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 CAD / MLCad / *2148 (-40)
  Re: How do I specify colors not part of MLCAD?
 
(...) If you click the "More" button next to the 16 standard colour buttons, you get a dialog that displays all MLCad's colours. The colour box can be scrolled to reveal them. Hovering your mouse over a colour swatch pops up the colour name, (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: How do I specify colors not part of MLCAD?
 
(...) You'll find that many of the colors on that list are already recognized by MLCad. For instance, if you type 383 in as a color number, and then hit Tab, it shows Chrome as the color name. Of course, this isn't all that helpful, since you had to (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: How do I specify colors not part of MLCAD?
 
Thank you for the info Travis. Is there a configuration file or a way I can enter all these color values into MLCAD so each time I use it the appropriate color names and color numbers are already in the MLCAD color picker? - John [SNIP] (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: How do I specify colors not part of MLCAD?
 
OK, I think I found a partial answer to my question. It looks like I can cross reference LEGO part colors to LDRAW color numbers here: (URL) opens another question for me though. Is there a way I can change MLCADS color list so that it will have all (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: How do I specify colors not part of MLCAD?
 
(...) If the color has an LDraw color number, you can just type the number into the Color number field in the MLCad "Select color" dialog. Many colors won't have numbers, but chrome silver and gold both do. Take a look at this color list, which (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad, FTX)
 
  How do I specify colors not part of MLCAD?
 
When creating some models in MLCAD I come across some colors that are not part of the default palette in MLCAD. How do I find out what color number to specify? For example I have some chrome parts I want to create in MLCAD and I see not color for (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: "Left" view
 
(...) Actually, front and back are the same in both projections. One might argue that since MLCad does the top and bottom views that we're expecting, that this invalidates the argument. However, remember that the LDraw coordinate system is flipped, (...) (19 years ago, 7-Dec-05, to lugnet.cad.mlcad, FTX)
 
  Re: "Left" view
 
(...) Hmm, maybe. But in both first- and third-angle projections, the central view/projection shows the same side of the object. In the case of MLCAD, when you choose 'front view', you are shown the front of the model. Same for top, bottom, and back (...) (19 years ago, 7-Dec-05, to lugnet.cad.mlcad, FTX)
 
  Re: "Left" view
 
(...) Hello, all. I'm a new poster to this newsgroup, usually just a lurker. This discussion caught my eye and I wanted chime in. Perhaps the reason the LEFT view appears wrong is due to the orthographic projection scheme used by MLCad--First-Angle (...) (19 years ago, 7-Dec-05, to lugnet.cad.mlcad, FTX)
 
  Re: Error message
 
(...) Hi David, rect3.dat is a primitive which should have been put in your LDRAW\P directory. Check that directory to make sure it is there and has that file. If not, you should download the latest official parts file from here (URL) will need (...) (19 years ago, 2-Dec-05, to lugnet.cad.mlcad)
 
  Error message
 
I get the error message "rect3.dat not found continue loading Yes/No". It doesn't matter what I select I still get lots of these messages. I haven't got this file in my directory. What have I done wrong, is there something I haven't downloaded? (...) (19 years ago, 1-Dec-05, to lugnet.cad.mlcad)
 
  Re: Exporting Minifig to Maya - edgy model
 
(...) Hey, that sounds like really good idea though. Wonder why it didn't even cross my mind. I guess I wasn't That eager to render that minifig, but now I am :) I could easyly use the low-res fig as a template. However, I can recall I've seen (...) (19 years ago, 30-Nov-05, to lugnet.cad.mlcad)
 
  Re: Exporting Minifig to Maya - edgy model
 
(...) Sorry for the smartypants non-answer, but you'd probably find it easier going to just model the minifg in Maya to begin with. I think someone even had a tutorial on how to do this somewhere, though I can't remember the link offhand. Maybe it (...) (19 years ago, 30-Nov-05, to lugnet.cad.mlcad)
 
  Re: Exporting Minifig to Maya - edgy model
 
(...) It's certainly theoretically possible to convert much of the geometry with high polygon counts. LDraw primitives are such that a smart converter can use aribtrary complexity for cylinders, spheres, tori, etc. Having said that, it doesn't sound (...) (19 years ago, 29-Nov-05, to lugnet.cad.mlcad)
 
  Exporting Minifig to Maya - edgy model
 
Hey, I've been stuck with this problem for a while, so now I've come here for a discussion. It's quite simple actually, but I must say that I'm fairly new in the 3d world so I might have missed something crucial here. 1. I've made a simple minifig (...) (19 years ago, 29-Nov-05, to lugnet.cad.mlcad)
 
  Re: searching for parts
 
wow thank you very much I think that I could have find them by myself, but I was not aware of the parts newsgroup!! thank you very much again Cristian (19 years ago, 1-Nov-05, to lugnet.cad.mlcad)
 
  Re: searching for parts
 
(...) I think they got kicked under your bed. Seriously, there aren't official ldraw.org versions for these files. But you can grab unofficial versions from lugnet: (2 URLs) Steve (19 years ago, 1-Nov-05, to lugnet.cad.mlcad)
 
  searching for parts
 
hello, can somebody tell me please where I can find these two parts ?: 30366 and 973PTIE thank you very much Cristian (19 years ago, 1-Nov-05, to lugnet.cad.mlcad)
 
  Re: "Left" view
 
(...) in the picture when you looked at "face to face". /Tore (19 years ago, 30-Sep-05, to lugnet.cad.mlcad)
 
  Re: "Left" view
 
(...) I think axis signs confirm your intuition: * Bottom to Top is positive to negative Y * Back to Front is positive to negative Z * Left to Right should be positive to negative X damien web page: (URL) (19 years ago, 30-Sep-05, to lugnet.cad.mlcad)
 
  "Left" view
 
Erm... Is it me or is the "left" view in MLCad wrong? It is looking left but at the right side of the model. Thanks (19 years ago, 29-Sep-05, to lugnet.cad.mlcad)
 
  Dutch translation for MLCad 3.20 ready!
 
