To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.dev.macOpen lugnet.cad.dev.mac in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / Macintosh / *190 (-20)
  Re: mouse model manipulation
 
(...) I captured these with Snapz Pro. Durring the capture, it took snapshots in the middle of redraws, so that explains one reason why it doesn't look all that great. Snapz also slows everything down (I suppose constantly storing a section of the (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: GLUT 4 for Mac OS X
 
(...) I would distribute the 0.9.5c one, it works better than 0.9.5 even without the new GLUT. (Although yes I would agree not assume the user has replaced the default GLUT library.) (...) It was the Control key that didn't work in the old GLUT--nor (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: GLUT 4 for Mac OS X
 
(...) Am I correct in assuming that the contents of this menu are universal for all platforms? In any case I think there a few minor tweaks that could be done to it that would help it seem even more "Mac like", but I think they' d be helpful on all (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: GLUT 4 for Mac OS X
 
(...) Cool, now I'm faced with the dilemma of which version to distribute for OS X. I guess it's better to assume the user hasn't replaced the default GLUT library. (...) Somewhere in this thread there was a whole list of bugs with the keyboard and (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  GLUT 4 for Mac OS X
 
(...) I just tried it again, and must retract what I said about it before. I'm not sure why it didn't work before, but it does now. Additionally, the cursor disappears during mouse rotation, as it is supposed to. If there is anything else you'd like (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) And earlier, he wrote: (...) no modifications needed) and substituted it for the old GLUT.framework... unfortunately, when I ran ldglite (0.9.5, not 0.9.5c) mouse rotation did not work at all in ledit l3 mode, which is the mode I started up (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Dang! I suppose that means nobody's gonna be all that motivated to investigate the updated version of GLUT for me. Wait, wasn't there a whole list of other bugs with the keyboard and the mouse? I'm sure this'll fix them. Go ahead, give it a (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) That's funny, both movies look awful on my computer. I suspect it's because they run at too high a resolution for the old piece of junk. Don (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Not really, but the technique used in LEDIT is to center the view on a part and then zoom, if I remember the tutorial correctly. I might consider adding a key to switch the left mouse button to drag out a zoom rectangle. Someday. Don (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Works great. By the way, is there a way to zoom in on a specific portion of a model? Thanks again! Chris (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) It works great! Mouse rotation works as it ought to now. Definitely a big improvement. I'm glad you were able to deduce what the source of the problem was from all the symptoms we were reporting. Thanks, Jim (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
The update rotates much more predictably. Here are some movies of the 2 different version. In the old version, a slight mouse movement flips the model quite a bit. In the new version, the model doesn't move so much. Both of them show the pointer. I (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) What the heck, since it's a one liner I hopped onto the sourceforge compile farm and did it myself. For good luck I also added the 3 line ATI perspective mode fix. Grab the new executable at: (URL) it works, I'll update the web page to serve (...) (24 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Ok based on this and the observation that the first tiny rotation seems to be in the right direction I'm almost positive it's because the glutWarpPointer function doesn't work. I don't start warping the pointer until you've moved 10 pixels. (...) (24 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Wow, the l3 parser is much faster even when comments are being written to the console, but the behavior is the same. The model is rotating on the Lego rotisserie always in the same direction. Here is the output pdn(324, 175), -> (4.00, 65.00, (...) (24 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) What am I saying. At 50% zoom, 100 pixels will rotate it by x*2 degrees. So basically, the same "perspective" drag distance will rotate it the same. Don't know if this is a good idea or not. James (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) I like the idea of absolute based on the zoom. So, at 100% zoom, 100 pixels will rotate it x degrees. At 50% zoom, 100 pixels will rotate it by x/2 degrees. Just my idea. I don't know if it would actually be nicer or not. James (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) The cursor does not disappear when the you drag the mouse with button pressed. However, neither does it "warp" back to the center of the window when it leaves the window - the cursor just moves as expected. (Although since I don't know OpenGL (...) (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) [snip] (...) Ah ha, that comment comes from the ldlite parser. Try the l3 parser by renaming the executable to l3glite or by passing -l3 on the command line. It's much faster for interactive stuff. However, LEDIT mode should already be using (...) (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Just clicking on the model in preparation for mouse rotation (LDGLite mode) gives pdn(314, 219), -> (-6.00, 21.00, -4000.00) platform_step(-1, 2, 0) platform_step(-1, 2, 0) platform_step(-1, 2, 0) platform_step(-1, 2, 0) platform_step(0, 1, 1) (...) (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR