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 CAD / Development / 6442 (-40)
  Re: Codes for New Colors (was: Sand Red Bricks)
 
(...) Ok, that means I will extend the internal color table to 512 entries, and allow the user to modify colors up to value 511. Just looked up the code and remembered the implementation: As current MLCad supports the following: 0-31 fixed (as in (...) (23 years ago, 2-Oct-01, to lugnet.cad.dev)
 
  Re: Codes for New Colors (was: Sand Red Bricks)
 
(...) This is true. When a new colour is released from LEGO, we normally aim to find a dithered colour which looks fairly much like the new colour. Then we define that particular dithered colour as the new one. That way, we can still use the old (...) (23 years ago, 2-Oct-01, to lugnet.cad.dev)
 
  Re: Codes for New Colors (was: Sand Red Bricks)
 
(...) Maybe I didn't understand something right, but the LDraw FAQ in section 20 mentiones that colors from 256 to 511 are dithered and not solid! So how can we have colors there? Are we not supporting dithered colors anymore? Or what is the real (...) (23 years ago, 2-Oct-01, to lugnet.cad.dev)
 
  Re: Future extension of dat files?
 
"Dave Schuler" <orrex@excite.com> wrote in message news:GKJKwG.Awv@lugnet.com... (...) at (...) No, the actual text based file format will remain the same. -Tim (23 years ago, 1-Oct-01, to lugnet.cad.dev)
 
  Re: Future extension of dat files?
 
(...) Here's a potentially dumb question: will we be changing the file format at all during the switch from .dat to .ldr, or will it still be the same text-readable setup we all know and love? Dave! (23 years ago, 1-Oct-01, to lugnet.cad.dev)
 
  Re: Future extension of dat files?
 
(Sorry, I hit "Post" too quickly just now) I was playing around with Regedit. I found the .dat key (under HKEY_CLASSES_ROOT), and copied the settings from .dat to a new key, .ldr. I also changed the default file extension for application/x-ldraw to (...) (23 years ago, 1-Oct-01, to lugnet.cad.dev)
 
  Re: Future extension of dat files?
 
(...) (23 years ago, 1-Oct-01, to lugnet.cad.dev)
 
  Re: Future extension of dat files?
 
(...) Heh, while searching for another tool I just discovered you can do this on the command line in 2000. Who would've guessed? Typing: ftype /? reveals the secret. To add .ldr on my system would require typing: assoc .ldr=ldlite.document The only (...) (23 years ago, 1-Oct-01, to lugnet.cad.dev)
 
  Re: Future extension of dat files?
 
(...) Look here (Warning, MS changes this with every release so it may not work!) (URL) worked for me on 2000 (sorta borrowed from the ldglite readme) 1) Open an Explorer window (or any folder window). 2) Select the "View->Folder Options" menu (...) (23 years ago, 1-Oct-01, to lugnet.cad.dev)
 
  Re: Future extension of dat files?
 
(...) Is there any MIME-head out there who knows if multiple file extensions can be directed at the same MIME-type? I'd like to keep both DAT and LDR registered/linked to application/x-ldraw on my system. Steve (23 years ago, 1-Oct-01, to lugnet.cad.dev)
 
  Re: Future extension of dat files?
 
(...) Oh, no. That's not what the 'private mailing list' is for at all. I'm sorry you've gotten that impression. :( Earlier this year, a private mailing list was set up, for one express purpose: to put together a proposed organization & charter for (...) (23 years ago, 1-Oct-01, to lugnet.cad.dev)
 
  Re: Codes for New Colors (was: Sand Red Bricks)
 
(...) putting in ldliterc.dat (see recent LDLite documentation about that), or for use in any DAT being processed by a program that recognize's the 0 COLOUR statement. Steve 0 Extended colour definitions for ldliterc.dat 0 COLOUR 503 LT_GRAY 8 230 (...) (23 years ago, 1-Oct-01, to lugnet.cad.dev, lugnet.cad.dat.ideas)  
 
  Re: Future extension of dat files?
 
(...) I know, I'm not Steve, but I think leaving library extensions as they are shouldn't be a problem since you do not regulary open library files, but models. As long as the editors and viewers accept both extensions it should be fine. Just we (...) (23 years ago, 1-Oct-01, to lugnet.cad.dev)
 
  Re: Future extension of dat files?
 
