | | | | | | | | | | In lugnet.castle, Nathan Wells wrote:
|
In lugnet.castle, Leonard Hoffman wrote:
|
I am proud to announce the official release of the Classic Castle City
Standard developed at Brickfest 2003.
|
This is gonna rattle the Moonbase Project to its bones!
Great job!
Whoops! My loyalties are starting to shift! ;)
|
Xactly!
...This is gonna be great.
Im so happy to see this come about!!!
Wonderful things will evolve in the future from this.
--==Richard==--
| | | | | | | | | | | | | | | | In lugnet.castle, Leonard Hoffman wrote:
|
I am proud to announce the official release of the Classic Castle City
Standard developed at Brickfest 2003.
-Lenny
|
Hey Lenny,
Im guessing there will be instructions for these? somewhere? I love em, and
cant wait to start building lots of em too.
On a side note - Are there any plans for a standard standard, for the King
and his troops? Id be interested in creating some custom shield designs.
Just a thought.
Jeff
| | | | | | | | | | | | | | | | | | In lugnet.castle, Jeff Byrd wrote:
|
In lugnet.castle, Leonard Hoffman wrote:
|
|
Hey Lenny,
Im guessing there will be instructions for these? somewhere? I love em, and
cant wait to start building lots of em too.
|
Instructions? I think it is fairly straight forward, but I can make some if you
think there should be some. One of the keys of this standard is that however
you make it, it should fit together. I dont want people to think that there is
a right way and wrong way to build the segments simple because I threw some
together.
|
On a side note - Are there any plans for a standard standard, for the King
and his troops? Id be interested in creating some custom shield designs.
Just a thought.
|
Heres how I think it would work: the show coordinator would, along with making
sure the display looks kickass, might design and build a keep to go in the
middle of the city (it would rest on 32baseplates, of course) - and would supply
the main force of the citys defences, as well as the Kings standard.
Other forces (ie, if the king is a Lion, and there are Black Falcon troops from
one persons supply) - could be considered mercenaries, or troops of another
lord who has just sworn loyalty to the king.
Each new display (by area LUGs or other) - would then have their own
king/lord/standard. I think it would be fun to develop a SCA-esque situation
where different area LUGs have their own castle standard - ie, Florida people
(like me a KK) would make our own that is based off something floridian, etc.
just an idea though.
-Lenny
| | | | | | | | | | | | | | | | | | | | | In lugnet.castle, Leonard Hoffman wrote:
> In lugnet.castle, Jeff Byrd wrote:
> > I'm guessing there will be instructions for these? somewhere? I love 'em,
> > and can't wait to start building lots of 'em too.
>
> Instructions? I think it is fairly straight forward, but I can make some if
> you think there should be some.
I think what's probably meant here, and might be helpfull, is a clear view of
the wall interface. (The cross-section so to speak)
What also might be usefull, is to include some simple information about the
Phytagoras mechanism for attaching houses at an angle in reference to the
baseplate. I've noticed this is by far not self explanatory for every person.
You may want to use/adapt my explanation given in the "The Village of Dahyart
version 2.0" thread here: http://news.lugnet.com/castle/?n=16177
With friendly greetings, M. Moolhuysen.
| | | | | | | | | | | | | | | | | | | | | | | | )
>
> What also might be usefull, is to include some simple information about the
> Phytagoras mechanism for attaching houses at an angle in reference to the
> baseplate. I've noticed this is by far not self explanatory for every person.
> You may want to use/adapt my explanation given in the "The Village of Dahyart
> version 2.0" thread here: http://news.lugnet.com/castle/?n=16177
This might be helpful for understanding what angles are possible. Its put
in technic terms, but the units are the same if you just imagine a baseplate
behind the inllustrations in the doc.
http://www.brickshelf.com/gallery/GJansson/Geometry/legogeometry.doc
also there is a handy refrence chart as well.
http://www.brickshelf.com/gallery/GJansson/Geometry/legogearsanddiagonals.xls
this stuff was gravy for me when i first found it. I used to bring it to
the bar and trip out reading it over and over.
enjoy
-tk
| | | | | | | | | | | | | | | | | | | | | | In lugnet.castle, Leonard Hoffman wrote:
|
In lugnet.castle, Jeff Byrd wrote:
|
In lugnet.castle, Leonard Hoffman wrote:
|
|
Instructions? I think it is fairly straight forward, but I can make some if
|
you think there should be some. One of the keys of this standard is that
however you make it, it should fit together. I dont want people to think
that there is a right way and wrong way to build the segments simple because
I threw some together.
|
Call me crazy...but I thought the walls/corners/gatehouse were to be made
like the ones you made. Thats why I asked about instructions.
