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 CAD / Development / 6852 (-20)
  Re: LCD - LDraw Connection Database - Proposal
 
(...) Well I think we were talking more about how to actually implement it. How it would actually work. When you get into trying to model these things, I don't think this is the type of thing we can store in either the .DAT file or some new (...) (23 years ago, 6-Feb-02, to lugnet.cad.dev)
 
  Re: LCD - LDraw Connection Database - Proposal
 
(...) Hi guys! What are you talking about? It's written in the proposal: "Finally, a user turns a battery switch on and the car wheels start rotating; and if there is a surface below the car, that can be observed as a connection and the car will (...) (23 years ago, 6-Feb-02, to lugnet.cad.dev)
 
  Re: LCD - LEGO Connection Database - Proposal
 
Michael Horvath wrote: > You're forgetting one important connection! The connection between the tire > and the road surface. What about that? > > -Mike > > Well, I think I was assuming that the 'model' itself would be moved by some other part of the (...) (23 years ago, 6-Feb-02, to lugnet.cad.dev)
 
  Re: BrickDraw3D development announcement
 
(...) It's easy to miss OpenGL errors. Are you sure it's the glBegin causing the error, and not some previous command? Remember that successful commands don't clear the GL error state. Did you check for an error right before calling glBegin? (...) (23 years ago, 6-Feb-02, to lugnet.cad.dev)
 
  Re: LCD - LEGO Connection Database - Proposal
 
You're forgetting one important connection! The connection between the tire and the road surface. What about that? -Mike (...) (23 years ago, 6-Feb-02, to lugnet.cad.dev)
 
  Re: need help w/ name (minifig legs from set #4817)
 
(...) Peeron calls this one "Minifig Hips and Legs Assembly with Red and Brown on Legs and Belt Pattern" ("(URL) (Steve, Chris: I'll also need a pattern number (...) Steve, Chris, I was thinking of using these: 970p4b Minifig Hips - Leather (...) (23 years ago, 5-Feb-02, to lugnet.cad.dev)
 
  Re: BrickDraw3D development announcement
 
(...) Four cases that come to mind 1. as you say existing begin 2. command other than vert,color,index,nor...Co,evalPo, arrayEl,material,edg...allList(s) & Some '_EXT's if storable in begin end. Keep anything else after or before as needed. 3. Some (...) (23 years ago, 5-Feb-02, to lugnet.cad.dev)
 
  need help w/ name (minifig legs from set #4817)
 
I've gotten several of the minifig from set # 4817 ("(URL) I intend to encode the printed hips-and-legs for this minifig into LDraw. But, I need some help coming up with the name for the printing of this piece. In LDraw, I'll actually be encoding (...) (23 years ago, 5-Feb-02, to lugnet.cad.dev, lugnet.castle, lugnet.build.minifigs)
 
  Re: Name this Jack Stone part
 
(...) That pin in the middle, appears to add significantly to avoid unintentional disconnect. The tallness of the pillar with respect to the shortness of a typical stud would cause it to be much less stable without the pin. The Jack Stone parts (...) (23 years ago, 5-Feb-02, to lugnet.cad.dev)
 
  Re: Name this Jack Stone part
 
(...) Hmm.... Brick 10 x 10 with Corner Extensions Brick 10 x 10 with Corner Support Extensions Brick 12 x 12 without Sides Jack Stone BaseBrick 10 x 10 Whichever dimension (10x10 or 12x12) is used in the part, the *other* dimension should be (...) (23 years ago, 5-Feb-02, to lugnet.cad.dev)
 
  Re: Stud logos in fan apps
 
"Dave Schuler" <orrex@excite.com> wrote in message news:Gr2Kr7.IGE@lugnet.com... (...) Well, yes. The loose-knit community which is the 'governing body' of the parts updates and libraries was called LCAD, or at least, the parts updates themselves (...) (23 years ago, 5-Feb-02, to lugnet.cad.dev)
 
  Re: Stud logos in fan apps
 
(...) Figures--I spent all last week debunking conspiracy myths, and it turns out I'm the victim of one! I'll be watching you... Out of curiosity, was it *ever* "officially" called LCad? Dave! (23 years ago, 5-Feb-02, to lugnet.cad.dev)
 
  Re: Stud logos in fan apps
 
"Dave Schuler" <orrex@excite.com> wrote in message news:Gr2HCq.9BC@lugnet.com... (...) You know we did it just to upset your site ;-) Actually, its someting Steve and I chatted about for some time. I started considering this, and discussed it with (...) (23 years ago, 5-Feb-02, to lugnet.cad.dev)
 
  Re: Stud logos in fan apps
 
In lugnet.cad.dev, Tim Courtney writes: **snip of good answers to all of my questions** (...) Tim, you stinker! How can I have my "LCad Apocrypha" website if there's no LCAD anymore!?! I certainly shouldn't use "LDraw Apocrypha" since that implies (...) (23 years ago, 5-Feb-02, to lugnet.cad.dev)
 
  Re: Name this Jack Stone part
 
(...) And while we/you are thinking about this, the 2 x 2 x 8 column piece (p/n 30646) also needs a name. It has a vertical groove on all four sides and has internal structure on two of four sides. Thanks, Ray (23 years ago, 5-Feb-02, to lugnet.cad.dev)
 
  Name this Jack Stone part
 
This is a new part from the Jack Stone line. It has a part number on the bottom, # 30645. The speciman I have here is black (from 4610). You may have seen it in the set images as a floor piece for the buildings. It is 1 brick high. Is is nominally (...) (23 years ago, 5-Feb-02, to lugnet.cad.dev)
 
  Re: BrickDraw3D development announcement
 
(...) No, I just am fed up with OS X, that's all. I'd rather crash Mac OS 9 than lock up the debugger on OS X. It's a personal preference. P.S. It was spider poop. P.P.S. Does anybody know why glBegin(GL_LINES) would return GL_INVALID_OPERATION (...) (23 years ago, 5-Feb-02, to lugnet.cad.dev)
 
  Re: Brick builder programs (and some more...)
 
(...) (URL) if you can spot the LEGO reference! ROSCO FUT: .off-topic.fun (23 years ago, 5-Feb-02, to lugnet.cad.dev, lugnet.off-topic.fun)
 
  Re: BrickDraw3D development announcement
 
(...) Works for me! Have any of the advances James has made in the last few weeks led you to your decision? I was really kinda' hoping that with some more hands involved you might get the help you needed to flesh out BrickDraw, possibly for both 9 (...) (23 years ago, 5-Feb-02, to lugnet.cad.dev)
 
  BrickDraw3D development announcement
 
I've abandoned BrickDraw3D on Mac OS X. I am going back to the Mac OS 9 codebase to finish support for OpenGL in the core. The OS X version was going nowhere - CodeWarrior, Carbon, and QD3D was a stew of bugs on OS X. It's possible that I will pick (...) (23 years ago, 5-Feb-02, to lugnet.cad.dev)


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