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 Organizations / Canada / rtlToronto / *12044 (-20)
  Re: rtlToronto17 Vote
 
(...) Two (...) Table (...) Over the edge,aslong as 'bot doesn't fall off (...) u-turn--start line is finish line (...) Don't care--adjustable 'turn around line' is fine (...) Dave K (20 years ago, 28-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto17 Vote
 
(...) Two, but with individual timing as well like I suggested (URL) here>. (...) Table (but one track or two?) (...) Yes...but only at the far end...as I really don't see how this detracts from the game as faster speeds = more accelleration and (...) (20 years ago, 28-Sep-04, to lugnet.org.ca.rtltoronto, FTX)
 
  RE: rtlToronto17 Vote
 
(...) The order is wrong. He has to do Manhattan first, then he can take berlin. Ralph (20 years ago, 28-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto17 Vote
 
(...) Because I went to see the Zoologischer Garten (Zoo Station) train station here in Berlin, I was thinking about U2 (Don't tell Mario, he still thinks I hate U2) and have had the song "Stay" from Zooropa in my head all day. Anyways, in the song, (...) (20 years ago, 28-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto17 Vote
 
(...) What about Manhattan? Derek (20 years ago, 28-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto17 Vote
 
(...) By U Turn I mean, go to one end and return, versus drag race, which would be straight along, stop before a line/wall etc. (...) I don't want to preclude any type of solution to the game by asking users to start with an IR command. So if (...) (20 years ago, 28-Sep-04, to lugnet.org.ca.rtltoronto)
 
  RE: rtlToronto17 Vote
 
(...) Two bots (...) On a table (...) No (...) No U turn, but drag race should go from one end to other and back again (...) No (...) Preclude - I think you mean you don't want to condsider using the IR, right? Preclude means you might actually do (...) (20 years ago, 28-Sep-04, to lugnet.org.ca.rtltoronto)
 
  rtlToronto17 Vote
 
Okay, If you're building a robot for this, followup a post with: a) One robot at a time, or races between two. (One/Two) b) On table or on floor. Understand that the floor is dirty and may not be of even colour, texture or level. (Table/Floor) c) (...) (20 years ago, 28-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
Okay, whoah, flood of posts about the drag racing. My thoughts - - I thought we were going to have a finish line, a fixed, known distance, from a fowl line (in our case, the end of the table), with an unknown distance from the fowl line to the start (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) The original game was described to me as: A line is placed a given distance from a wall. Two robots drag race towards the wall. The first robot to cross the line and not touch the wall wins. This is the basic contest our contest is based on. (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
In lugnet.org.ca.rtltoronto, Derek Raycraft wrote: <snip> (...) Then the question gets asked--how does the 'bot know when it's near the side edge if no part of the 'bot is allowed to be over the edge of the table at any time? I like the idea of (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) ...but the rules state "Over the course of the day, robots will be run on the track individually"... Which is it? -Rob A. (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) The line across the table is what you use to detect that you need to stop. I'm only arguing my point from the perspective of the original game. We've already changed that by saying we have to return to the start line. If we wish to change the (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) Here's the thing-- We have two tables, end to end, with a starting and finish line at the same end--the 'bot must reach the other side and then come back. If someone can come up with a mechanical mechanism that can go to the other end of hte (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: Mile Stone
 
(...) That's pretty impressive! My Lugnet listing shows just short of 100K pieces. I suspect I may be closer to 120 or 150K pieces with all the stuff I have extra. Calum (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) If it's too easy, why would you bother attempting a mechanical solution? I suspect you're actually trying to say it will be too easy to win the event, if you can build a mechanical solution. I would suggest most people will not be able to (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) Based on the original concept, yes it would be a disqualification. I don't think it right to stipulate that you must detect the line. As I understand the game, the idea is to run down the track as fast as possible but be able to stop in the (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) I was thinking about this too.... but what if we stipulate that the robot MUST use the black electrical tape finish line for detection, and NOT the table edge? What if the robot is going so fast when it crosses the finish line that some part (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Mile Stone
 
Well I just got around to entering all the sets I got at BrickFest into Peeron. My Goal for this year was to break 200 000 pieces. With my BrickFest purchases I achieved this goal. Totals: 720 Sets (357 unique), 200,904 Parts, 790 Minifigs. Now this (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) Nothing. I'm saying it makes it too easy. If I find the time to do this contest, I'm going to attempt a mechanical solution no mater what the rule about hanging over the edge of the table is. But allowing edge detection instead of looking for (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)


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