Subject:
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Re: Voting now open for April's MOTM and SOTM contests
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Newsgroups:
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lugnet.cad.dev.org.ldraw
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Date:
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Tue, 6 Apr 2004 14:32:31 GMT
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Viewed:
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878 times
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In lugnet.cad.dev.org.ldraw, Larry Pieniazek wrote:
> In lugnet.cad.dev.org.ldraw, Don Heyse wrote:
>
> > I'm sure Larry has some really nice -A settings he could share with
> > us all as well.
>
> Actually the only one I use for instruction renders besides those is the
> "MLCad default view" which is a bit flatter (view point at a lower latitude)
> than the LDraw isometric view.
Since you're either lazier than I am, or you have an aversion to sharing,
I did the search myself and found the your Mlcad view settings. :^)
http://news.lugnet.com/cad/mlcad/?n=1076
Feeding -A0.71,0,0.71,0.28,0.92,-0.28,-0.65,0.39,0.65 -v4 to ldglite
and pressing F12 gives these l3p camera settings.
camera {
#declare PCT = 0; // Percentage further away
#declare STEREO = 0; // Normal view
//#declare STEREO = degrees(atan2(1,12))/2; // Left view
//#declare STEREO = -degrees(atan2(1,12))/2; // Right view
location <577.017,-586.602,-577.017> +PCT/100.0*<612.372,-500,-612.372>
sky <-0.353553,-0.866025,0.353553>
right -4/3*x
look_at <-35.3553,-86.6025,35.3553>
angle 43.6028
rotate <0,1e-5,0> // Prevent gap between adjecent quads
orthographic
}
Naturally when I pasted this into POV and ran it, it revealed one of
those bugs in the ldglite to POV code that I put on the backburner two
years ago. It looks like the pesky squished LDRAW oblique matrix is
still applied until you spin the model once, so the l3p results don't
quite exacly match the view in the ldglite window unless you spin the
model just a tiny bit to get rid of the squish. Oh well...
Don
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