To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.castleOpen lugnet.castle in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Castle / 17792
Subject: 
The Classic Castle City Standard
Newsgroups: 
lugnet.castle, lugnet.announce, lugnet.build, lugnet.general
Followup-To: 
lugnet.castle
Date: 
Sat, 23 Aug 2003 17:01:42 GMT
Highlighted: 
!! (details)
Viewed: 
2692 times
  


I am proud to announce the official release of the Classic Castle City Standard developed at Brickfest 2003.

Feel free to give any comments, thoughts, or ideas.

The idea is that this will be a motivating point, around which castle-heads can work together to make really awesome, really large displays. Showing off your creations really works well when people work together (or if you are Jim and Maelee Foulds).

Everything else I have to say is in the write up (click on the nifty Logo I made).

-Lenny


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Sat, 23 Aug 2003 20:22:52 GMT
Viewed: 
1140 times
  
In lugnet.castle, Leonard Hoffman wrote:
   I am proud to announce the official release of the Classic Castle City Standard developed at Brickfest 2003.

Feel free to give any comments, thoughts, or ideas.

I’m impressed. And also a bit proud that an idea I suggested to Anthony Sava to improve his original Village of Dahyart, evolved into an important part of the village standard (although I’m convinced you would have come up with the same idea independently - by parallel evolution, so to speak)

I wish you all great succes with this promising standard.

With friendly greetings, M. Moolhuysen.


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Sat, 23 Aug 2003 21:44:35 GMT
Viewed: 
1213 times
  
Hi Lenny,

I like several things about this standard. The walls are simple and yet conform to earlier LEGO sets. Small scale buildings will fit in the city quite well. I guess we could start creating buildings with angled walls to eliminate gaps between buildings. Thank you to everyone at brickfest who worked on this!

Ben


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Sat, 23 Aug 2003 23:27:08 GMT
Viewed: 
1138 times
  
In lugnet.castle, Leonard Hoffman wrote:
  

I am proud to announce the official release of the Classic Castle City Standard developed at Brickfest 2003.

This is gonna rattle the Moonbase Project to it’s bones!

Great job!



Whoops! My loyalties are starting to shift! ;)


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Sat, 23 Aug 2003 23:47:13 GMT
Viewed: 
1146 times
  
In lugnet.castle, Leonard Hoffman wrote:
  

I am proud to announce the official release of the Classic Castle City Standard developed at Brickfest 2003.

-Lenny


Hey Lenny,

I’m guessing there will be instructions for these? somewhere? I love ‘em, and can’t wait to start building lots of ‘em too.

On a side note - Are there any plans for a standard “standard”, for the King and his troops? I’d be interested in creating some custom shield designs. Just a thought.

Jeff


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Sun, 24 Aug 2003 02:33:15 GMT
Viewed: 
1065 times
  
In lugnet.castle, Leonard Hoffman wrote:
<http://www.lugnet.com/~1168/standard<http://www.brickshelf.com/gallery/glencaer/ClassicCastleCity/thumb/ccclogo.gif_thumb.jpg


I am proud to announce the official release of the Classic Castle City
Standard developed at Brickfest 2003.

-Lenny
Lenny,
   First, thanks very much for taking this on and seeing it to conclusion.  As
one who was part of the roundtable discussion, I am very impressed with what you
have ended up with.  As we all stated, the standard had to be open enough to
invite creativity but yet have sufficient cohesiveness to tie all the elements
together.  And what I have seen seems to fit the bill.  Great job to all
involved !!  Looking forward to being part of it next year or sooner.
KK


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Sun, 24 Aug 2003 06:00:24 GMT
Viewed: 
1089 times
  
In lugnet.castle, Leonard Hoffman wrote:
I am proud to announce the official release of the Classic Castle City
Standard developed at Brickfest 2003.

Feel free to give any comments, thoughts, or ideas.

