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  Re: CO BrikWars get together
 
(...) You know, I got this same question in e-mail yesterday. I swear I wrote rules to handle cross-TL battles, but for the life of me I can't figure out where I put them in the rules. I'm going to feel like an idiot if it turns out I forgot to (...) (24 years ago, 10-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
mjr22@cornell.edu (Mike Rayhawk) wrote in <FstJnx.1yF@lugnet.com>: (...) [bunch o' snipping in that] I saw this somewhere in the rules. It seemed too cheap the way I read it. Although, I really don't have any grasp on how much things cost. I also (...) (24 years ago, 10-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) Yeah, those rules really need some fixing up, sorry about that. It wouldn't really work to use these rules in your current situation, because everybody has to do a lot of extra work adding points for you to field a TL3 army. The best solution, (...) (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
mjr22@cornell.edu (Mike Rayhawk) wrote in <Fsu8vq.D7D@lugnet.com>: (...) [snipped to, well, somewhere] I don't plan on being very strict on comparing points before we start. However, I'd like to have a good set of records so that post-battle (...) (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) 1) Yes. Don't increase the cost of TL5 units -- I'd have to completely start over with my army. 2) Instead, decrease the cost of TL3 units! (Or, give Gino more points to build his army with.) 3) That is a good idea! Diplomacy! ("Say pretty (...) (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) That would be me. I will likely host the pictures too. Just as long as we take good enough notes. I should have enough web space to store a nice epic. I don't think we'll take pictures after every turn, but we'll see. Adrian (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) A digital camera uses floppy discs for its film, right? (I've never used one before..) Should I bring a few extra [empty] floppy discs? LegoMasterLuke (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
drew@netpluscom.com (LegoMasterLuke) wrote in <Fsv026.5v@lugnet.com>: (...) I'm hoping not to even look at points before we play. Everyone should present their armies. We all scratch out beards (so to speak) and, hopefully, agree that the armies are (...) (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) "Give me freedom or give me death!" The quote seems fits in perfectly. :) (I know that the original quote is 'give me liberty.') (...) Yes, I know what you mean. I hinted that if you said pretty please, I would be your ally, and back up your (...) (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) Depends on the brand. Sony Mavica cameras use floppy disks. Mine is not, unfortunately, a Sony Mavica. The camera I do have has storage capacity for 120 or so images. Any more than that, and I'll need someone to bring a laptop so that I can (...) (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
tremor@apk.net (Adrian Drake) wrote in <Fsv84G.9xG@lugnet.com>: (...) I can bring a laptop (and was thinking to load the rules and such on it), but it has no CDROM. It also runs no MS software. Hmm. do you know if your camera supports Linux? Or (...) (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
drew@netpluscom.com (LegoMasterLuke) wrote in <Fsv6qM.4vs@lugnet.com>: (...) My bad. I thought you meant 'support', as in, my knights support firing a gyro. (...) Very high UR. A wizard who could cast it would be very expensive. A wizard who could (...) (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) I have no idea. It's Kodak DC210+. You're welcome to see if you can find any driver information for it. Adrian (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) Nope. (...) Heh.... your entire army would probably consist of like 5 of those. (...) My smiley is a boxer. LegoMasterLuke (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
drew@netpluscom.com (LegoMasterLuke) wrote in <FsvAz8.LtH@lugnet.com>: (...) Actually. I'd expect a truely powerful wizrd to run 300-500CP. One would be an entire army. Classically, Wizards have virtually no armor. Any attack that gets past his (...) (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) What sort of defensive magic are wizards equipped with? On average, magic does little against physical objects (such as a bullet, or a laser blast.) There is levitate, but not much else....(and your wizard would probably be dead by the time he (...) (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) That's probably the best plan. I'm starting to feel that the whole point ratio thing will never be a perfect fit; no amount of CaveMan troops would ever be able to defeat an X-Wing for instance, no matter how many extra points you gave the (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) This is usually the way to go - it doesn't even matter that much if they aren't well matched, if you have more than two players. Weaker players will always tend to gang up on stronger ones, even if they don't declare official alliances. (...) (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) That may or may not be true, we weren't actually able to do a lot of real- world testing in that regard like we did with the chainsaw fighting and other stuff. How magik works may change depending on the battle and the players involved. (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) Ooo! Ooo! Take in a DAT file as an argument, query the user for gun-size/type and calculate the points!! :) But seriously, that sounds very cool! Will it do anything else other than cost calculations? I.E. Calculate its move rate, damage, (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)

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