Subject:
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Re: rtlToronto17 Vote
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 28 Sep 2004 17:01:24 GMT
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Viewed:
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481 times
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a) One robot at a time, or races between two. (One/Two)
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Two, but with individual timing as well like I suggested
here.
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b) On table or on floor. Understand that the floor is dirty and may not be of
even colour, texture or level. (Table/Floor)
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Table (but one track or two?)
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c) Allowed to stick out over edges on stopping/turning around if on a table?
(Yes/No)
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Yes...but only at the far end...as I really dont see how this detracts from the
game as faster speeds = more accelleration and greater velocity = longer
stopping/reversing distances = more excitement as bots almost go off the edge
(onto the soft pillow below, natch).
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d) Do you want the U-turn, or just a drag race straight? (Yes/No)
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U-turn (Return to start zone)
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e) Should start and stop distances vary during heats? (Yes/No)
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Start should be fixed at the 18. Stop can vary...that way a purely mechanical
solution would still run (using the table edge to reverse, since acording to my
c response hanging off the edge is OK...) but should take longer than an
optical solution that is looking for the line.
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Decisions I dont think need to debated are:
1. Start method is manual based on a go from the judge/timer. I dont want
to preclude any solution with a IR command.
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Agree...as I suggested here
again to use a drag race/countdown tree start... But as I only own one RCX, I
cant voluneer to provide the timer bot...
-Rob A.
(know I am newer to the group, but please consider the input..)
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Message is in Reply To:
| | rtlToronto17 Vote
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| Okay, If you're building a robot for this, followup a post with: a) One robot at a time, or races between two. (One/Two) b) On table or on floor. Understand that the floor is dirty and may not be of even colour, texture or level. (Table/Floor) c) (...) (20 years ago, 28-Sep-04, to lugnet.org.ca.rtltoronto)
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