Shouldnt we try to build every wall/corner section alike? Of course we
could have damaged sections and whatnot...but Im looking at the consistency
of the structures. I dont know...maybe I missed something.
Jeff
| | | | | | | | | | | | | | | | | | | |
|
Call me crazy...but I thought the walls/corners/gatehouse were to be made
like the ones you made. Thats why I asked about instructions.
|
YOURE CRAZY! (but you already knew that). Personally, I dont care for the
corner/gatehouse that I built. But I can supply instructions (itll take me a
bit, but Ill do it :) ).
|
Shouldnt we try to build every wall/corner section alike? Of course we
could have damaged sections and whatnot...but Im looking at the
consistency of the structures. I dont know...maybe I missed something.
|
I expect that having everything light grey will do most of the consistency. I
imagine that different looking towers can have various reasons to explain them
away. OR, what people could do, is if at a display one person decides to bring
all pieces, and another brings all the towers, together deciding on a design
scheme.
I shy away from instructions because I dont want to limit the possibilities.
If someone prefers more realistic, brick build walls (ie, no wall pieces) I
dont want to send a message saying wall pieces only. (personally, i dislike
wallpieces, for example). I imagine all sorts of different types of towers and
gate houses (drawbridges, those up and down gate things, etc) are possible
within the framework of the standard. I can see someone making big rounded
towers that double as dungeons or barracks - where as my towers are only good as
watchtowers.
Im currently planning on building some cool structures that fit into the wall
(like the guarded inn), that should help explain what Im saying.
does this still not make sense? if youd like, email me personally and we can
speak some more about this. I value your presence in the community and your
opinion in of the CCC standard.
-lenny
| | | | | | | | | | | | | | | | In lugnet.castle, Leonard Hoffman wrote:
> <http://www.lugnet.com/~1168/standard<http://www.brickshelf.com/gallery/glencaer/ClassicCastleCity/thumb/ccclogo.gif_thumb.jpg
>
>
> I am proud to announce the official release of the Classic Castle City
> Standard developed at Brickfest 2003.
>
> -Lenny
Lenny,
First, thanks very much for taking this on and seeing it to conclusion. As
one who was part of the roundtable discussion, I am very impressed with what you
have ended up with. As we all stated, the standard had to be open enough to
invite creativity but yet have sufficient cohesiveness to tie all the elements
together. And what I have seen seems to fit the bill. Great job to all
involved !! Looking forward to being part of it next year or sooner.
KK
| | | | | | | | | | | | | | |
| |
| In lugnet.castle, Leonard Hoffman wrote:
> I am proud to announce the official release of the Classic Castle City
> Standard developed at Brickfest 2003.
>
> Feel free to give any comments, thoughts, or ideas.
I notice you didn't include a 45 degree wall section. I haven't built
Castle in over a decade, and I don't have the right pieces handy, but here's a
floorplan for a possible 45-ish design (it actually curves a bit towards the
center of the plate):
http://www.collectinghq.com/im/0003365.bmp (yeah, it's a bitmap, but it's only
192k...)
The color chart is as follows:
Green: Castle wall, corner
http://www.peeron.com/inv/parts/2345
Red: 3x3 brick, faceted
http://www.peeron.com/inv/parts/2462
Blue: 3x3 plate w/o corner (partially hidden by red bricks)
http://www.peeron.com/inv/parts/2450
Purple: 2x3 plate
Brown: 1x3 plate
Yellow: Technic brick connectors (per CCC specs).
The upper right shows the floorplan of the base wall while the lower left
shows the floorplan of the walkway as it would be placed on top of the base
(rotated 180 degrees, of course). It also somewhat demonstrates how this
section can be alternated to produce a longer 45 degree section. There's a
certain amount of leeway as to the exact shape of the wall, but the slightly
curved path looks like it would do the best job of keeping the walkway matched
to the wall base.
| | | | | | | | | | | | | | |
| |
| In lugnet.castle, Leonard Hoffman wrote:
> <http://www.lugnet.com/~1168/standard<http://www.brickshelf.com/gallery/glencaer/ClassicCastleCity/thumb/ccclogo.gif_thumb.jpg
>
>
> I am proud to announce the official release of the Classic Castle City
> Standard developed at Brickfest 2003.
>
> Feel free to give any comments, thoughts, or ideas.
>
> The idea is that this will be a motivating point, around which castle-heads
> can work together to make really awesome, really large displays. Showing off
> your creations really works well when people work together (or if you are Jim
> and Maelee Foulds).
