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 Space / 20124
20123  |  20125
Subject: 
Greeblies: Pros and Cons (was: New Space MOCs)
Newsgroups: 
lugnet.space
Date: 
Mon, 13 Jan 2003 01:27:45 GMT
Viewed: 
618 times
  
In lugnet.space, Adrian Drake writes:
In lugnet.space, Curt Tigges writes:
All of these are very nice MOCs. The "Heavy Fighter" is very cool. The only
fault I can find with it is that there are so many greeblies that the the
fighter would be very vulnerable, with so much machinery exposed.
But overall, very good job.


I had the same thought.  While the heavy fighter looks nice, I think it's a
little TOO engreebled.  There ought to be a few patches where it's smoothish
because, as Curt said, if this were a real ship, all those little bits would
be very vunerable.  Despite the criticism, it still is a really cool looking
craft.

Adrian


Thanks for the feedback, guys.  I'm gonna go think about the whole
engreeblment idea.  I guess that it depends on a person's idea of a spaceship.

I've always imaganed a spaceship as a clunky bit of machinery that needs
large amounts of just plain Stuff to work, and whenever I see a ship with no
greeblies at all, and with a smooth, studless exterioir, I think, 'Nice, but
no cigar.'  I've never thought of greeblies as vital equipment, just as sort
of add-on sensors and radiators, etc.  And I've always thought of space as a
'one hit, one kill' place in which the best tactic is speed and agility,
rather then sheer armour.

Of course, being 13 and never seeing any major sci-fi movies or books such
as Star Wars, Star Trek, Anime, etc, my views might differ.  I'm opening
this up for debate.  What do you guys think?

-JHK



Message has 2 Replies:
  Re: Greeblies: Pros and Cons (was: New Space MOCs)
 
(...) My designs take in a great deal of various Sci Fi sources. Most space vehicles on TV and movies are typically fairly uncluttered, or at least have large expanses of smooth surfaces. Most likely because it's easier to make models that way. But (...) (22 years ago, 13-Jan-03, to lugnet.space)
  Re: Greeblies: Pros and Cons (was: New Space MOCs)
 
(...) I think the 'one hit, one kill' would make sense for direct hits, but also think about the wide variety partial hits. I mean, even having a powerful laserbeam pass near your fighter would cause some damage. Even if armor plating isn't called (...) (22 years ago, 13-Jan-03, to lugnet.space)

Message is in Reply To:
  Re: New Space MOCs
 
(...) I had the same thought. While the heavy fighter looks nice, I think it's a little TOO engreebled. There ought to be a few patches where it's smoothish because, as Curt said, if this were a real ship, all those little bits would be very (...) (22 years ago, 13-Jan-03, to lugnet.space)

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