The Dutch translation for MLCad 3.20 is ready and downloadable at: (URL) (pages are in Dutch) How to install and activate it is described on the website too. If you find any typo's or errors, please reply to this message or mail me at (...) (19 years ago, 8-Sep-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) Thanks Dean, very helpful!! :) - Seriously, I'd be very grateful if you could let me know if you can remember where. By the way, I love your Gallery page - especially the great internal lighting effects on the engine shed - Well done! Torben (19 years ago, 26-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) I have seen the large one somewhere. I can't recall where though :( Another ******** of a model to do is the 8480 technic shuttle: (URL) gave up on the cables and fibre optics... :D (19 years ago, 25-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
Thanks guys - I've more or less understood it now, but I'll dig about a bit more too. Can't believe I chose 8862 to put together as my first model. Angled components, pneumatic tubes and pumps as well as the two digger buckets, which as far as I can (...) (19 years ago, 25-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) If the program isn't acting funny, the last part above it is flipped (step commands doesn't have rotation matrixes) and perhaps the part above that etc.. So if you can find the initial part that got flipped and sort everthing after that you (...) (19 years ago, 25-Aug-05, to lugnet.cad.mlcad, FTX)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) In his case it sounds more like a 180 degree flip. (...) Like I suggested, adding the file at the top and moving it down cleans the orientation. Actually I think it can be a really nice feature when you wish to recreate a complex wing, so you (...) (19 years ago, 25-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) Hi Torben, To mirror you need to edit the rotation matrix by hand. It is easiest to do if you have only rotated in 90 degree angles in which case you just put a negative sign in front of one of the entries and that mirrors along that axis. (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) Thanks Niels - you're absolutely right. Inserting the submodel higher up and moving it down sorts it. Plus new things underneath are sorted as well. However, I'd be very grateful to know how to mirror, if you could please. In this case (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) MLCad usually orient any new part like the one before, so it sounds like you mirrored the previous part accidentally. So you should be able to fix the problem by unmirroring the second last part. If you don't know how, insert the part in top (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  MLCAD mirrored submodels - Help please
 
I've recently started using MLCAD v3.2 and assembling 8862. I've been using sub-models sucessfully, but came to add a fourth and found that when the parts are in the main model they are mirrored from what I drew in the submodel. It is the same in (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: James Jessiman Memorial Award for 2005
 
(...) And that is a very good choice! The LDRAW format plus MLCad has really spread 'virtual Lego building' around the globe. MLCad really makes *real* Lego CAD affordable and attainable for everyone! Congratulations Michael! Well deserved. (19 years ago, 15-Aug-05, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad)
 
  Re: Is Lsynth being used to make string?
 
(...) Ummm I think there may be a little confusion :) Only 2 of those pics are rendered: (URL) and (URL) (19 years ago, 13-Aug-05, to lugnet.cad.mlcad)
 
  Re: Is Lsynth being used to make string?
 
(...) You rendered that?! Oh my goodness, that looks real! That is some awesome work. Did you lose Lgeo models for the heads to make them look smooth? (19 years ago, 13-Aug-05, to lugnet.cad.mlcad)
 
  Re: Is Lsynth being used to make string?
 
(...) For the renders in this model (URL) I used a spreadsheet to work out positions for 4-4cyli.dat primitives to create 1/4 and 1/2 torii, and then just long 4-4cyli.dats for the straight sections. There are now torus primitives available in (...) (19 years ago, 12-Aug-05, to lugnet.cad.mlcad)
 
  Is Lsynth being used to make string?
 
I've seen some great renders of Legos that have string for cranes and such. Is Lsynth being used to create string, or are they using a different program? I'm looking through the options and tutorials about Lsynth, but I don't see string mentioned. (...) (19 years ago, 12-Aug-05, to lugnet.cad.mlcad)
 
  Re: New MLCad Web-Based Forum ...
 
(...) I'm not Michael, but I can guess that just as it is with BlockCAD, MLCad has a large user base not necessarily rooted in the Lego camp, with no great interest in the other benefits/drawbacks of lugnet. Actually, this may give me enough push to (...) (19 years ago, 9-Aug-05, to lugnet.cad.mlcad)
 
  Re: New MLCad Web-Based Forum ...
 
One thing that is great about these forums is that everything is all in one place. I will check here before I go anywhere else. Splitting up the community with different forums at different sites won't do Lego fans any favors. There are other forums (...) (19 years ago, 9-Aug-05, to lugnet.cad.mlcad, FTX)
 
  Re: New MLCad Web-Based Forum ...
 
Hi, the one great thing about this news@lugnet thing here, is that it is 'the center of everything': any news about any topic from any place on this planet you can find here. if it isn't here, it does not exist. keeping an eye on groups here is (...) (19 years ago, 9-Aug-05, to lugnet.cad.mlcad)
 
  Re: New MLCad Web-Based Forum ...
 
(...) No I didn't think on that. It's just that I (personaly) like phpBB more than this solution here. I know that some of you hate this kind of forums. For me the are more modern and not so complicated than this forum here. I do not like to post to (...) (19 years ago, 9-Aug-05, to lugnet.cad.mlcad)


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