Subject:
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Re: Project X and game play
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Mon, 7 Jan 2002 16:26:43 GMT
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Viewed:
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493 times
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Chris Magno wrote:
>
> IF several robots use IR to talk between bricks, this might make a hard
> game even harder.
>
> YES I know that In the past we (and even I) would encourage IR data to
> screw up other robots, BUT what would it get us in this game?
>
> I would like to propose that as a solution we run one bot at a time and
> time the robot.
>
> this way if you need to use IR you can without fear of interference.
Well, I have put both my RCXs (RCXes? RCXen?) facing each other, 2 studs
apart, and then i made a hinged cover for the emitters/receivers.
Perhaps we should organize, and give everyone who needs them a specific
block of IR message numbers to use (assuming everyone is using standard
firmware, AND assuming i understand how IR messages work). I believe
that in the Lego firmware, there are 256 possible messages. I dont think
ill need more than two (dont hold me to that though).
Trevyn.
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Message is in Reply To:
| | Project X and game play
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| While discussing a few items about the contest I has been brought to my attention that there is a very good chance that many robots entered will use more than one rcx. With this assumption, I was wondering how practical it would be to run our robots (...) (23 years ago, 7-Jan-02, to lugnet.org.ca.rtltoronto)
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