     I notice you didn't include a 45 degree wall section.  I haven't built
Castle in over a decade, and I don't have the right pieces handy, but here's a
floorplan for a possible 45-ish design (it actually curves a bit towards the
center of the plate):

http://www.collectinghq.com/im/0003365.bmp (yeah, it's a bitmap, but it's only
192k...)

The color chart is as follows:

Green: Castle wall, corner
http://www.peeron.com/inv/parts/2345

Red: 3x3 brick, faceted
http://www.peeron.com/inv/parts/2462

Blue: 3x3 plate w/o corner (partially hidden by red bricks)
http://www.peeron.com/inv/parts/2450

Purple: 2x3 plate

Brown: 1x3 plate

Yellow: Technic brick connectors (per CCC specs).

     The upper right shows the floorplan of the base wall while the lower left
shows the floorplan of the walkway as it would be placed on top of the base
(rotated 180 degrees, of course).  It also somewhat demonstrates how this
section can be alternated to produce a longer 45 degree section.  There's a
certain amount of leeway as to the exact shape of the wall, but the slightly
curved path looks like it would do the best job of keeping the walkway matched
to the wall base.


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Sun, 24 Aug 2003 09:07:11 GMT
Viewed: 
1090 times
  
In lugnet.castle, Leonard Hoffman wrote:
<http://www.lugnet.com/~1168/standard<http://www.brickshelf.com/gallery/glencaer/ClassicCastleCity/thumb/ccclogo.gif_thumb.jpg


I am proud to announce the official release of the Classic Castle City
Standard developed at Brickfest 2003.

Feel free to give any comments, thoughts, or ideas.

The idea is that this will be a motivating point, around which castle-heads
can work together to make really awesome, really large displays.  Showing off
your creations really works well when people work together (or if you are Jim
and Maelee Foulds).

Everything else I have to say is in the write up (click on the nifty Logo I
made).

-Lenny

Lenny, it was great meeting all of you guys at my 1st Brickfest.  I think this
whole idea needed to be done and I have built one walled segment.  I am going to
modify my remaining walled segments (from 4 Battering Ram sets) to this
standard.  I see that you have followed the existing Castle walls and building
patterns.  This is going back the the classic look that I feel is a compromise
between what Castles really looked like and the 'Lego Classic' look.  As a
Gamer, I have only one difference in my sets.  I went one brick higher to give
the minifig on the wall more protection.  This makes my walls 9 and a third
compared to you and Lego, which is really not a problem.  If I should bring my
Castle segments to a fest event and join with others, I can either leave the
wall height as is or just remove and modify my walls to fit other people's
sections.  Great job on the standards.

Don


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Sun, 24 Aug 2003 15:34:20 GMT
Viewed: 
1182 times
  
In lugnet.castle, Manfred Moolhuysen wrote:
   In lugnet.castle, Leonard Hoffman wrote:
   I am proud to announce the official release of the Classic Castle City Standard developed at Brickfest 2003.

Feel free to give any comments, thoughts, or ideas.

I’m impressed. And also a bit proud that an idea I suggested to Anthony Sava to improve his original Village of Dahyart, evolved into an important part of the village standard (although I’m convinced you would have come up with the same idea independently - by parallel evolution, so to speak)

Ahh yes! I remember that now! Thanks for the kick-ass suggestion. Good ideas and real innovation are really useful things. Perhaps I should add an authors list of people who contributed the key ideas to the mix...

-lenny


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Sun, 24 Aug 2003 15:41:15 GMT
Viewed: 
1126 times
  
   I like several things about this standard. The walls are simple and yet conform to earlier LEGO sets. Small scale buildings will fit in the city quite well. I guess we could start creating buildings with angled walls to eliminate gaps between buildings. Thank you to everyone at brickfest who worked on this!

Hey Ben,

Well, part of the those gaps can be filled in with trees and bushes - as well as smaller vendors with odds and ends - not to mention they form great winding alleyways!

What I love about this standard is that almost all problems that arise from it have creative solutions.. and the flexibility is amazing. An attribute of what can happen when creative people pull their joint creative juices!