(...) No problem. (...) Sounds good! Thanks, Michael. (...) Yeah, .dat from the get-go was too ambiguous, and there's been a need for LDraw files to have their own unique extension for quite some time. The other issue is what to do with parts - from (...) (23 years ago, 1-Oct-01, to lugnet.cad.dev)
 
  Re: Future extension of dat files?
 
(...) Thanks, that was it, what I wanted to know. For the next version I'm planning to register this extension instead of .dat. Although I'll still support dat MLCad will write .ldr by default - still allowing the user to specify something else. I (...) (23 years ago, 1-Oct-01, to lugnet.cad.dev)
 
  Re: Future extension of dat files?
 
(...) Michael - The new extension should be .ldr. I'd recommend saving files at .ldr as default, but leave the option to save as .dat. Also, when opening a file, look for both .dat and .ldr as a default. BTW (for everyone, since this is on a public (...) (23 years ago, 30-Sep-01, to lugnet.cad.dev)
 
  Re: Future extension of dat files?
 
I thought *.MIK or *.MKE would be okay. What do you think? Heh. -Mike (...) (23 years ago, 30-Sep-01, to lugnet.cad.dev)
 
  Re: Codes for New Colors (was: Sand Red Bricks)
 
Steve: [ list of colours with LDraw, LDLite and RGB values ] I have added them to the LDraw FAQ: (URL) well, Jacob -- "The universe isn't for the likes of me to understand. I only work here." (23 years ago, 29-Sep-01, to lugnet.cad.dev)
 
  Re: Future extension of dat files?
 
(...) I know of one list we're both on, are there other ones that are "disclosed"? If so can you disclose them? I would want to listen in. Or did you mean undisclosed... (...) DAT is commonly used by many other things as well. But we can never find (...) (23 years ago, 29-Sep-01, to lugnet.cad.dev)
 
  Re: Future extension of dat files?
 
(...) It is my experience that "development" type discussions are no longer run on LUGNET, rather they have been taken to some disclosed private mailing lists. Personally, I don't see any benefits from changing the extensions. We already have .LDR (...) (23 years ago, 29-Sep-01, to lugnet.cad.dev)
 
  Future extension of dat files?
 
Hy, some time ago I've been told by somebody that extensions of dat files should be changed to something else. Can somebody remember what it was - and whats the actual status - I didn't hear about it since then... Michael (23 years ago, 29-Sep-01, to lugnet.cad.dev)
 
  Codes for New Colors (was: Sand Red Bricks)
 
[In a brilliant blaze of thread micro-management, I've XPOSTed and FUTed lugnet.cad.dev] (...) I can't say anything's decided(1), but I went over the new colors and the color chart, and I've listed some suggestions below. Let me know what you think. (...) (23 years ago, 28-Sep-01, to lugnet.cad, lugnet.cad.dev)  
 
  Absent for a while
 
Due to classes and other things taking up a lot of my time, I've temporarily stopped working on my CAD program and other Lego pursuits. I've also turned off the LUGNET news-by-mail because I am getting too many messages. Perhaps in a few months I (...) (23 years ago, 24-Sep-01, to lugnet.cad.dev)
 
  Re: "Tore's" boxes, special file naming instructions
 
(...) Currently MLCad takes files from the following directories in the order shown below: 1) BFC\P 2) BFC\Parts 3) P 4) Parts 5) Models 6) Current directory (that is the directory where a project has been loaded from or saved to). All other (...) (23 years ago, 13-Sep-01, to lugnet.cad.dev)
 
  Re: "Tore's" boxes, special file naming instructions
 
I looked in the primitves directory and saw that some of the files in the 48 directory had the same filename as those in the P directory. How does Ldraw/Mlcad differentiate between these files? If 3001.box is renamed to 3001.dat, and I place it in (...) (23 years ago, 13-Sep-01, to lugnet.cad.dev)
 
  Re: "Tore's" boxes, special file naming instructions
 
Tore: (...) Except that the extensions "box" and "min" don't seem to correspond to the two concepts, it might be a good idea to identify the simplification level based in the file name extension. But since the file format is (I assume) still the (...) (23 years ago, 12-Sep-01, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: LDA2001: My first working animation script
 
