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 Gaming / *2449 (-40)
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) I would personally love to attend another meeting at the Mittagong RSL. It was a great venue (parking,tables,access and food all good), and the location made the trip back to Melbourne vastly easier. How far from Sydney is it again? At least (...) (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
 
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) Sounds like an entirely well thought out plan to me. Are there any takers for venue. I think James demonstrated most impressively how tons of space is not strictly required for a very fine fest. You're all welcome at my place, but I am a very (...) (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
 
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) I think you should probably give them horses & riding lessons too. They seemed to spend a *lot* of time strolling toward the combat zone.... Cheers Richie (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
 
  Re: What If...?
 
(...) Yes, the teleporting issue. Well, I'm thinking the ship has to be in the same sub-sector for the device to work. It would be like ship jumping in space suits, but there would be no danger of being locked out of an airlock. But Hendo says OK, (...) (21 years ago, 3-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) Welcome, and thanks for showing up. Blocks in a row is a team game. (...) Kudos must go to Pete and Dave who bravely watched the entire thing without falling asleep! Brikwars can be very absorbing, particularly when one has whittled once's (...) (21 years ago, 3-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
 
  Registry Gazette - 2 new ships
 
Hey there Starshippers, Two new ships are plying the lanes, the (URL) DAC Acamar> and the (URL) DAC Satyr>. Welcome! I think that this gets up up to date. If I have missed something, hit me again :-) Richard Still baldy going... (21 years ago, 3-Mar-04, to lugnet.gaming.starship, FTX)
 
  SGN Site Update
 
After a weekend of hair pulling (I think I have some hair left) I added Many new Features to the site. User Message System - Send any user a message. This could be used instead of emails for Role Playing Added Live Chat On Site Poll- are now (...) (21 years ago, 3-Mar-04, to lugnet.gaming.starship)
 
  Re: What If...?
 
(...) Thats just what they want u to think.. (...) ok what about no teleporting in some sectors. Something to think about. (...) Please dont make me read it again :p Anyway this sound cool and im interested to see where it goes. (21 years ago, 3-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: What If...?
 
In lugnet.gaming.starship, Andrew Engstrom wrote: On this thread, I think it would be fun to allow. We might want a couple of restrictions: 1) If it is a player's ship you are hitching on, you should need that player's permission (and he might (...) (21 years ago, 3-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: Studfest [roman numeral for this one, there having been so many I have lost count)
 
(...) Thanks from me, too. (...) It didn't seem like 4 hours. But then, I was winning ;-) (...) Unfortunately, due to an error in timing the Belgians arrived about half an hour after the fighting ceased. (...) Actually, that was 3 infantrymen and (...) (21 years ago, 1-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
 
  Re: What If...?
 
(...) Uh, oh! I'm not going to have to listen to their poetry, am i? ;-) Hmmm, I seem to remember seeing this ship somewhere before. Quite a while ago, in fact. I'm supposing that, like me, you are suffering "I-don't-have-the-mo...one-itis". Well, I (...) (21 years ago, 29-Feb-04, to lugnet.gaming.starship, FTX)
 
  Re: What If...?
 
(...) Sounds fine to me. You can be the hitch-hiker. I bags running the Vogon Constructor Fleet. MB Vorgons were just MADE for this role, and I even have a 'survey' (URL) ship> for them that's about 200 blocks away from completion... Richard Still (...) (21 years ago, 29-Feb-04, to lugnet.gaming.starship, FTX)
 
  Studfest [roman numeral for this one, there having been so many I have lost count)
 
Dudes and dudettes, The Sydney and surrounds gang got their blocks in a row today for the first time in eight months, at James' place in Dee Why (thanks James). The chatted, inspected mocs, agreed upon the range of Lego issues in the way that one (...) (21 years ago, 29-Feb-04, to lugnet.loc.au, lugnet.gaming.brikwars) ! 
 
  What If...?
 
Hey, all I just had a great thought today... The day before yesterday, I found and played the online version of a text-adventure game: The Hitchhiker's Guide to the Galaxy. (found here: (URL)). I liked it so much, I decided I'd go down to the (...) (21 years ago, 29-Feb-04, to lugnet.gaming.starship, FTX)
 
  Re: News Service........
 