I can’t wait to see what will come of this!

-Lenny


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Sun, 24 Aug 2003 15:53:39 GMT
Viewed: 
1196 times
  
In lugnet.castle, Jeff Byrd wrote:
   In lugnet.castle, Leonard Hoffman wrote:
  

   Hey Lenny,

I’m guessing there will be instructions for these? somewhere? I love ‘em, and can’t wait to start building lots of ‘em too.

Instructions? I think it is fairly straight forward, but I can make some if you think there should be some. One of the keys of this standard is that however you make it, it should fit together. I don’t want people to think that there is a right way and wrong way to build the segments simple because I threw some together.

   On a side note - Are there any plans for a standard “standard”, for the King and his troops? I’d be interested in creating some custom shield designs. Just a thought.

Here’s how I think it would work: the show coordinator would, along with making sure the display looks kickass, might design and build a keep to go in the middle of the city (it would rest on 32baseplates, of course) - and would supply the main force of the city’s defences, as well as the King’s standard.

Other forces (ie, if the king is a Lion, and there are Black Falcon troops from one person’s supply) - could be considered mercenaries, or troops of another lord who has just sworn loyalty to the king.

Each new display (by area LUGs or other) - would then have their own king/lord/standard. I think it would be fun to develop a SCA-esque situation where different area LUGs have their own castle standard - ie, Florida people (like me a KK) would make our own that is based off something floridian, etc.

just an idea though.

-Lenny


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Sun, 24 Aug 2003 17:56:55 GMT
Viewed: 
1243 times
  
In lugnet.castle, Leonard Hoffman wrote:
In lugnet.castle, Jeff Byrd wrote:
I'm guessing there will be instructions for these? somewhere? I love 'em,
and can't wait to start building lots of 'em too.

Instructions? I think it is fairly straight forward, but I can make some if
you think there should be some.

I think what's probably meant here, and might be helpfull, is a clear view of
the wall interface. (The cross-section so to speak)

What also might be usefull, is to include some simple information about the
Phytagoras mechanism for attaching houses at an angle in reference to the
baseplate. I've noticed this is by far not self explanatory for every person.
You may want to use/adapt my explanation given in the "The Village of Dahyart
version 2.0" thread here:  http://news.lugnet.com/castle/?n=16177

With friendly greetings, M. Moolhuysen.


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Sun, 24 Aug 2003 19:44:43 GMT
Viewed: 
1112 times
  
In lugnet.castle, Nathan Wells wrote:
   In lugnet.castle, Leonard Hoffman wrote:
  

I am proud to announce the official release of the Classic Castle City Standard developed at Brickfest 2003.

This is gonna rattle the Moonbase Project to it’s bones!

Great job! Whoops! My loyalties are starting to shift! ;)

‘Xactly! ...This is gonna be great.

I’m so happy to see this come about!!!

Wonderful things will evolve in the future from this.


--==Richard==--


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Sun, 24 Aug 2003 23:23:41 GMT
Viewed: 
1286 times
  
In lugnet.castle, Leonard Hoffman wrote:
   In lugnet.castle, Jeff Byrd wrote:
   In lugnet.castle, Leonard Hoffman wrote:
  



Instructions? I think it is fairly straight forward, but I can make some if
   you think there should be some. One of the keys of this standard is that however you make it, it should fit together. I don’t want people to think that there is a right way and wrong way to build the segments simple because I threw some together.

  
-Lenny



Call me crazy...but I thought the walls/corners/gatehouse were to be made like the ones you made. That’s why I asked about instructions.

Shouldn’t we try to build every wall/corner section alike? Of course we could have “damaged” sections and whatnot...but I’m looking at the consistency of the structures. I don’t know...maybe I missed something.

Jeff


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Mon, 25 Aug 2003 03:12:09 GMT
Viewed: 
1115 times
  
In lugnet.castle, Leonard Hoffman wrote:
  

I am proud to announce the official release of the Classic Castle City Standard developed at Brickfest 2003.

