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 Gaming / 1854 (-20)
  Re: BrickQuest first questions
 
(...) Upon further reflection, I've decided you're right... since critical hits don't add extra damage, they just set a minimum damage, it's not going to upset game balance or add power to already powerful-in-combat characters to define critical hit (...) (21 years ago, 19-Dec-04, to lugnet.gaming, FTX)
 
  BrikWars Planning for SANDLUG
 
I hope to start a semi-regular Brikwars game campaign for our area/group. To help move that goal forward I propose three tasks for anyone interested in participating. 1. Create a team concept Pick a color scheme (Black-with-Red-Trim and (...) (21 years ago, 8-Dec-04, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
 
  Re: BrickQuest first questions
 
(...) Right... he could still move in and attack, or could position himself for a charge next turn. (...) I'll think about this... but it hasn't been a problem thus far. I might be reworking the combat mechanism to something more like it was (...) (21 years ago, 23-Nov-04, to lugnet.gaming, FTX)
 
  Our first wargame (QuikWars)
 
MOCs and snapshots of IndyLUG's first foray into wargaming with ABS plastic. (URL) folder may not yet be public). (21 years ago, 22-Nov-04, to lugnet.gaming, lugnet.org.us.indylug)
 
  Re: BrickQuest first questions
 
(...) Nice tips. Thanks. (...) Good rule. (...) OK, so for a line of movement to be in a straight line, it must be in one of the four cardinal directions or along one of the four primary diagonals? So in the diagram, if there were a creature (...) (21 years ago, 18-Nov-04, to lugnet.gaming, FTX)
 
  Re: BrickQuest first questions
 
Questions are great... thanks for asking! (...) Well, it is about game balance and resource management... he can't be significantly more powerful than other characters. However, when I run a game I always start all characters out with one healing (...) (21 years ago, 17-Nov-04, to lugnet.gaming, FTX)
 
  Re: BrickQuest first questions
 
Hi Brian. I've played the game once at GenCon, so I'll answer what I can. (...) Look in the Swag page on the website. There's a Mana Potion that restores a dice roll's worth of spell points. (...) I believe that's the case. (...) It's like the 2x16 (...) (21 years ago, 17-Nov-04, to lugnet.gaming, FTX)
 
  BrickQuest first questions
 
I just read through the BrickQuest rules, and I'm quite impressed. I have a number of questions I hope Peter can answer, though. I haven't played a game yet, so please forgive the more ignorant questions. 1) Although the Wizard has powerful spells, (...) (21 years ago, 16-Nov-04, to lugnet.gaming, lugnet.org.us.indylug, FTX)
 
  Pictures of Gaming at Foundation Con - BrickQuest, ESPG, & More
 
(4 URLs) MichLUG (in participation with GameLUG) ran a track of games at the Foundation Gaming Convention in Okemos, MI the weekend of September 25&26. Peter Guenther ran BrickQuest and BrickMech, while Larry Pieniazek ran ESPG and Brick Battles. (...) (21 years ago, 15-Nov-04, to lugnet.org.us.michlug, lugnet.org.glug, lugnet.loc.us.mi, lugnet.events, lugnet.gaming, FTX)  
 
  Re: Question about quality of Best Lock...
 
(...) I use a number of creatures that aren't statted up by Steve Jackson. Mummies, ghosts, skeletons, all the various dinosaurs, elephants, etc. In fact, mostly I don't use the creatures that Steve Jackson statted up... Frank (21 years ago, 15-Oct-04, to lugnet.gaming)
 
  Re: Question about quality of Best Lock...
 
(...) Not as long as you don't mind having to adjust dimensions and ranges according to whatever scale vessels/crewmembers you're using. The official scale wouldn't make much sense if you were playing with 4" action figures, as you might end up in a (...) (21 years ago, 14-Oct-04, to lugnet.gaming)
 
  Re: Question about quality of Best Lock...
 
(...) True, but nothing that is critical to the game is dependant on LEGO, other than perhaps the definition of ship classes, and even those aren't critical. Of course lots of LEGO creatures have been released since the rules have been written and (...) (21 years ago, 14-Oct-04, to lugnet.gaming)
 
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) Mostly true. It is possible for a fleet of small ships to not be able to bring all guns to bear because they block each other, or they are blocked by islands in a busy sea. Correct about the partial damage issue (this also helps damage (...) (21 years ago, 14-Oct-04, to lugnet.gaming)
 
  Re: Question about quality of Best Lock...
 
(...) He may be trying to say that, but the rules are pretty clearly tailor-fit to the LEGO System. Every LEGO beastie that would be appropriate to use in this sort of game has been statted out, and every statted beastie exists in LEGO form. All of (...) (21 years ago, 7-Oct-04, to lugnet.gaming)
 
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) They'd also benefit from the fact that they should always be able to aim all cannon at the larger ship, but the larger ship wouldn't always be able to target all of them at the same time. Theoretically the larger ship should benefit from the (...) (21 years ago, 7-Oct-04, to lugnet.gaming)
 
  How can we take advantage of the brick?
 
(...) I tend to agree. We tried a couple of things to make BrikWars more brick-centric: a system for minifigures to construct things mid-battle, the Mechanix who can recombine blasted-apart vehicle fragments in new ways, etc. - none of them ever (...) (21 years ago, 9-Oct-04, to lugnet.gaming)
 
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) BrikWars would not be my system of choice. Actually, I've mostly decided that the AFOL created systems aren't really worth it. None of them really take advantage of the brick (BrikWars does to a minor extent, but then you can disassemble (...) (21 years ago, 8-Oct-04, to lugnet.gaming)
 
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) I'll probably end up with RuneQuest since it is at least published. I do dislike the high level I hit he parries problem (though I point out GURPS actually has this problem also). I have found RuneQuest characters to be fairly different, it's (...) (21 years ago, 8-Oct-04, to lugnet.gaming)
 
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) The Western theme could be a good game to break the ESPG for a bit. Using my pic from BF2004: (URL) attacking a wagon train or Indians doing a buffalo run, maybe the bad guys doing a bit of rustling: (URL) of these ideas might make a good (...) (21 years ago, 8-Oct-04, to lugnet.gaming)
 
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) A lot depends on which way you want to go - role-playing or straight miniatures gaming. With role-playing people can join and leave at their leisure, but it leaves a lot of work and unfocused effort. Essentialy, a bunch of one-on-one (...) (21 years ago, 8-Oct-04, to lugnet.gaming)


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