>
> Everything else I have to say is in the write up (click on the nifty Logo I
> made).
>
> -Lenny
Lenny, it was great meeting all of you guys at my 1st Brickfest. I think this
whole idea needed to be done and I have built one walled segment. I am going to
modify my remaining walled segments (from 4 Battering Ram sets) to this
standard. I see that you have followed the existing Castle walls and building
patterns. This is going back the the classic look that I feel is a compromise
between what Castles really looked like and the 'Lego Classic' look. As a
Gamer, I have only one difference in my sets. I went one brick higher to give
the minifig on the wall more protection. This makes my walls 9 and a third
compared to you and Lego, which is really not a problem. If I should bring my
Castle segments to a fest event and join with others, I can either leave the
wall height as is or just remove and modify my walls to fit other people's
sections. Great job on the standards.
Don
| | | | | | | | | | | | | | | In lugnet.castle, Leonard Hoffman wrote:
|
I am proud to announce the official release of the Classic Castle City
Standard developed at Brickfest 2003.
|
The subject of standards and projects usually causes me annoyance: I tend to
think that standards can be too restrictive, and often end up being exclusive
rather than inclusive.
There are, of course exceptions, and this certainly seems to be one of them.
Congratulations on a standard which is, I think, flexible and inclusive. If it
fits into the castle wall then its okay... if it fits inside the wall then its
okay... and if it fits outside the wall then its okay.
Effectively the only limit on making wall sections is the end profile of the
wall, and where it intersects the edge of the 32x32 base plate.
At first, I thought that making the walls double sided was a waste, but then I
realised that the beauty of double siding is that they can be used on either
side (possibly with some minor cranelation changes). Not so much an issue for
straight walls, but very useful for other shapes.
This is great stuff - I look foward to seeing more! (And building a section or
two myself, perhaps.)
Adieu
Richie Dulin
| | Port Brique Somewhere in the South Pacifique
| |
| | Misérable Building a safer South Pacifique
|
| | | | | | | | | | | | | | | Hi,
very great work building this standard !
I like the easy and realistic design of the walls.
And this is the best time to make such a standard, 'cause right now I'm
building the walls to my "white lion keep". :)
Only few suggestions:
- please think about a single-sided wall for castle-segments that don't
need such a big wall for defence of enemies
- I think the walls should be a little bit higher even though the classic
sets won't fit exactly, maybe they should be placed higher in the castle or
something like that.
- I think the corner-example should be rounded on the top, too - or should
be square at the bottom.
The 32-Baseplate and the wall-position is very good.
I'm anxious to see first mocs with this standard :)
Kai
--
---
http://www.gerkens.org/lego.html ( german page )
*** JOIN the Medieval Lego Webring at:
http://d.webring.com/hub?ring=medievallegocas2 ***
---
--
| | | | | | | | | | | | | | | In lugnet.castle, Leonard Hoffman wrote:
|
I am proud to announce the official release of the Classic Castle City
Standard developed at Brickfest 2003.
|
Just a quick response. Ive been catching some rather interesting headlines in
.castle lately that I just havent had time to read through lately.
A few things I am thinking:
1. Lenny, the website is smooth, easy to read, and really gets the point across
in very little time. Nice job!
2. This is a great idea overall. I really like how with the few pictures on the
site I can already envision what a larger walled town would look like, with
smaller buildings crammed in together. A really ambitious idea would be to look
forward to a town with inner and outer walls, a growing medieval metropolis that
has an old centre surrounded by a bustling merchant neighborhood, and then maybe
even some buildings overflowing to beyond the walls -unprotected homes that only
the rabble can afford.
3. This could sway me to build more in Castle again. I do have a number of
green plates that I dont need whilst building Moonbases and Spaceships. But
lordy! if you all keep coming up with such good ideas, Im gonna need to rent a
large Ryder truck for BF 05.... :)
4. On the point that the coordinator of a display would have to ensure that
enough wall sections are being brought to surround the town, I disagree.
Instead, why not simply have a a couple of ruin or construction end-caps handy
(serving a similar purpose to endcaps in the Moonbase)? This way, if the wall
doesnt come around and meet itself, a reasonable explanation would be apparent
in the display.
5. Can a wall builder incorporate wall junctions? For example, what if I wanted
to build a T section of wall that offered three connection points to other
walls? (This would serve my previous idea of inner and outer walls.) (Anyone
ever play the game Rampart?)
