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 CAD / Development / 5142 (-40)
  Parts and Kits Reference Database
 
Does anyone know if there is a complete or somewhat complete list of parts and/or kits in database, comma delimited, or some other database style format available? Thanks! jake (24 years ago, 7-Sep-00, to lugnet.admin.database, lugnet.cad, lugnet.cad.dev, lugnet.db.inv, lugnet.general)
 
  (canceled)
 
 
  "Needs Work"- Needs Work
 
We need to set some kind of time limit for parts that 'Need Work'. I was looking through the parts list and found one that was in a 97 update. And it still needs work. The flower parts are another example. When will these 'Needs Work' parts be (...) (24 years ago, 7-Sep-00, to lugnet.cad.dev)
 
  Re: Gappy Spheroids?
 
The version of L3Lab I have (1.2, which appears to be the current version) has a seams option in the View menu, as well as a toolbar button. My LDView program has a "Seam Width" option, inspired by L3P/L3Lab. Setting this width to 0 in LDView turns (...) (24 years ago, 7-Sep-00, to lugnet.cad.dev)
 
  Re: Gappy Spheroids?
 
(...) You're right of course, but I didn't have another example available to me here at work. You mentioned something I hadn't considered, though; does L3Lab have a "seams" function, other than "show color 24 as black"? I hadn't even considered the (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: Gappy Spheroids?
 
I forgot to mention. If you are examining a piece, it is usually much easier to determine surface characteristics (or flaws) if it is opaque. --Travis Cobbs (tcobbs@san.REMOVE.rr.com) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: Gappy Spheroids?
 
"Dave Schuler" <orrex@excite.com> wrote in message news:G0HFCH.Dz9@lugnet.com... (...) L3Lab, (...) an (...) occuring (...) it's (...) the (...) of a (...) You're right; it's hard to see. In fact, I can't see it at all, but I'll take your word for (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: 6216.dat (mock-up) - "brick 2x4x2 rounded triple"???
 
(...) D'OH!!! But I *checked* -- uhh, waitaminit... I checked for "30237", the *other* mock-up I did, I *forgot* to check for "6216". :-P Tore, I'm sorry. :-( "Mea culpa." Thanks, Franklin (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: 6216.dat (mock-up) - "brick 2x4x2 rounded triple"???
 
(...) When Tore submitted this part for release, he called it "Brick 2 x 4 x 2 Curved". Steve (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: Gappy Spheroids?
 
(...) I suppose I could have been more specific in my explanation. The gaps aren't occuring between my approximate curve and a primitive; they're occuring at the joints between facets of the approximate curve. An example of the faceting can be seen (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
(...) This is what I meant by nested textres.- sub-textures. (...) You are right, I was wrong. However a more complex texture could be built up from simpler ones.(I.E No top level texture The sub texture being made up from simpler 'bitmaps') - This (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Color problem with 4522 (Minifig Tool Mallet)  [DAT]
 
Part 4522 (Minifig Tool Mallet) has two 1-4cyls2 primitives which are set to be color 1(blue) instead of color 16, like so: 1 1 0 0 0 0 0 -4 0 -2 0 4 0 0 1-4cyls2.DAT 1 1 0 0 0 0 0 4 0 -2 0 4 0 0 1-4cyls2.DAT This isn't part of the current parts (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: Gappy Spheroids?
 
"Dave Schuler" <orrex@excite.com> wrote in message news:G0H8D0.n04@lugnet.com... (...) methods (...) "facets" of (...) even (...) curve; (...) I'm not sure I understand what you are saying completely, but I'll give an explanation based on what I (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:4gvcrs8kb1v5s0n...4ax.com... (...) cope (...) I can't think of any reason to "nest" textures. The only reasons I know of to draw multiple textures over one another are to produce different (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Gappy Spheroids?
 
Playing around with part-authoring, I've been trying a few different methods of generating pseudo-curved surfaces. I've noticed that different "facets" of such an approximate curve render with gaps between them in L3P and L3Lab, even when two (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)  [DAT]
 
(...) I orgot the Texture filename, so: 0 TEXTURE <texture_filename> <vector1> <vector2> <vector3> [<vector4>] So, Resuming again: 0 SET TEXTURE_WRAP on 0 MATRIX TEXTURE 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 Load 0 TEXTURE my_texture1.png 0 0 0 1 1 1 3 16 (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
(...) :) I know what you mean. (...) Hmm. There shouldn't be any need for 'nested' textures. Or is 'nested texturing' an area of texture-mapping that I don't know about? Steve (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) You are right. My approach assumed to much and restricted too much. (...) Good point. (...) OK. (...) Right. But if START is required, then it might as well be omitted. My purpose in having an optional START was to allow TEXTUREs without the (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)  [DAT]
 
(...) I second this ideia, and I would also like to add that extra directories never hurt backwards compatibility. I also have to say that you I would like to remember that we should try to follow the path of the more experienced, like the creators (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: It's all clear now...
 