... and the result is... (URL) Kb Mpeg, [pov 800x600, AA 0.3], 256 colors nearest color optimized octree, DivX Mpeg-4, Quality=900) Each frame took 3-3½ minutes on my PII-450/128 Models are: Police Car from Datsville by Jonathan Wilson 2000 Beetle (...) (23 years ago, 10-Sep-01, to lugnet.cad, lugnet.cad.dev)
 
  LDA2001: My first working animation script  [DAT]
 
Progress report: The script below is now being correctly compiled. Remarks: Three object are created: Scene(Scene.dat), Bubbla(Beetle.dat), and Polis(Police.dat) At the first frame, Bubbla is at [-50 -28 100] and Polis is at [50 -28 50] Then, Polis (...) (23 years ago, 10-Sep-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
I like that idea. If the default view is what you said (the [0.707104 ...] matrix), then a projection matrix of 1.4142,0,0,0,1.2196,...171,1.2247 in front of it would give the same effect as the original LDRAW default matrix. I've wanted to pull out (...) (23 years ago, 7-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
(...) How about if we just separate the shearing "oblique" projection transformation from the underlying modeling transformation? I'd be happy using this for the default matrix. 0.707104,0,0.707104,...5,0.612372 I think it's a 45 degree spin and a (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
Should we change the default view to be something that is (what is the word..."only made from rotation matricies and does not produce shearing"? det(A)=1?). It bugs me that the default is flawed that way, although there are some other (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
(...) I'm not sure if I *want* to do this, I was just asking if it would be useful. I asked because I already added -cc and -ca (not sure what -cla is) to ldglite so I could move the camera enough to test my recent bug fixes. Since I tend to add (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
Don: (...) I have updated the "Getting started: On Linux" page to reflect this: (URL) have also created a page with instructions for people who only need to update their LDGLite installation: (URL) pages will be updated whenever Don reminds me of a (...) (23 years ago, 5-Sep-01, to lugnet.cad, lugnet.cad.dev)  
 
  Re: A beginning - Lugsville!
 
(...) Point taken. (...) I was hoping to use all DAT code, but am unable to. POVray's looking kind of hard inn terms of achieving the results I'm looking for. So, I'm thinking of throwing away the idea of using terrain, except as a backdrop. I could (...) (23 years ago, 5-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
Don Heyse wrote... (...) ;-) (...) If you want to make a previewer for finding a good camera setting you should adjust the camera location and look_at positions. When done, specify these two coordinates to L3P using -cc and -cla. As mentioned at the (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
 
  Re: Animation - LDraw Object Classes - help needed!
 
(...) Cool! I'd love to. (...) I see your point. It seems like LDObject won't be the highest ancestor class anyway. I plan to define LDraw Camera and POV camera differently (but I might change my mind) Is it possible to let a compiled and (...) (23 years ago, 5-Sep-01, to lugnet.cad.dev)
 
  Re: A beginning - Lugsville!
 
(...) I think the name "Lugsville" sort of suggests that it is an "official" LUGNET thing. In that way, I think it is a bit inappropriate. But it's really up to yourself to decide! (...) Are you planning to do this in DAT code exclusively, or in (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
I'm not sure if I mentioned this yet, but the pesky ldglite bugs with MESA perspective mode have been fixed and a new version is up on the sourceforge. I still have to incorporate the new ldlite 2.3 bugfix for large MPD files, but it works for now (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)  
 
  Re: Pier 17 (Was: A beginning - Lugsville!)
 
Both sound good and I'm looking forward to seeing them. Gary Jacob Sparre Andersen <sparre@nbi.dk> wrote in message news:3B949EF2.7EA36F...@nbi.dk... (...) (23 years ago, 4-Sep-01, to lugnet.cad, lugnet.cad.dev)
 
  LDLite 2.3 released.
 
Version 2.3 of LDLite is now up at: (URL) LDLite 2.3 renders town.mpd correctly. 1) The -W bug is now fixed. -W3 no longer generates 5-wide lines. -W2 and -W3 now generate 3-wide lines. 2) The option "-D1" will suppress bitmap generation in (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)


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