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 Castle / Castle Organizations / Castle World / *626 (-20)
  Re: Part Four of Siege of Valkayria
 
(...) I like how the bigger pictures look too. I tried sizing them down, but they didn't look right. I try to make the most exiting parts of the story in "widescreen" mode. (...) Yes, I use Photoshop for all my picture editing. The fire was really (...) (24 years ago, 3-Dec-00, to lugnet.castle.org.cw)
 
  Re: Part Four of Siege of Valkayria
 
(...) Great! I love the details and the realism of it all. I also like the bigger pictures - they give it a cinematic effect:) Now for my questions: 1) How did you do the burning of the flag? Photoshop? Did you manually draw the fire - it's (...) (24 years ago, 3-Dec-00, to lugnet.castle.org.cw)
 
  Part Four of Siege of Valkayria
 
The fourth part of this series explains what happened after Vincent took control of Valkayria Castle: (URL) is appreciated! Wilson (24 years ago, 3-Dec-00, to lugnet.castle.org.cw) ! 
 
  Re: minor update
 
(...) Thanks for the compliment on my picture quality. I especially appreciate it as having the proper lighting has become more difficult as winter approaches. I had to retake quite a few of those pictures, and I’m happy that the final results were (...) (24 years ago, 27-Nov-00, to lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) If you were trying to integrate a game-battle into an ongoing CW history, then the size of each army would have to be determined by the storylines rather than by how many minifigs each CWer had in his or her collection. If the story calls for (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) of (...) idea (...) said (...) play (...) off (...) :) It might be neat if it were based on the CastleWorld map. Brikwar events could be scheduled, using a specified location on the map to determine who would be involved, what territory could (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) *eyes his maybe 300 minfig total across all themes* "um.... RUN AWAY! RUN AWAY!" But seriously - What about a bonus/modifier for a smaller, leaner, more highly trained band of Merc's.... I mean.. my history is weak and it's been ages since I (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) Alliances with other armies, of course! (And I think you mean Dan Siskind) (...) Well, I was all ready for a BrikWars at the Brickfest... but no one was up for it, really. :-( Are you gonna be there next yeat, Pawel? (...) I don't think I know (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I think another issues that arose is that people with huge armies (Dan Whatshisname:), James Aldrich(1)) would then have an unfair advantage over those that haven't complied 500-1000 troops. So how do you settle that? About gaming - I would (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I think it was an interesting experiment...I have always enjoyed reading Richard Parsons brikwars updates, as well as the various space and castle NELUG brickwars descriptions. I like seeing the pics+models that result from a (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: minor update
 
(...) First, I must say that you have backlit and focused your photos well. You have captured your subject matter and the vibrance of Leo colors well. Some people may not realize hw hard it is to get the lighting just right for tight minifig shots. (...) (24 years ago, 26-Nov-00, to lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) Actually, there was a lot of discussion about this when the idea of CW was still young... Several people WANTED to stage battles based on the number of troops they had, storm other people's castles and fortresses, etc. The idea is pretty much (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I don't see how CW would be 'damaged' if some of its members decided to let a chapter or two of their respective stories be determined or influenced by the events that occur within a wargame... of course, they would have to be careful about (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  minor update
 
Hey everybody, I have a couple of minor updates on my CW stuff. First I've revised the bios for three of my characters adding some more information and pictures of major events in their life. I tried to really convey as much as I could with the (...) (24 years ago, 26-Nov-00, to lugnet.castle.org.cw)
 
  Re: Theme crossovers (Re: Airships (Re: Magic/Majick section of CW))
 
John Radtke wrote in message ... (...) My (...) and (...) source. (...) In the anime[1] called "The Vision Of Escaflowne", which deals with a fantasy world, air travel is (mostly) done using "floating stones" of various sizes (mostly house-sized, I (...) (24 years ago, 16-Nov-00, to lugnet.castle.org.cw, lugnet.space)
 
  Re: Magic/Majick section of CW
 
(...) all (...) I'm (...) A special effects area would still be usefull since not all special effects need to be magical. I'd certainly like to see spells indexed somewhere, but I guess one's interest in them varies depending on whether one wants (...) (24 years ago, 16-Nov-00, to lugnet.castle.org.cw)
 
  Re: Airships (Re: Magic/Majick section of CW)
 
(...) The crystals is my realm are what power my airships. The crystals are coupled with Xeshtal's magic to make them function properly. The crystals still hold powers of their own, though. The magic just makes them more powerful. (...) I've thought (...) (24 years ago, 16-Nov-00, to lugnet.castle.org.cw)
 
  Re: Airships (Re: Magic/Majick section of CW)
 
(...) What if it was a highly advanced civilzation that has degraded back down to medieval technology? This could explain amplification crystals in a world full of castles and knights. These would also be hard to find or desirable because they (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
 
  Re: Magic/Majick section of CW
 
(...) Hmm... maybe: - Weapons - Items (non-weapon generic things-- like a mirror or magic portal or something) And as for magical items, each character/item/weapo...re/vehicle could be marked as magical... hence if you looked up "magic" you could (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
 
  Theme crossovers (Re: Airships (Re: Magic/Majick section of CW))
 
(...) <snip other details> (...) I'll be amazed if you haven't read any of Marion Zimmer Bradley's Darkover novels because some of your ideas parallel hers. There are a couple dozen books covering the long history of the planet Darkover - basically (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw, lugnet.space)


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