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 Gaming / *2894 (-20)
  ExoJeep: A space wheels contest entry
 
Check it here:(URL) ExoJeep> This is my second entry to the space wheels contest. A little bit more rugged than the Moon Buggy, and better inspired by landscape scenes of Mars and my Jeep. -Avery (20 years ago, 26-Oct-04, to lugnet.space, lugnet.gaming.starship, FTX)
 
  Re: I AM ALIVE (Was Re: Starship Roll Call: Q4 2004)
 
(...) Speaking of being alive, Helix is running, just not a lot of players in-sector. Maybe your space liners would profit by taking tourists to see the race. Otherwise, the inter-adventure lull may hold clues to the next adventure... Shamelessly (...) (20 years ago, 22-Oct-04, to lugnet.gaming.starship)
 
  Re: A Starship Post from Dan? (Hendo/Richard--Please Read)
 
(...) I did, but they both quit. Mark Nelson and Curt Tigges. They're very busy, most of the time, though, so I can't hold it against them ;) (...) :) -Dan (20 years ago, 20-Oct-04, to lugnet.gaming.starship, FTX)
 
  I AM ALIVE (Was Re: Starship Roll Call: Q4 2004)
 
Jeff--just getting a wedge in while you're communicado, and also saying I AM ALIVE, SO HERE'S MY ROLL CALL THINGYDOO. I'm prepping to hopefully start up Sector X again; I am not dead nor am I crazy. Well, OK, I might be crazy, hanging out at the (...) (20 years ago, 20-Oct-04, to lugnet.gaming.starship)
 
  Re: A Starship Post from Dan? (Hendo/Richard--Please Read)
 
Glad everything is going good, don't want to lose you or arbitrarily lose two good sectors. (...) Have you thought about recruiting amongst those there gamers? -Avery P.S. Lookin forward to some cool new stuff. (20 years ago, 20-Oct-04, to lugnet.gaming.starship, FTX)
 
  Re: A Starship Post from Dan? (Hendo/Richard--Please Read)
 
(...) Well, they've just taken another turn for the worst, but I'm not letting it pass me by this time. But thanks for the hoping; it'll all work out soon, I know. (...) Yes, say they returned home. Arbor's gonna drop out from the universal (...) (20 years ago, 20-Oct-04, to lugnet.gaming.starship, FTX)
 
  Re: A Starship Post from Dan? (Hendo/Richard--Please Read)
 
(...) Not a problem. I'm glad to know you are okay, and hope things improve. (...) Wowzers. I guess I can't blame you if simplifying things will help you out. IC, shall we say they returned to home? Or shall they disembark in whatever sector they (...) (20 years ago, 20-Oct-04, to lugnet.gaming.starship, FTX)
 
  Re: Question about quality of Best Lock...
 
(...) I use a number of creatures that aren't statted up by Steve Jackson. Mummies, ghosts, skeletons, all the various dinosaurs, elephants, etc. In fact, mostly I don't use the creatures that Steve Jackson statted up... Frank (20 years ago, 15-Oct-04, to lugnet.gaming)
 
  Re: Question about quality of Best Lock...
 
(...) Not as long as you don't mind having to adjust dimensions and ranges according to whatever scale vessels/crewmembers you're using. The official scale wouldn't make much sense if you were playing with 4" action figures, as you might end up in a (...) (20 years ago, 14-Oct-04, to lugnet.gaming)
 
  A Starship Post from Dan? (Hendo/Richard--Please Read)
 
Hi all, Yeah, I finally get to make a post about Starship-related stuff. But first a bit about how I'm able to post this. If you don't care, skip this section. My math problem has not been fixed, but it has not worsened. My teacher, noting that half (...) (20 years ago, 14-Oct-04, to lugnet.gaming.starship, FTX)
 
  Rebellion against the Jimbonian Empire
 
I just added this to the BrikWars frontpage, but thought I'd crosspost here since it was funny - James Bailey sent me a link to his crazy battle report awhile back that captures the BrikWars spirit better than anything I've seen in quite awhile: (...) (20 years ago, 14-Oct-04, to lugnet.gaming.brikwars, FTX)  
 
  Re: Question about quality of Best Lock...
 
(...) True, but nothing that is critical to the game is dependant on LEGO, other than perhaps the definition of ship classes, and even those aren't critical. Of course lots of LEGO creatures have been released since the rules have been written and (...) (20 years ago, 14-Oct-04, to lugnet.gaming)
 
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) Mostly true. It is possible for a fleet of small ships to not be able to bring all guns to bear because they block each other, or they are blocked by islands in a busy sea. Correct about the partial damage issue (this also helps damage (...) (20 years ago, 14-Oct-04, to lugnet.gaming)
 
  Re: Question about quality of Best Lock...
 
(...) He may be trying to say that, but the rules are pretty clearly tailor-fit to the LEGO System. Every LEGO beastie that would be appropriate to use in this sort of game has been statted out, and every statted beastie exists in LEGO form. All of (...) (20 years ago, 7-Oct-04, to lugnet.gaming)
 
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) They'd also benefit from the fact that they should always be able to aim all cannon at the larger ship, but the larger ship wouldn't always be able to target all of them at the same time. Theoretically the larger ship should benefit from the (...) (20 years ago, 7-Oct-04, to lugnet.gaming)
 
  How can we take advantage of the brick?
 
(...) I tend to agree. We tried a couple of things to make BrikWars more brick-centric: a system for minifigures to construct things mid-battle, the Mechanix who can recombine blasted-apart vehicle fragments in new ways, etc. - none of them ever (...) (20 years ago, 9-Oct-04, to lugnet.gaming)
 
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) BrikWars would not be my system of choice. Actually, I've mostly decided that the AFOL created systems aren't really worth it. None of them really take advantage of the brick (BrikWars does to a minor extent, but then you can disassemble (...) (20 years ago, 8-Oct-04, to lugnet.gaming)
 
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) I'll probably end up with RuneQuest since it is at least published. I do dislike the high level I hit he parries problem (though I point out GURPS actually has this problem also). I have found RuneQuest characters to be fairly different, it's (...) (20 years ago, 8-Oct-04, to lugnet.gaming)
 
  Registration Change Information for Player Jeff
 
Greetings. Now that our Separation War has ended, The DAC is taking this opportunity to reorganize its fleet. We are announcing the Decommissioning of 2 of our ships and the launch of a new ship of the line. The DAC Arrakis, despite being only a few (...) (20 years ago, 8-Oct-04, to lugnet.gaming.starship)
 
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) The Western theme could be a good game to break the ESPG for a bit. Using my pic from BF2004: (URL) attacking a wagon train or Indians doing a buffalo run, maybe the bad guys doing a bit of rustling: (URL) of these ideas might make a good (...) (20 years ago, 8-Oct-04, to lugnet.gaming)


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