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 LEGO Company / LEGO Direct / *3579 (-20)
  Re: what makes a legend?
 
(...) Yep - I assumed you were referring to the same event, but obviously not. (...) We can hope!! (And, buy, to encourage the hope in a concrete way. ;) Steve (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) The point is: 1. My Galaxy Explorer isn't complete since many pieces are long gone. 2. The instructions are trashed beyond all recognition. 3. Some of the pieces I do still have for it are scratched up. 4. It would be so great to get a brand (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Actually, it would be cool if along with the Ledgends sets there were acessory packs created at the same time as the sets. For example, if there were pieces in some older sets that weren't used in newer sets, but the molds still exist, the (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Well, IMO, for your first post that was extremely well written! And I too would agree that this is perhaps the most interesting general topic I have seen since my internet dark age ended several months ago... I look forward to Brad's future (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
<snip> (...) <snip> Well me too, i always thoughts that they just added various visors/face masks etc to the existing helmet, i'll hav to have a look. mind you i did notice that the originals are a bit fagile Tim (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) It has taken me five severe revisions to answer this very difficult question. Each time I allowed myself to go off topic into the realm of what I wanted to see, and what I thought LEGO could do to improve their company, rather than answer the (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
This has been pointed out before. The more things change, the more they stay the same... (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Maybe you know something I don't! Are you referring to Brad's visit to the GMLTC (which I *missed* because I was out of town?) but apparently we have (...) I am not disagreeing with Steve-- it isn't relevant, really, from where the policy (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Speak for yourself. I for one wouldn't mind at all, and would welcome changes, especially in the unique colors for elements area. If you don't Juniorize some of these sets enough, it (...) Remember, we are talking about LEGO *Direct*. They do (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) My suggestion was to use the newer-style space/town helmet with a clear visor. The old, non-visor, helmets are a more retro look, but they were *very* fragile. I think less than half of my old style helmets survived. The thin piece below the (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) This is a bad idea. If you don't stay close enough to the original, AFOL's will not like the set. If you don't Juniorize some of these sets enough, it won't be cheap enough to sell to kids (with parents who aren't AFOL's) at your local TRU. (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: What makes a legend?
 
Hurrah - I totally agree if one piece should be brought back this is it. unfortunately what people seem to have forgotten is that the visors on the knights in the yellow castle have probably also gone and they are kinda integral to the feel of the (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) John and I were both there and heard Brad say the same thing (unless John knows something I don't, which may well be true) but apparently we have different interpretations. I took Brad's comment about "no new molds" to mean that it was part of (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) From my little corner one of two things can make a legend: 1) The original 'model' was creative, imaginative and showed off what you can do with the parts included (Guraded Inn, Redbeard Runner) 2) The original set contained enough variety and (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) The scans on brickshelf are a useful reference and i have found them very useful, but you can't, for example lie in bed and read them and dream (bout all i do when it comes to lego!) <snip> (...) To download and print out costs time and money (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: What makes a legend?
 
(...) Yeah, I don't think of that one as a big loss in the age of cable, unless you were going for that 1950s-1970s look in a town MOC or something. (...) Actually, the crater plate probably exists. See this 1996 set in the database: (URL) No old (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: What makes a legend?
 
(...) I'd guess that compromises would include: No old style TV antenna on the top of the mini-base. This I could live without. I always thought it looked kind-of silly anyway. Just replace it with a straight antenna (use one like the two on top of (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Australian Credit Statements
 
(This post is in reference to (URL) someone could cross-post this message there, I would appreciate it!) To our Australian customers, A question has arisen regarding a credit statement a few of you may have received after your order had actually (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) A legend is a model that is unique in design (for the time period) and beggs to be expanded, have a space port, castle village or town built around it. It is one that starts a whole line of story and truly expresses originality. If the spirit (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) <and later> (...) That's been my reading of the subject. LD has to go to the feeding trough as an intruding tendril of the company, rather than as its lifeblood--in a sense, it's a shoot off of the main vine that continues to get stronger, but (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)


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