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 CAD / Development / 7752 (-20)
  Re: Segmented parts (ie hoses and flex tubes)
 
(...) Can the hose segments go in the S folder with the flex-axle subparts? Would that solve the shrinkage problem? Don (22 years ago, 26-Aug-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Part 3650a
 
Hmm, interesting. Thanks for digging into this, Clark. It's hard to judge from the Technica pictures, but I'm guessing that for LDraw, we probably won't want separate files for 3650 and 3650a (if we did want separate files, we'd call them 3650a and (...) (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Re: Segmented parts (ie hoses and flex tubes)
 
(...) These files don't work as primitives. A primitive file should be either a geometric construction (like an arc, disc, cylinder, etc) or a lego-centric feature that is likely to be reused among a large number of different files (like studs, (...) (22 years ago, 26-Aug-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: LDGLite sketch feature
 
(...) Beats me. I'd probably grep for the render_*() functions in the lex and yacc sources files. But then you'd need to grab some lex and yacc executables for the PC to build it. You can look in the lex/yacc output files lex.yy.c and y.tab.c but (...) (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature
 
(...) Ahhh. And as I showed in my example, I didn't use "-l3". When I do, I get nice pictures like this one: (URL) of it. :-) Play well, Jacob -- Bregnerod (a LEGO town): (URL) (22 years ago, 26-Aug-02, to lugnet.cad.dev)  
 
  Re: LDGLite sketch feature
 
(...) Thanks, Don. :-, That's the trick, it seems. Using -l3 turns it on for me, -ld turns it off. Where do I make changes so that this will still work when using the ldlite parser? Cheers, - jsproat (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature
 
(...) Don't be silly. You're probably just making some simple mistake that'll seem so obvious you'll wonder why you didn't think of it yourself. For example, L3View.cpp is only used by the l3 parser. If you don't use -l3 on the command line, you (...) (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature
 
(...) Fixed that, cleaned out all the ".o" files, rebuilt and tried again. With the same result. :-( I hope this isn't because the Linux and Win32 versions of LDGLite actually use different source code. The make file doesn't look like it. Play well, (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature (Was: Ldglite bug report)
 
(...) Whoops! I forgot to change one item before I uploaded the cpp! Change the line (around line #67), const int jitter_num = 0; to use some positive number, e.g. const int jitter_num = 2; Cheers, - jsproat (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature (Was: Ldglite bug report)
 
(...) substituted "L3View.cpp" with (URL), deactivated off-screen rendering in the make file, and compiled. But when I try to use it: jsproat.ldglite -mc fly.mpd I just get the usual image. Is your function hidden in some Win32 specific code? Should (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature (Was: Ldglite bug report)
 
(...) Let's re-write that, and break it up a bit: - modified function DrawPart() - color 24 is replaced with CurColor instead of edge_color(CurColor), just like color 16 - switch(LinePtr->LineType) cases 3 and 4 use a constant color 15 - (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature (Was: Ldglite bug report)
 
(...) I didn't add any flags, I still haven't taken the time to learn that part of the code yet. However, the only changes were to L3View.cpp, and are very straightforward. Note that this is just a proof-of-concept, and is far from being ready for (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  LDGLite sketch feature (Was: Ldglite bug report)
 
(...) > > (URL) wants that! Can you dump the source somewhere, so I can rebuild LDGLite with that feature? Which flags are needed to get that look? (...) :-) (...) Certainly. Play well, Jacob (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) D'OH That last line should read: - copy libz.a to \mingw-1.1\lib\ Cheers, - jsproat (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) Cool, thanks. I've never had much luck with windows and cvs and sourceforge, so your batch file should prove to be useful in snarfing the latest source. (...) Again, thanks. Does it include the latest changes you made for the line endcaps? (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) I've been pounding on ldglite and I think I've gotten the effect I was thinking of. I have a screenshot here (warning: 1024x768x32 PNG ahead): (URL) I made: - line types 3 and 4 render in white - color 24 renders same color as 16 (to make up (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) I guess that means nobody's ever bothered to build the windows version on their own before. Oh well, I sorta knew that. I recently attempted to update the visual C++ project files because they were also way out of date, but I didn't get the (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) Actually, the makefile was straight from ldglitesrc0_9_5.zip (...) I ended up having to rebuild libpng and libz because I was hitting against an "unresolved __imp__iob" linker error with the libpng supplied in ldglitesrc0_9_5.zip. Evidently, (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) Yeah, I knew about that. I've also heard some hardware opengl drivers have a max width of 1. I was kinda hoping nobody would notice. I mean 20 pixel wide lines? Who needs that much? Perhaps Sproat can enlighten us on what he plans to do with (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) I think it's missing a source file, glfont.c . Hmmm, how'd that get in the makefile? Did you grab the latest makefile out of CVS or something like that? Anyhow, you don't really need it and can remove it from the makefile. I think USE_GLFONT (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)


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