-Galactic Mediator Hendo (Hey, even Castles are somewhere in my galaxy!)
| | | | | | | | | | | | | | | | | | | In lugnet.castle, John P. Henderson wrote:
|
In lugnet.castle, Leonard Hoffman wrote:
|
I am proud to announce the official release of the Classic Castle City
Standard developed at Brickfest 2003.
|
Just a quick response. Ive been catching some rather interesting headlines
in .castle lately that I just havent had time to read through lately.
A few things I am thinking:
1. Lenny, the website is smooth, easy to read, and really gets the point
across in very little time. Nice job!
2. This is a great idea overall. I really like how with the few pictures on
the site I can already envision what a larger walled town would look like,
with smaller buildings crammed in together. A really ambitious idea would be
to look forward to a town with inner and outer walls, a growing medieval
metropolis that has an old centre surrounded by a bustling merchant
neighborhood, and then maybe even some buildings overflowing to beyond the
walls -unprotected homes that only the rabble can afford.
3. This could sway me to build more in Castle again. I do have a number of
green plates that I dont need whilst building Moonbases and Spaceships. But
lordy! if you all keep coming up with such good ideas, Im gonna need to rent
a large Ryder truck for BF 05.... :)
|
Hey!!! What about BF 04??
|
4. On the point that the coordinator of a display would have to ensure that
enough wall sections are being brought to surround the town, I disagree.
Instead, why not simply have a a couple of ruin or construction end-caps
handy (serving a similar purpose to endcaps in the Moonbase)? This way, if
the wall doesnt come around and meet itself, a reasonable explanation would
be apparent in the display.
|
I guess that would be up to the coordinator to come up with. A neat little
addition that well have to discuss. A real nice definition of why would be a
recent attack on the castle itself, and there are not enough resources for the
wall to be fixed at the moment.
|
5. Can a wall builder incorporate wall junctions? For example, what if I
wanted to build a T section of wall that offered three connection points to
other walls? (This would serve my previous idea of inner and outer walls.)
(Anyone ever play the game Rampart?)
|
Again, that is up to the coordinator. If there is to be outer and inner
curtain walls, then I dont think Ts should be a problem. Another interesting
aspect to ask about!! Good thinking Hendo!!!
Ben
| | | | | | | | | | | | | | | | | | | | | | | | In lugnet.castle, Benjamin Medinets wrote:
|
|
3. This could sway me to build more in Castle again. I do have a number of
green plates that I dont need whilst building Moonbases and Spaceships.
But lordy! if you all keep coming up with such good ideas, Im gonna need to
rent a large Ryder truck for BF 05.... :)
|
Hey!!! What about BF 04??
|
Sorry, but my 2004 vacation time will be used for wedding and honeymoon plans.
:) I probably wont make it to BF again until 05. So it goes.
-H.
| | | | | | | | | | | | | | | | | | | | |
|
4. On the point that the coordinator of a display would have to ensure that
enough wall sections are being brought to surround the town, I disagree.
Instead, why not simply have a a couple of ruin or construction end-caps
handy (serving a similar purpose to endcaps in the Moonbase)? This way, if
the wall doesnt come around and meet itself, a reasonable explanation would
be apparent in the display.
|
It would be up to the individuals participating at the display oh how to deal
with walls that dont complete. There could even be in-process walls, where
little minifigs are constructing/repairing the wall. Either way, someone would
need to make the decision - and that person would be the coordinator (or
whatever)
|
5. Can a wall builder incorporate wall junctions? For example, what if I
wanted to build a T section of wall that offered three connection points to
other walls? (This would serve my previous idea of inner and outer walls.)
(Anyone ever play the game Rampart?)
|
Ive got no problem with this, except that it makes the resulting castle that
much more complicated. I used up almost all my wall pieces making the three
parts featured in the write-up. Furthermore, Id suspect any inner walls would
be larger than the outer walls.
But it would be cool to connect them and then build wall pieces that rise up to
the larger wall. Ive got no problem with doing this - to me, the point of the
standard is merely a starting point. Where people take this is up to them - and
what I *love* about CCC is that it can go anywhere!
-lenny
| | | | | | | | | | | | | | | | | | | | | In lugnet.castle, Leonard Hoffman wrote:
|
|
4. On the point that the coordinator of a display would have to ensure that
enough wall sections are being brought to surround the town, I disagree.
