Subject:
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Re: Codes for New Colors (was: Sand Red Bricks)
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 2 Oct 2001 07:14:55 GMT
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Viewed:
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690 times
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In lugnet.cad.dev, Fredrik Glöckner writes:
> "Michael Lachmann" <michael.lachmann@maxmobil.at> writes:
>
> > Maybe I didn't understand something right, but the LDraw FAQ in
> > section 20 mentiones that colors from 256 to 511 are dithered and
> > not solid!
>
>
> This is true. When a new colour is released from LEGO, we normally
> aim to find a dithered colour which looks fairly much like the new
> colour. Then we define that particular dithered colour as the new
> one. That way, we can still use the old programs like LEdit for the
> new colours, and newer programs can implement them correctly, should
> the author decide to do so. The rest of the dithered colours are
> displayed just as before.
>
>
> Fredrik
Ok, that means I will extend the internal color table to 512 entries, and
allow the user to modify colors up to value 511.
Just looked up the code and remembered the implementation:
As current MLCad supports the following:
0-31 fixed (as in LDraw)
32-63 fixed transparent (as in LDraw)
64-255 user defineable (preinitialized)
256-511 will be user defineable with the next version but preinitialized
0x02000000-0x03ffffff for use with individual 8 bit resolution colors (MLCad
& L3Lab)
0x04000000-0x07ffffff for use with individual 4 bit resolution colors (MLcad
& L3Lab & LDLite)
So there is plenty of space for future things to implement!? Any ideas?
Michael
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Message is in Reply To:
| | Re: Codes for New Colors (was: Sand Red Bricks)
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| (...) This is true. When a new colour is released from LEGO, we normally aim to find a dithered colour which looks fairly much like the new colour. Then we define that particular dithered colour as the new one. That way, we can still use the old (...) (23 years ago, 2-Oct-01, to lugnet.cad.dev)
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