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Subject: 
Re: what makes a legend?
Newsgroups: 
lugnet.lego.direct
Date: 
Tue, 23 Oct 2001 19:57:37 GMT
Viewed: 
697 times
  
In lugnet.lego.direct, Brad Justus writes:
We're having a debate here in the ABS-paved halls of LEGO Direct that I'd
like to throw open to the community.

The topic is: what makes a LEGO Legend a legend? Or, more precisely, if we
cannot bring back a set precisely as it was (or pretty darn close), can it
still qualify as a Legend?


A legend is a model that is unique in design (for the time period) and beggs
to be expanded, have a space port, castle village or town built around it.

It is one that starts a whole line of story and truly expresses originality.
If the spirit of the model can be maintained with minor changes then the
goal is reached.  If too much must be sacrificed then go to another set.

Those getting these sets for the first time do not know if the fig head is
"original" or if the helmet was different.  If the playability is still
there and the set still evokes the expand on the theme ideas, it is a
successful release.

In my June announcement of the LEGO Legends series, I wrote that "LEGO

snipped

Now we are considering where we go next with this line. We've gone back to
the early 90s with the Metroliner and Club Car, and to 1986 for the Guarded
Inn. Now we'd like to dial the Wayback Machine a bit further back... and
here's where we start to run into "issues."

Without revealing what specific sets we have under consideration (hey, we're
trying to maintain an aura of mystery here!), the dilemma is this: in
general, the farther back we go, the more compromises are necessary in order
to make the set. For example: the old metal-axle wheelsets? Forget it.
They're not coming back; we're stuck with the wheels we've got now.
Baseplates and road plates have changed, too --  on some of the road plates,
we use one fewer stud now (8 instead of 9) between the roads and the edge of
the plate -- which could affect the "look" and arrangement of sets using
those plates (e.g. buildings could be closer together than in the
originals). And the list goes on: unavailability of certain decorated
elements (though we could use stickers); the need to use slightly different
elements to replace an element for which we no longer have the mold; and so
on. You see the problems...


Wheel change (no problem), building placement (could be a problem, if
playability was compromised). Stickers, rather have printed, but if stickers
are the only choice, put two sets in for the replacement as they wear out.

snipped

So here's my question for you all: how much compromise can you live with?
Should we just cross any older Town set off the consideration list because
we can't use the metal-axle wheelsets? Are stickers ok? How many changes are
allowed before it's not a Legend anymore? Where do you -- where should we --
draw the line? Is the Legend in the spirit of the overall set or in the details?

If the desire is to make the old set again, so it can stay in the box and
become a collectable, then no change is allowable.  For me I open the box
and build the set, change it, expand it, even use the pieces for MOC's.  The
"Spirit" is what is most important.

snipped


-- Brad

Brad Justus

Matthew Greene
Senior Vice President, LEGO Direct



Message is in Reply To:
  what makes a legend?
 
We're having a debate here in the ABS-paved halls of LEGO Direct that I'd like to throw open to the community. The topic is: what makes a LEGO Legend a legend? Or, more precisely, if we cannot bring back a set precisely as it was (or pretty darn (...) (23 years ago, 19-Oct-01, to lugnet.lego.direct) !! 

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