The subject of standards and projects usually causes me annoyance: I tend to think that standards can be too restrictive, and often end up being exclusive rather than inclusive.

There are, of course exceptions, and this certainly seems to be one of them.

Congratulations on a standard which is, I think, flexible and inclusive. If it fits into the castle wall then it’s okay... if it fits inside the wall then it’s okay... and if it fits outside the wall then it’s okay.

Effectively the only limit on making wall sections is the end profile of the wall, and where it intersects the edge of the 32x32 base plate.

At first, I thought that making the walls double sided was a waste, but then I realised that the beauty of double siding is that they can be used on either side (possibly with some minor cranelation changes). Not so much an issue for straight walls, but very useful for other shapes.

This is great stuff - I look foward to seeing more! (And building a section or two myself, perhaps.)

Adieu

Richie Dulin


   Port Brique
Somewhere in the South Pacifique
   
   Misérable
Building a safer South Pacifique


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Mon, 25 Aug 2003 07:24:33 GMT
Viewed: 
1117 times
  
Hi,

very great work building this standard !
I like the easy and realistic design of the walls.

And this is the best time to make such a standard, 'cause right now I'm
building the walls to my "white lion keep". :)

Only few suggestions:

- please think about a single-sided wall for castle-segments that don't
need such a big wall for defence of enemies
- I think the walls should be a little bit higher even though the classic
sets won't fit exactly, maybe they should be placed higher in the castle or
something like that.
- I think the corner-example should be rounded on the top, too - or should
be square at the bottom.

The 32-Baseplate and the wall-position is very good.

I'm anxious to see first mocs with this standard :)

Kai


--
---
http://www.gerkens.org/lego.html ( german page )
*** JOIN the Medieval Lego Webring at:
http://d.webring.com/hub?ring=medievallegocas2 ***
---
--


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Mon, 25 Aug 2003 19:49:26 GMT
Viewed: 
1206 times
  
In lugnet.castle, Leonard Hoffman wrote:
Ahh yes!  I remember that now!  Thanks for the kick-ass suggestion.  Good
ideas and real innovation are really useful things.  Perhaps I should add an
authors list of people who contributed the key ideas to the mix...

O gosh, I sure would appreciate such a nice gesture.

With friendly greetings, M. Moolhuysen.


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Tue, 26 Aug 2003 02:53:47 GMT
Viewed: 
1202 times
  
In lugnet.castle, Leonard Hoffman wrote:
  

I am proud to announce the official release of the Classic Castle City Standard developed at Brickfest 2003.

Just a quick response. I’ve been catching some rather interesting headlines in .castle lately that I just haven’t had time to read through lately.

A few things I am thinking:

1. Lenny, the website is smooth, easy to read, and really gets the point across in very little time. Nice job!

2. This is a great idea overall. I really like how with the few pictures on the site I can already envision what a larger walled town would look like, with smaller buildings crammed in together. A really ambitious idea would be to look forward to a town with inner and outer walls, a growing medieval metropolis that has an old centre surrounded by a bustling merchant neighborhood, and then maybe even some buildings overflowing to beyond the walls -unprotected homes that only the rabble can afford.

3. This could sway me to build more in Castle again. I do have a number of green plates that I don’t need whilst building Moonbases and Spaceships. But lordy! if you all keep coming up with such good ideas, I’m gonna need to rent a large Ryder truck for BF ‘05.... :)

4. On the point that the coordinator of a display would have to ensure that enough wall sections are being brought to surround the town, I disagree. Instead, why not simply have a a couple of ruin or construction end-caps handy (serving a similar purpose to endcaps in the Moonbase)? This way, if the wall doesn’t come around and meet itself, a reasonable explanation would be apparent in the display.

5. Can a wall builder incorporate wall junctions? For example, what if I wanted to build a “T” section of wall that offered three connection points to other walls? (This would serve my previous idea of inner and outer walls.) (Anyone ever play the game Rampart?)

-Galactic Mediator Hendo (Hey, even Castles are somewhere in my galaxy!)




Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Tue, 26 Aug 2003 03:00:03 GMT
Viewed: 
1185 times
  
In lugnet.castle, John P. Henderson wrote:
   In lugnet.castle, Leonard Hoffman wrote:
  

I am proud to announce the official release of the Classic Castle City Standard developed at Brickfest 2003.

Just a quick response. I’ve been catching some rather interesting headlines in .castle lately that I just haven’t had time to read through lately.

A few things I am thinking:

1. Lenny, the website is smooth, easy to read, and really gets the point across in very little time. Nice job!

2. This is a great idea overall. I really like how with the few pictures on the site I can already envision what a larger walled town would look like, with smaller buildings crammed in together. A really ambitious idea would be to look forward to a town with inner and outer walls, a growing medieval metropolis that has an old centre surrounded by a bustling merchant neighborhood, and then maybe even some buildings overflowing to beyond the walls -unprotected homes that only the rabble can afford.

3. This could sway me to build more in Castle again. I do have a number of green plates that I don’t need whilst building Moonbases and Spaceships. But lordy! if you all keep coming up with such good ideas, I’m gonna need to rent a large Ryder truck for BF ‘05.... :)

Hey!!! What about BF ‘04??
  
4. On the point that the coordinator of a display would have to ensure that enough wall sections are being brought to surround the town, I disagree. Instead, why not simply have a a couple of ruin or construction end-caps handy (serving a similar purpose to endcaps in the Moonbase)? This way, if the wall doesn’t come around and meet itself, a reasonable explanation would be apparent in the display.


I guess that would be up to the coordinator to come up with. A neat little addition that we’ll have to discuss. A real nice definition of why would be a recent attack on the castle itself, and there are not enough resources for the wall to be fixed at the moment.

   5. Can a wall builder incorporate wall junctions? For example, what if I wanted to build a “T” section of wall that offered three connection points to other walls? (This would serve my previous idea of inner and outer walls.) (Anyone ever play the game Rampart?)


Again, that is up to the coordinator. If there is to be outer and inner curtain walls, then I don’t think T’s should be a problem. Another interesting aspect to ask about!! Good thinking Hendo!!!

Ben


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Tue, 26 Aug 2003 18:26:44 GMT
Viewed: 
1244 times
  
   4. On the point that the coordinator of a display would have to ensure that enough wall sections are being brought to surround the town, I disagree. Instead, why not simply have a a couple of ruin or construction end-caps handy (serving a similar purpose to endcaps in the Moonbase)? This way, if the wall doesn’t come around and meet itself, a reasonable explanation would be apparent in the display.

It would be up to the individuals participating at the display oh how to deal with walls that don’t complete. There could even be “in-process” walls, where little minifigs are constructing/repairing the wall. Either way, someone would need to make the decision - and that person would be the coordinator (or whatever)

   5. Can a wall builder incorporate wall junctions? For example, what if I wanted to build a “T” section of wall that offered three connection points to other walls? (This would serve my previous idea of inner and outer walls.) (Anyone ever play the game Rampart?)

I’ve got no problem with this, except that it makes the resulting castle that much more complicated. I used up almost all my wall pieces making the three parts featured in the write-up. Furthermore, I’d suspect any inner walls would be larger than the outer walls.

But it would be cool to connect them and then build wall pieces that rise up to the larger wall. I’ve got no problem with doing this - to me, the point of the standard is merely a starting point. Where people take this is up to them - and what I *love* about CCC is that it can go anywhere!

-lenny


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle, lugnet.space
Date: 
Tue, 26 Aug 2003 18:40:16 GMT
Viewed: 
1334 times
  
In lugnet.castle, Leonard Hoffman wrote:
  
   4. On the point that the coordinator of a display would have to ensure that enough wall sections are being brought to surround the town, I disagree. Instead, why not simply have a a couple of ruin or construction end-caps handy (serving a similar purpose to endcaps in the Moonbase)? This way, if the wall doesn’t come around and meet itself, a reasonable explanation would be apparent in the display.

It would be up to the individuals participating at the display oh how to deal with walls that don’t complete. There could even be “in-process” walls, where little minifigs are constructing/repairing the wall. Either way, someone would need to make the decision - and that person would be the coordinator (or whatever)

It sounds to me like there may need to be a piece of software created that allows castle/moonbase display coordinators to plan layouts. Much like TrackDesigner helps Train clubs design their layouts in advance.

Great progress on the standard, by the way! Can’t wait to see the first one in action!

Jake

--
Jake McKee
Webmaster - BIP
http://www.bricksonthebrain.com/instructions


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Tue, 26 Aug 2003 18:41:30 GMT
Viewed: 
1326 times
  
  

Call me crazy...but I thought the walls/corners/gatehouse were to be made like the ones you made. That’s why I asked about instructions.

YOU”RE CRAZY! (but you already knew that). Personally, I don’t care for the corner/gatehouse that I built. But I can supply instructions (it’ll take me a bit, but I’ll do it :) ).

  

Shouldn’t we try to build every wall/corner section alike? Of course we could have “damaged” sections and whatnot...but I’m looking at the consistency of the structures. I don’t know...maybe I missed something.

I expect that having everything light grey will do most of the consistency. I imagine that different looking towers can have various reasons to explain them away. OR, what people could do, is if at a display one person decides to bring all pieces, and another brings all the towers, together deciding on a design scheme.

I shy away from instructions because I don’t want to limit the possibilities. If someone prefers more realistic, brick build walls (ie, no wall pieces) I don’t want to send a message saying ‘wall pieces only.’ (personally, i dislike wallpieces, for example). I imagine all sorts of different types of towers and gate houses (drawbridges, those up and down gate things, etc) are possible within the framework of the standard. I can see someone making big rounded towers that double as dungeons or barracks - where as my towers are only good as watchtowers.

I’m currently planning on building some cool structures that fit into the wall (like the guarded inn), that should help explain what I’m saying.

does this still not make sense? if you’d like, email me personally and we can speak some more about this. I value your presence in the community and your opinion in of the CCC standard.

-lenny


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Tue, 26 Aug 2003 20:41:45 GMT
Viewed: 
1230 times
  
In lugnet.castle, Leonard Hoffman wrote:
  
   5. Can a wall builder incorporate wall junctions? For example, what if I wanted to build a “T” section of wall that offered three connection points to other walls? (This would serve my previous idea of inner and outer walls.) (Anyone ever play the game Rampart?)

I’ve got no problem with this, except that it makes the resulting castle that much more complicated. I used up almost all my wall pieces making the three parts featured in the write-up. Furthermore, I’d suspect any inner walls would be larger than the outer walls.

But it would be cool to connect them and then build wall pieces that rise up to the larger wall. I’ve got no problem with doing this - to me, the point of the standard is merely a starting point. Where people take this is up to them - and what I *love* about CCC is that it can go anywhere!

-lenny

The inner walls can be made just the same as the outer walls, using the same format. Just raise the height 4 to 6 bricks. I prefer not to use the castle wall sections on the outer walls anyway. But on the raised inner walls, would make sense. As long as the wall height is standard, the actual ‘look’ of the defensive towers would reflect different times and Kings who hired different builders. I sugest for the higher inner walls the same connections used on the bottom be used at the top for stability. Some standard may be needed here.

At the grand display, the coordinator who oversees the display can mix and match the different sections and reflect the time and Monarch changes.

My 2 cents.

Don


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle, lugnet.space
Date: 
Tue, 26 Aug 2003 21:01:28 GMT
Viewed: 
1374 times
  
In lugnet.castle, Jake McKee wrote:
   snipped Lenny’s comments
It sounds to me like there may need to be a piece of software created that allows castle/moonbase display coordinators to plan layouts. Much like TrackDesigner helps Train clubs design their layouts in advance.

Great progress on the standard, by the way! Can’t wait to see the first one in action!

