Subject:
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Re: BrickDraw3D development announcement
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 5 Feb 2002 01:52:11 GMT
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Viewed:
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447 times
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In lugnet.cad.dev, Erik Olson writes:
> I've abandoned BrickDraw3D on Mac OS X. I am going back to the Mac OS 9
> codebase to finish support for OpenGL in the core. The OS X version was
> going nowhere - CodeWarrior, Carbon, and QD3D was a stew of bugs on OS X.
> It's possible that I will pick up OS X again at some point, but the next
> couple releases of BrickDraw3D will be for Mac OS 9 and OpenGL. Ironically,
> I'm back to using the same hardware I started it on.
Works for me!
Have any of the advances James has made in the last few weeks led you to
your decision? I was really kinda' hoping that with some more hands involved
you might get the help you needed to flesh out BrickDraw, possibly for both
9 and X.
Anyway, good lck, and as usual, let me know if I can be of any help (well,
maybe after BricksWest!).
Matt
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Message has 1 Reply: | | Re: BrickDraw3D development announcement
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| (...) No, I just am fed up with OS X, that's all. I'd rather crash Mac OS 9 than lock up the debugger on OS X. It's a personal preference. P.S. It was spider poop. P.P.S. Does anybody know why glBegin(GL_LINES) would return GL_INVALID_OPERATION (...) (23 years ago, 5-Feb-02, to lugnet.cad.dev)
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Message is in Reply To:
| | BrickDraw3D development announcement
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| I've abandoned BrickDraw3D on Mac OS X. I am going back to the Mac OS 9 codebase to finish support for OpenGL in the core. The OS X version was going nowhere - CodeWarrior, Carbon, and QD3D was a stew of bugs on OS X. It's possible that I will pick (...) (23 years ago, 5-Feb-02, to lugnet.cad.dev)
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