 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Yeah that'd be nice. I've got one OSX bug report already with the SOLID part moving mode (-LEDIT) that may or may not be fixed in tonight's current.tgz tarball. There also seems to be a new bug in MESA 5 on linux with glcopypixels(). (...) I (...) (23 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Hi Don, I just compiled it with make -f makefile.macx (it is a good thing the Linux directions work for Mac because I have no idea what I am doing). I didn't do any extensive testing, but with a bit of playing in edit mode everything seems to (...) (23 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Don, I was able to build the new version, and it doesn't do the color table thing. Would you like a report from a more general workout of it? Chris, Note that you may need to install libpng (I did it via fink) to successfully build the new (...) (23 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Don, It's been doing this for me, too, though with no apparent ill effects. I'm pretty sure the ldglite version I'm using is 0.9.5f (the executable available on the ldglite.sf.net page). I'll give the current source a try, too. Tom (23 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) That is weird. Which version of ldglite? Do you mind trying testing the latest sources? I'm working toward a 1.0.0 release "real soon now". (URL) (23 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
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 | | LDGLite outputting gobble-dee-goo to terminal window
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Hmm... when I rotate a model in LDEdit mode, the terminal window gets filled with the following with color definitions. I don't remember this happening before. Mac OS X 10.2.6 GLUT for OS X 5 (v 3.0) Chris COLOR 11 turquoise 0 85 164 249 255 85 164 (...) (23 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
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 | | GLUT 3.2
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Errrr.... I can get GLUT for Mac OS X 5 (GLUT-3.0) to compile without a problem, but the GLUT currently posted on Apple's developer site, GLUT for Mac OS X 7 (GLUT-3.2), won't compile. OS X 10.2.6, with Dec 2002 dev tools installed. The last block (...) (23 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
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 | | rotating models in MBC 0.4.1d Cocoa
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Andrew, I downloaded SnapzPro so I could show you what was happening when I tried to rotate a model using MBC 0.4.1d. (URL) What seems to happen is that during the rotation my computer decides to try to render the whole model instead of continuing (...) (23 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
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 | | MBC 0.4.1d (Cocoa) observations
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Issue command+n MBC 0.4b1 (Cocoa) crashes (I could have sworn it worked correctly a couple of times, but it crashes all every time now) LDRAW directory I have two LDRAW directories. One I donwloaded from the BrickDraw 3D site, and the other is the (...) (23 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: L3P v1.3 for Mac OSX
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(...) I have created another version of the L3P Launcher. Here: (URL) includes the new l3p executable, and you can now set the LGEO folder. The only new option is the floor flag (but you can't set the y value of it yet). The camera and light (...) (23 years ago, 21-Jul-03, to lugnet.cad.dev.mac)
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 | | Mac Brick CAD 0.4b1 (cocoa version) - New Development Release
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The cocoa version of MBC has now reached development version 0.4b1 New features include Improved viewing routines including bowtie detection Export to POV General user interface improvements as always, it can be forund at (URL) following (...) (23 years ago, 20-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: L3P v1.3 for Mac OSX
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(...) Chris, I think the LGEO parts are worth the effort, which is now pretty minimal -- downloading the LGEO library (two files: the 'complete' library through update 14, and update 15, at (URL)), setting the LGEODIR environment variable, and (...) (23 years ago, 1-Jul-03, to lugnet.cad.dev.mac, FTX)
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 | | Re: L3P v1.3 for Mac OSX
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(...) Thanks for the update Lars. Tom, I have been playing a bit with L3P, but I have never used the LGEO parts. Are they worth the extra effort? (I have no idea how to use them, but I am sure that I can figure it out from the available info... that (...) (23 years ago, 1-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: L3P v1.3 for Mac OSX
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I am sorry to interrupt your interesting discussion, but I would like to unsubscribe to this mailing list. Unfortunately, I have changed to a new computer so I've lost the info on how to go on with that. Again, sorry to interrupt. / Patrick Fridh - (...) (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
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 | | Re: L3P v1.3 for Mac OSX
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(...) I'll try to get the fixed version of L3P Launcher out this or next week. Unfortunately, I got myself hooked on RPG's. So I haven't been too productive lately... WWDC was fun last week. I talked to the guy who wrote a Cocoa ldarw editor but got (...) (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
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 | | Re: L3P v1.3 for Mac OSX
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(...) Lars, Thanks for the quick fix, and thanks again for supporting Mac OS X! Regards, Tom (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
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 | | Re: L3P v1.3 for Mac OSX
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(...) You're welcome, nice to hear from Mac users. (...) parts (...) with (...) update 14 (...) slope (...) the (...) code (...) dish) (...) (some (...) the (...) Good investigation! An internal datastructure (Lgeo flags) with bit fields was laid (...) (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
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 | | Re: L3P Launcher for Mac OS X
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(...) James, I like the overall approach, and look forward to seeing the finished product. One note is that checking the 'Use LGEO Library' box on the 'Other' pane leads to an error from the LGEODIR environment variable not being set. For this (...) (23 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
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 | | Re: L3P v1.3 for Mac OSX
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(...) I haven't used the LGEO substitution. I haven't seen comments from anyone else on this list that indicated they use them either. Sorry! (23 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
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 | | Re: L3P v1.3 for Mac OSX
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(...) First off, many thanks to Lars for making this tool available for OS X! L3P has been working very well overall, but I'm having an issue with LGEO parts substitution, which I'm curious to know if anyone else has seen. This is with the 20021209 (...) (23 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
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