 | | Re: LDRAW Viewer 0.4 problem and more
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(...) OK, up to now I have been working with very small models, but last night I decided to add some track under one of my engines (I am into trains if you didn't know). Selecting bricks on a large model (ca. 800 bricks) is slow (very slow). So, (...) (23 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: LDRAW Viewer 0.4 problem and more
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(...) Actually I never reported this bug, only just experienced it too. Keep poking... On other news my Cocoa version is now displaying models on the screen - I spent 4 days with frustrating crashes. Are there any more issues with verision 0.4 that (...) (23 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) OK... this is why I am confused about the new feature... doesn't it already exist in LDGLite? I ran the command line above with LDGLiteOSX 0.9.5f (I think it is 0.9.5f, anyway the get info says created Jun 22, 2002) and the "bitmap" folder (...) (23 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) No problem. So what about the offscreen rendering? Does it work? (URL) render offscreen you use -MS on the ldglite command line, eg. ldglite -v3 -l3 -i1 -MS mymodel.mpd (23 years ago, 9-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) Went there, downloaded it, followed the directions to compile it, followed the directions to install it, launched LDGLite in LEDIT mode, and it works as advertised. LDGLite accepts keyboard input now. Next question is, when will Apple (...) (23 years ago, 9-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) I wondered if that's what you meant. Anyhow, the GLUT fix is now available at: (URL) according to fix number 13, it should now accept keyboard input. You'll have to let us know how well it works. It also looks like fix number 3 could benefit (...) (23 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) I suspect that you are right. I think I that LDGLIte reported GL_Version 1.1 when I was using LDGLite on 10.1.x. I go search the Mac news groups to get more infor GL_VERSION = 1.1 APPLE-1.1 (...) Oops, three missing letters can change the (...) (23 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) I'm not sure if the framework number is the same as the OpenGL version number. However I think ldglite prints the opengl version number when run from a command prompt so you could check it that way. Maybe it only installs the new OpenGL if you (...) (23 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) Hmm. When I run Apple System Profiler I get the following entries AGL.framework 2.2.7 18 Dec 2002 01:23 AM OpenGL Carbon compatibility dylib for Mac OS X GLUT.framework 2.2.7 18 Dec 2002 01:29 AM GLUT dylib for Mac OS X OpenGL.framework 1.2.1 (...) (23 years ago, 7-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Re: LDRAW Viewer 0.4 problem
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(...) Did I overlook a known bug list? If I did I'll read through it before reporting any other problems. I am not trying to be pushy, I am just offereing the only service that I can offer, guinea pig :) Keep building and I'll keep poking. Chris (23 years ago, 6-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) Would that make an OSX user more likely to want to do an offscreen render? The way I see it, the offscreen rendering is really only useful if you want it for a background process like a CGI script in a web server, or if you wanted to generate (...) (23 years ago, 7-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) [snip] (...) Cuz most new cards (on OSX) do Accelerated-Offscree...ndering!!! Yep! Fast-as if not faster than to screen(some PCI cards too). Best DaveG (...) (23 years ago, 6-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Glut fixes and Offscreen Rendering
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(...) According to this page they've made quite a few GLUT fixes. (URL) not sure what effect they'll have, if any. Meanwhile I finally managed to find some code examples for offscreen rendering with OpenGL on a Mac. I have no idea if it works or not (...) (23 years ago, 6-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Re: LDRAW Viewer 0.4 problem
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Christopher, your new bug, (...) actually I have also encountered this one, but as yet have been too lazy to do anything about it. I believe it only affects the carbon version and according to the Apple technical litereature there is an alternative (...) (23 years ago, 6-Jan-03, to lugnet.cad.dev.mac)
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 | | update to my silly little droplet to add a creator and file type to l3p output
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I changed my droplet so it will only work on files that do not have a creator type. Chris (URL) (23 years ago, 6-Jan-03, to lugnet.cad.dev.mac)
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 | | LDRAW Viewer 0.4 problem
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I think I did something else that you never anticipated :) select part select ³Change Part Name...² look up part number elsewhere accidentally click in LDRAW Viewer window off of brick when returning to LDRAW Viewer (deselect brick) enter part (...) (23 years ago, 2-Jan-03, to lugnet.cad.dev.mac)
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 | | brickdraw3d comments
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Hi, I just had a chance to give BrickDraw3D 0.6 (Carbon) a quick look and here is what I noticed while running on a PB G3 400 640 MB RAM 8 MB VRAM on a 128 bit ATi Mobility graphics card. OS 10.2.3. BrickDraw3D 0.6 observations Rotation speed (...) (23 years ago, 2-Jan-03, to lugnet.cad.dev.mac)
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 | | Adding creator and file types to L3P output
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Well, I got tired of opening files with BBEdit and setting the file type to text, so I hacked (and I really mean hacked) together a little Droplet (an AppleScript application that is drag and drop aware) to convert the creator and file types to (...) (23 years ago, 2-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: LDRAW Viewer and L3P
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(...) Please try the latest L3P, see (URL) (23 years ago, 1-Jan-03, to lugnet.cad.dev.mac)
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 | | LDRAW Viewer and L3P
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I just noticed that L3P and LDRAW Viewer do not play well together. Running an LDRAW Viewer file through L3P produces a ".pov" file that contains only 1 black brick. On a hunch, I ran the LDRAW Viewer file through BBEdit and saved the file with Unix (...) (23 years ago, 31-Dec-02, to lugnet.cad.dev.mac)
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