Instead, why not simply have a a couple of ruin or construction end-caps
handy (serving a similar purpose to endcaps in the Moonbase)? This way, if
the wall doesnt come around and meet itself, a reasonable explanation would
be apparent in the display.
|
It would be up to the individuals participating at the display oh how to deal
with walls that dont complete. There could even be in-process walls,
where little minifigs are constructing/repairing the wall. Either way,
someone would need to make the decision - and that person would be the
coordinator (or whatever)
|
It sounds to me like there may need to be a piece of software created that
allows castle/moonbase display coordinators to plan layouts. Much like
TrackDesigner helps Train clubs design their layouts in advance. Great
progress on the standard, by the way! Cant wait to see the first one in
action! Jake
--
Jake McKee
Webmaster - BIP
http://www.bricksonthebrain.com/instructions
| | | | | | | | | | | | | | | | | | | | | | | | In lugnet.castle, Jake McKee wrote:
|
snipped Lennys comments
It sounds to me like there may need to be a piece of software created that
allows castle/moonbase display coordinators to plan layouts. Much like
TrackDesigner helps Train clubs design their layouts in advance. Great
progress on the standard, by the way! Cant wait to see the first one in
action! Jake
--
Jake McKee
Webmaster - BIP
http://www.bricksonthebrain.com/instructions
|
Many may not be aware but Track Designer has tools for laying out more than just
track geometry. It has dimensions and colors for the most common baseplates
including the Moonbase Module Standards 48x48 grey and Castle City Standards
32 x 32 green baseplates.
Granted, it does not have the Moonbases corridors or the Castle Citys walls,
but until someone creates a new piece of software, this may be more useful for
planners than they knew.
Aaron S
| | | | | | | | | | | | | | | | | | | | | | | | | | In lugnet.castle, Aaron Sneary wrote:
|
In lugnet.castle, Jake McKee wrote:
|
snipped Lennys comments
It sounds to me like there may need to be a piece of software created that
allows castle/moonbase display coordinators to plan layouts. Much like
TrackDesigner helps Train clubs design their layouts in advance. Great
progress on the standard, by the way! Cant wait to see the first one in
action! Jake
--
Jake McKee
Webmaster - BIP
http://www.bricksonthebrain.com/instructions
|
Many may not be aware but Track Designer has tools for laying out more than
just track geometry. It has dimensions and colors for the most common
baseplates including the Moonbase Module Standards 48x48 grey and Castle
City Standards 32 x 32 green baseplates.
Granted, it does not have the Moonbases corridors or the Castle Citys walls,
but until someone creates a new piece of software, this may be more useful
for planners than they knew.
Aaron S
|
Just to add to this...
I remember reading somewhere that you can create and import your own peices into
TD, I believe one of the Monlug guys did this once.
Jeff VW
| | | | | | | | | | | | | | | | | | | | | | In lugnet.castle, Leonard Hoffman wrote:
|
|
5. Can a wall builder incorporate wall junctions? For example, what if I
wanted to build a T section of wall that offered three connection points
to other walls? (This would serve my previous idea of inner and outer
walls.) (Anyone ever play the game Rampart?)
|
Ive got no problem with this, except that it makes the resulting castle that
much more complicated. I used up almost all my wall pieces making the three
parts featured in the write-up. Furthermore, Id suspect any inner walls
would be larger than the outer walls.
But it would be cool to connect them and then build wall pieces that rise up
to the larger wall. Ive got no problem with doing this - to me, the point
of the standard is merely a starting point. Where people take this is up to
them - and what I *love* about CCC is that it can go anywhere!
-lenny
|
The inner walls can be made just the same as the outer walls, using the same
format. Just raise the height 4 to 6 bricks. I prefer not to use the castle
wall sections on the outer walls anyway. But on the raised inner walls, would
make sense. As long as the wall height is standard, the actual look of the
defensive towers would reflect different times and Kings who hired different
builders. I sugest for the higher inner walls the same connections used on the
bottom be used at the top for stability. Some standard may be needed here.
At the grand display, the coordinator who oversees the display can mix and match
the different sections and reflect the time and Monarch changes.
My 2 cents.
Don
| | | | | | | | | | | | | | | | In lugnet.castle, Leonard Hoffman wrote:
|
I am proud to announce the official release of the Classic Castle City
Standard developed at Brickfest 2003.
Feel free to give any comments, thoughts, or ideas.
The idea is that this will be a motivating point, around which castle-heads
can work together to make really awesome, really large displays. Showing off
your creations really works well when people work together (or if you are Jim
and Maelee Foulds).
Everything else I have to say is in the write up (click on the nifty Logo I
made).
-Lenny
|
God Lenny, this is sooo cool. Never made anything out of castle myself but I
have to say that the way you place buildings on is very cool.
Take care!
Dean
| | | | | | |