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 CAD / Development / Macintosh / *51 (-20)
  Re: OS 8.6
 
My classification into 5 possibilities was only meant to be an overview of what had been suggested so far, so that people could say what they were interested in. Personally I think there should be several programs, with separate code bases, and this (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
In lugnet.cad.dev.mac, Don Heyse writes: <snip> (...) As a long time owner, user and developer of mac software, it is my opinion that OS X should not be an exclusive goal. In my mind the goals should be 8.6, 9.x and X. Becuase of some of the (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
Hi Don, OS X is great for Unix-style development. I use it at work for that. However there isn't a decent debugger (gdb doesn't count.) Nor are there memory-bounds checker tools or any of the other niceties we take for granted elsewhere. CodeWarrior (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) Yes, you guys need a plan of action. You're making progress, but you're flying off in all directions. I think your first step should be to write a document for ldraw.org that details how to set up the parts library from the linux parts (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) <snip> OK, help me to understand. Does "the project" preclude LDGLite for "8.6, 9" ? Is there some reason that makes this not desirable ? (available resources is the only one that comes to my mind) Likewise, is there a reason that we would (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) Oh, I misunderstood you. Is there anything that we can do to help with BrickDraw3d? James (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
This discussion has got fairly chaotic, and it is clear that different people want different things from the project. I have noticed at least four programs suggested: 1. An LDraw program for MacOS 9 and earlier. This is probably best developed from (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
I was only referring to my own priorities. Everybody else's priorities are their own. However the lesson is the same. Your efforts would be better concentrated on making one thing. Supporting other OS versions is a big hassle. Especially dinosaurs (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) Thinking of this earlier might have allowed me to put a day of effort into some useful improvements. (...) I would like to stay with OpenGL 1.2. It is the current rev, no need to backtrack needlessly. (...) One more time: Who is Wiz ? I'm (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Two new CAD development newsgroups: LCD (LEGO Connection Database) and Macintosh
 
(...) Thanks Dan! Matt (24 years ago, 11-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)
 
  Re: Two new CAD development newsgroups: LCD (LEGO Connection Database) and Macintosh
 
(...) Fixed. Dan (24 years ago, 11-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) James, I read Erik's post three times and I see nothing in it about putting effort towards one app vs another. His focus was on his efforts with BrickDraw3D and OS X. Please read it again. We have enough to do here (technically) as it is. I (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) Ditto, I still use 8.6 here. Its stable and it has the classic Mac look and feel (which I much appreciate after using the mac for 15 years). OpenGL is supported back to 8.1, but there may be other issues preventing any of these apps from (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) OK. Are you basically saying we shouldn't try to get ldglite to work on Mac OS 8/9 and instead focus on BrickDraw3D? That is fine with me. I know Don wants his application to work on as much platforms as possible, but he has also said that it (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
On OS versions: It costs time and effort that you don't have, to try to support more than one configuration. Forget about it. BrickDraw3D is targeted at OS 9. I'm not going to test it or investigate problems on a slew of older configurations. 8.6 is (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) Maybe you should downloaded the CW-5 project of macLDGLite .5 (URL) don't know why I didn't think of that earlier... You will also probably need the OpenGL 1.0 SDK to get it to compile with as little effort as possible. (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) A little bit of everything. The CW-5 IDE did not like some of the CW-7 project settings because they were newer than the CW-5 compiler could understand, so it tried to set them back to default. That should have been a good thing, but something (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Anyone considered Java?
 
(...) Java3D won't necessarily be in the picture; the discussion you linked to has addressed the need for flexibility in this issue. The plan here is two-fold: make it cross-platform and make it an extensible framework. It's not so much about (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Anyone considered Java?
 
(...) Bummer. (...) About the time issue. I think that describes everyone. I guess my solution to that is to keep this as decentralized as possible, or rather keep everything on the list. That way, when someone sees some way they can help, they can (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Anyone considered Java?
 
(...) I'm pretty sure that Java3D requires Java 2, which is MacOS X only. I'm a professional (11 years) software developer and have been doing Java for 2-3 years. I'd love to help out with any project going on. Unfortunately my free time varies (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)


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