Jake

--
Jake McKee
Webmaster - BIP
http://www.bricksonthebrain.com/instructions

Many may not be aware but Track Designer has tools for laying out more than just track geometry. It has dimensions and colors for the most common baseplates including the Moonbase Module Standard’s 48x48 grey and Castle City Standard’s 32 x 32 green baseplates.

Granted, it does not have the Moonbases corridors or the Castle City’s walls, but until someone creates a new piece of software, this may be more useful for planners than they knew.

Aaron S


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle, lugnet.space
Date: 
Tue, 26 Aug 2003 21:08:01 GMT
Viewed: 
1734 times
  
In lugnet.castle, Aaron Sneary wrote:
   In lugnet.castle, Jake McKee wrote:
   snipped Lenny’s comments
It sounds to me like there may need to be a piece of software created that allows castle/moonbase display coordinators to plan layouts. Much like TrackDesigner helps Train clubs design their layouts in advance.

Great progress on the standard, by the way! Can’t wait to see the first one in action!

Jake

--
Jake McKee
Webmaster - BIP
http://www.bricksonthebrain.com/instructions

Many may not be aware but Track Designer has tools for laying out more than just track geometry. It has dimensions and colors for the most common baseplates including the Moonbase Module Standard’s 48x48 grey and Castle City Standard’s 32 x 32 green baseplates.

Granted, it does not have the Moonbases corridors or the Castle City’s walls, but until someone creates a new piece of software, this may be more useful for planners than they knew.

Aaron S

Just to add to this...

I remember reading somewhere that you can create and import your own peices into TD, I believe one of the Monlug guys did this once.

Jeff VW


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Wed, 27 Aug 2003 00:03:49 GMT
Viewed: 
1329 times
  
)

What also might be usefull, is to include some simple information about • the
Phytagoras mechanism for attaching houses at an angle in reference to the
baseplate. I've noticed this is by far not self explanatory for every • person.
You may want to use/adapt my explanation given in the "The Village of • Dahyart
version 2.0" thread here:  http://news.lugnet.com/castle/?n=16177

This might be helpful for understanding what angles are possible.  Its put
in technic terms, but the units are the same if you just imagine a baseplate
behind the inllustrations in the doc.

http://www.brickshelf.com/gallery/GJansson/Geometry/legogeometry.doc

also there is a handy refrence chart as well.

http://www.brickshelf.com/gallery/GJansson/Geometry/legogearsanddiagonals.xls

this stuff was gravy for me when i first found it.  I used to bring it to
the bar and trip out reading it over and over.

enjoy

-tk


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Thu, 28 Aug 2003 00:37:23 GMT
Viewed: 
1172 times
  
In lugnet.castle, Benjamin Medinets wrote:
  
   3. This could sway me to build more in Castle again. I do have a number of green plates that I don’t need whilst building Moonbases and Spaceships. But lordy! if you all keep coming up with such good ideas, I’m gonna need to rent a large Ryder truck for BF ‘05.... :)

Hey!!! What about BF ‘04??

Sorry, but my 2004 vacation time will be used for wedding and honeymoon plans. :) I probably won’t make it to BF again until ‘05. So it goes.

-H.


Subject: 
Re: The Classic Castle City Standard
Newsgroups: 
lugnet.castle
Date: 
Fri, 29 Aug 2003 00:32:57 GMT
Viewed: 
1539 times
  
In lugnet.castle, Leonard Hoffman wrote:
  

I am proud to announce the official release of the Classic Castle City Standard developed at Brickfest 2003.

Feel free to give any comments, thoughts, or ideas.

The idea is that this will be a motivating point, around which castle-heads can work together to make really awesome, really large displays. Showing off your creations really works well when people work together (or if you are Jim and Maelee Foulds).

Everything else I have to say is in the write up (click on the nifty Logo I made).

-Lenny

God Lenny, this is sooo cool. Never made anything out of castle myself but I have to say that the way you place buildings on is very cool.

Take care!

Dean


©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR