| | POV 3.5, Radiosity, and Multiple Passes?? Tim Courtney
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| | I'm rendering an image at 800x600 in POV-Ray 3.5 right now, on an old 400mhz (ouch!) computer. It's using radiosity settings Jeroen de Haan provided to me over email. I've done other renders with these settings successfully, that usually take about (...) (22 years ago, 27-Jan-03, to lugnet.cad.ray)
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| | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Travis Dickinson
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| | | | I believe you are currently out of luck. The way radiosity is currently set up in POV-Ray 3.5, multiple passes are required. That may or may not change in future versions, but I'm not going to hold my breath. I have a 450 MHz so I understand your (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
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| | | | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Tim Courtney
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| | | | | (...) :-( It's been 7hrs 41 mins, and it's still halfway through rendering the second-to-last, rather blurry pass. I can't understand for the life of me why rendering such little detail takes so long, I would expect this from the actual final (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
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| | | | | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Fredrik Glöckner
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| | | | | (...) This can be related to the radiosity technique which you are using when rendering. Are there any yellow objects near the white one? If so, that could very well be the reason. Fredrik (22 years ago, 28-Jan-03, to lugnet.cad.ray)
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| | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Miguel Agullo
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| | | | (...) Can you share those settings? On the radiosity block, try playing with the "count" parameter. Lower settings (even 1) will speed up the rendering, but sometimes they cause gross artifacts that dissapear at higher settings. (...) MEGAPOV is (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
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| | | | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Jeroen de Haan
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| | | | | | (...) Tim, please share the settings if people ask. All other people can e-mail me directly. Note that these settings (or actually this set of .INC files) in a sort of Beta-state. A finale set will be available from my web site a.s.a.p. (...) All (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
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| | | | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Tim Courtney
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| | | | | | (...) Ok, thanks. (...) Hmm... good thought. I just downloaded 1.0 and installed it on that computer. Re-rendering the same scene, and I removed all transparent and chrome elements. We'll see how this goes. Thanks, Miguel! Also, I emailed you the (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
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| | | | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Orion Pobursky
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| | | | | (...) I'd love to utilize MegaPOV but when I render a scene with MegaPOV enabled all I get is a black picture and a no objects in scene warning. Does MegaPOV utilize some new object coding or am I doing something wrong. -Orion Here's my code (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
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| | | | | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Travis Dickinson
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| | | | | Add "#" to your version statement. (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
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| | | | | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Orion Pobursky
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| | | | | (...) Well I'm a big dummy head. What a stupid error. Thanks. -Orion (22 years ago, 29-Jan-03, to lugnet.cad.ray)
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| | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Tim Courtney
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| | | | Ok, so I figured something out. It's not the model I'm rendering or the radiosity settings that are taking forever, POV is hanging on _one_ part. A 1x2x3 panel. It was clear in my first attempt, so I changed it to white (Color15). Still hangs on (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
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| | | | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Travis Dickinson
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| | | | Your post made me curious so I rendered a image using that part. I had the part in combinations of by itself and with a minifig, solid and transparent, and with and without radiosity. I also rendered with and without the LGEO library. Other than (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
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| | | | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Tim Courtney
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| | | | (...) Thanks, Travis! An update to everyone - I mailed Travis my POV file last night, and he has discovered the same, then replaced my color defs with his... (mine were straight L3P colors), and it's working fine. I'm also able to render (with (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
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| | | | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Travis Dickinson
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| | | | You are probably going to kick yourself for this one. You're right about the color white, but it has to do with how you defined it. The rgb had one too many values: rgb <0.975, 0.975, 0, 900> instead of: rgb <0.975, 0.975, 0> :) Thanks for the (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
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| | | | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Tim Courtney
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| | | | | Got it! Actually, it wasn't the L3P colors, it was the color inc file Jeroen mailed me. He found the bug and mailed me a fix (which I fwd'ed to you and the others I have send this file to). I looked at the file on my spare computer, and there it (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
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| | | | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Jeroen de Haan
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| | | | (...) You are almost right, the correct vector should be rgb <0.975, 0.975, 0.900>. Thanks, Jeroen (22 years ago, 30-Jan-03, to lugnet.cad.ray)
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| | | | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Rob Hendrix
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| | | | Would you guys share your findings with me? I did a radiosity render lastnight, and the black elements came out gray... Thanks in advance -Rob "Jeroen de Haan" <info@digitalbricks.nl> wrote in message news:H9JA48.FKI@lugnet.com... (...) 0.900>. (...) (22 years ago, 6-Feb-03, to lugnet.cad.ray)
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| | | | | | Re: POV 3.5, Radiosity, and Multiple Passes?? Orion Pobursky
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| | | | (...) Try altering the assumed gamma value to darken the colors. -Orion (22 years ago, 6-Feb-03, to lugnet.cad.ray)
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