(...) Sorry bout that. I’m using an off site polling service while I figure out what happened to the code for the site poll (its just not working the way I want) and I cant get the results to post on lugnet right. Anyway I posted the results on the (...) (21 years ago, 25-Feb-04, to lugnet.gaming.starship, FTX)
 
  OOC Update
 
Greetings Starshippers! Just wanted to apologize for the delay with things currently. I was offline for over a week and am now getting caught up reading emails and posts. I will hopefully have things back up to speed soon. Cheers! -GM Hendo (21 years ago, 25-Feb-04, to lugnet.gaming.starship)
 
  Re: News Service........
 
(...) Poll results no longer active and the Administrator session timed out. Those are two errors I recieved from it... -Dan (21 years ago, 23-Feb-04, to lugnet.gaming.starship, FTX)
 
  Re: News Service........
 
(...) Sorry I forgot to post the results.. The poll lasted 2 weeks and 16 people voted. (URL) Results> I am spending the next few day to update and finish the site off. Feel free to visit the forum and post suggestions. Robert (21 years ago, 23-Feb-04, to lugnet.gaming.starship, FTX)
 
  2 New Ship Registration
 
For Your Viewing Pleasure: Ship Name: D.A.C. Acamar Home Sector DAC (Gamma -3,2) Class: Novus Class Medium Frigate Role: Various Species: Various Propulsion: High Sensors: High Armor: Medium Weapons: Medium Normal Crew Size: 8-12 Sub-Vessels: None (...) (21 years ago, 22-Feb-04, to lugnet.gaming.starship)
 
  RE: News Service........
 
I noticed that the Poll was gone...Robert, Do we have a total? Jeff www.jlshawwebdesign.com www.jlshawwebdesign.com/dac - The Dsibani Alliance Core Site www.jlshawwebdesign..../dacsector - DAC Forums "I'm not dumb, I'm just gullible" - My 10yr old (...) (21 years ago, 21-Feb-04, to lugnet.gaming.starship)
 
  Announcing Classic-Castle.com Roleplay!
 
Greetings Gamers! A few months ago several members at Classic-Castle.com put their heads together and created a roleplay game. The game has been going on for a while, but you can still join any time you want! (2 URLs) Nathan Wells C-C Roleplay (...) (21 years ago, 19-Feb-04, to lugnet.gaming, lugnet.castle, lugnet.announce.moc, FTX)
 
  Re: REGISTRATION
 
(...) Yay! I suppose I should send out emails someday :S ! I think today is good! Notify me when you get to Arbor and set all filters to allow email from lsa202 at hotmail dot com. Thanks. -Dan (21 years ago, 18-Feb-04, to lugnet.gaming.starship, FTX)
 
  Re: REGISTRATION
 
(...) Well, let's see... I think Dan wins this one! Arbor Sector will be the theater for the Hrunting's first deployment. Nice bit of lobbying for your sector, there, Dan! 896$(^%kd%%$#sd5 Node g56es Captain Sjet "Captain Sjet, this is your one-week (...) (21 years ago, 16-Feb-04, to lugnet.gaming.starship, FTX)
 
  Re: Pirate Game at BrickFest PDX - pictures requested
 
(...) Yea, I got to dig those out sometime. Frank (21 years ago, 16-Feb-04, to lugnet.gaming, lugnet.events.brickfest)
 
  Re: Pirate Game at BrickFest PDX - pictures requested
 
(...) Frank, what happened to the pics from this year's (Brickfest 2003) Pirate Game? Are they going to be posted somewhere? Just wondering. Thanks, Ben (21 years ago, 16-Feb-04, to lugnet.gaming, lugnet.events.brickfest)
 
  Pirate Game at BrickFest PDX - pictures requested
 
We had a great pirate game this past weekend. I will be posting more later, including the winners. What I would like to do in the meantime though is to collect pictures. As might be understandable, I didn't have a chance to take a single picture (...) (21 years ago, 16-Feb-04, to lugnet.gaming, lugnet.events.brickfest)
 
  Re: Embellishing details...
 
(...) Thanks, Mike! The level of participation in CCA has been happily growing ever since its launch. I must commend Mike and Josh for participating so entusiastically in our game! And Mike's right--the more detail and thought you can put into your (...) (21 years ago, 14-Feb-04, to lugnet.gaming, FTX)
 
  Re: Gauging interest in BrikWars at PDX BrickFest
 
(...) Stephen - I'm game for both nights. I've plade BW once before. I'm open to the scenario! Looking forward to it! -mark (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars, lugnet.events.brickfest)
 
  Re: Help needed from Brikwars Veterans
 
(...) If the players are all pretty new, aim for squads of around three or four units, maybe three Troopers and a Hero each, and a pretty basic weapons loadout. A cap around 30-50 CP should give players enough room to sweat over whether to burn (...) (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars)
 
  Re: Help needed from Brikwars Veterans
 
(...) A 6x6 grid of 32x32's? Phew, those little plastic guys better have some vehicles to ride around in! I'd say that if you're using all vehicles, that's about right, but you still want to put in plenty of terrain accessable only on foot. And (...) (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars)
 
  Re: Gauging interest in BrikWars at PDX BrickFest
 
Hi, Stephen. Unfortunately I won't be able to make the commitmentment to playing Brikwars at PDX -- my girlfriend and I have made other Portland plans for the evenings in question. But I am quite curious to see the scenario/battlefield you've come (...) (21 years ago, 12-Feb-04, to lugnet.gaming.brikwars, lugnet.events.brickfest)
 
  Help needed from Brikwars Veterans
 
Hey guys, I'm in the middle of planning a Brikwars game, but I need some advice from some of the veteran players. How big of a game is too big for say a 3-4 player game ( maybe 3-4 hours in length ). I'm planning a 6x6 baord right now ( using the (...) (21 years ago, 12-Feb-04, to lugnet.gaming.brikwars)
 
  Re: BrikWars time-lapse & photo-montage
 
(...) Todd, the photos are terrific. And...YIKES, there's some pretty creepy looking pictures of me in there. But, that's understandable, considering: (1.) I didn't go to bed at all the night before the game, and (2.) I'm pretty creepy looking to (...) (21 years ago, 11-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
 
  Re: BrikWars time-lapse & photo-montage
 
(...) OK, try this: (URL) Disclaimers: There are a lot of near-duplicate photos here (from two or more being taken a split-second apart or from a slightly different vantage point); I haven't gone through these and pruned out anything yet. These are (...) (21 years ago, 11-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)  
 
  Re: BrikWars time-lapse & photo-montage
 
(...) Thanks! Glad you like 'em! (...) Nuthin' hides from my telephoto lens. :) --Todd (21 years ago, 11-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
 
  Embellishing Details...
 
And I quote: "How much detail you want to put in is totally up to you, the Player. However, the fun of an RPG is in the telling of the story; the more detail a Player puts in, the more fun he will get out." Copied from the (URL) Castle Adventure> (...) (21 years ago, 10-Feb-04, to lugnet.announce.moc, lugnet.gaming, lugnet.castle, FTX)
 
  Embellishing details...
 
And I (URL) quote>: How much detail you want to put in is totally up to you, the Player. However, the fun of an RPG is in the telling of the story; the more detail a Player puts in, the more fun he will get out. And boy, have we been having fun! (...) (21 years ago, 10-Feb-04, to lugnet.castle, lugnet.announce.moc, lugnet.gaming, FTX)
 
  Re: BrikWars time-lapse & photo-montage
 
(...) It seems I'm running an old version of QT that wont accept your file. hmf :( -lenny (21 years ago, 10-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
 
  JumpGate Game Day Recollections
 
NELUG participated in a games weekend in New Hampshire (see Todd's groovy videos). We ran two BrikWars games in four hour slots and it was a total blast if I'm remembering correctly - I supposed I could have hit my head and only *think* I had a (...) (21 years ago, 10-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
 
  Re: BrikWars time-lapse & photo-montage
 
(...) Those pictures are great! They really capture the spirit and feelings of the people that was there. (I never noticed that you where actually taking pictures of us, but just the game). (...) Bloody river... all the minifig blood spilled. Great (...) (21 years ago, 10-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)


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