(...) I'm glad it was helpful and timely. :) Steve (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: It's all clear now... (how to use 1-4cyls2.dat)
 
(...) I kind of figured you had, but I totally didn't remember that you had. (...) Hmm. I wonder if the current 2447.dat was inlined at some point, because 1-4cyls2.dat hadn't been made official yet... (...) Yep. Or, you can copy the primitives to a (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: Parts-authoring FAQ? (Was: Hacked my first part -- 4349 Town Loudhailer)
 
(...) OK. I've temporarily ZIPped it to (URL). I'll leave it there for a few days, so you can grab it. Steve (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: Are fixes automatically included?
 
(...) Oops. My bad. The bottom of the visor is a slanted half-ring, with a 15inner/17outer radius. I constructed this by overlapping the 1-4rin10 p-files, and skewing the Y value to slant the rings downward toward the front. But I used the same (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: 30223 contains co-planar polygons
 
(...) True, this case isn't an example of coplanar, overlapping polygons. Good catch. But it is an example of what can happen when you take shortcuts that have no visible effect at the time. No offense meant to James--the number of parts he wrote (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
(...) Sorry, Computing course at college showing through. (We were told try and specify EVERYTHING. Unfotunatly there is no concrete defintion of what EVREYTHING is.) (...) Agreed, but with the following questions? (Assuming simple rectangular (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Making parts
 
(...) Welcome - new part authors are always welcome. This is a frequently asked question, the following items on lugnet.cad.dev may help (and there are certainly other threads in this group with useful info) (URL) this helps. Is you have questions, (...) (24 years ago, 6-Sep-00, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Parts-authoring FAQ? (Was: Hacked my first part -- 4349 Town Loudhailer)
 
(...) No. Chris (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: an unusual request...
 
(...) pieces (...) the (...) on (...) Yes 6029 - Chris (24 years ago, 6-Sep-00, to lugnet.cad.dev, lugnet.pirates)
 
  Re: Are fixes automatically included?
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:gi1arsoj23ml4du...4ax.com... (...) new (...) using (...) renderings (...) better (...) This is true. I just finished getting LDView's primitive substitution working for the quarter sloped (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: It's all clear now...
 
Whoops, forgot the original point of my message: Thanks, Steve! --Travis Cobbs (tcobbs@san.REMOVE.rr.com) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: It's all clear now...
 
Boy, talk about timing. I'm currently in the process of adding primitive substitution to LDView, and the ?-4cyls* primitives were next on my list. However, while I could definitely tell they were different (one slope appears concave; the other (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:oekarsonpfetb7s...4ax.com... (...) I tend to agree about putting it all in 2 separate commands. However, I don't think a position vector and orientation matrix are appropriate. A texture is (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: 30223 contains co-planar polygons
 
(...) Axel Poqué has already submited an update for this particular part. I've been giving it a "second opinion" adding a fix for the ghost lines mentioned above. In my opinion this part isn't an example of overlapping faces. What happened in the (...) (24 years ago, 5-Sep-00, to lugnet.cad.dev)
 
  Re: an unusual request...
 
Yes. Just had a look through my sprue bag. Neither the 'plume' sprue nor the 'dragon' sprue have a number, though, as previously observed. On Tue, 5 Sep 2000, Steve Bliss (<n4karsgppt6mu2o2dn...j87esd@4ax .com>) wrote at 20:01:33 (...) (24 years ago, 5-Sep-00, to lugnet.cad.dev, lugnet.pirates)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) [snip] Urg. Why so wordy? Just do: 0 TEXTURE <position vector> <orientation matrix> <filename.type> [START <standard ldraw commands go here> 0 TEXTURE END] The <position vector> and <orientation matrix> parameters are identical to the (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: an unusual request...
 
Cool! We needed the number for the cattlehorns piece, in the current vote. :) Can anyone else confirm this 6029 number on the horns'n'headdress sprue? Steve (...) (24 years ago, 5-Sep-00, to lugnet.cad.dev, lugnet.pirates)
 
  Re: 30223 contains co-planar polygons
 
(...) Yes, please. Fixes and improvements are always accepted! (...) Great! One more comment (to everyone, not Dave) about overlapping rectangles, and why not to use them. When this approach is used simply as a shortcut so the author doesn't have to (...) (24 years ago, 5-Sep-00, to lugnet.cad.dev)
 
  Re: 30223 contains co-planar polygons
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:G0ALp7.7D9@lugnet.com... (...) tag. (...) polygons. That sounds good to me, at least in this case. Since the overlapping polygons are the same color, they shouldn't cause any rendering (...) (24 years ago, 5-Sep-00, to lugnet.cad.dev)
 
  Re: It's all clear now... (how to use 1-4cyls2.dat)
 
(...) Thanks for explaining this again Steve - I am sure I tried to explain this when I created this primitive in Oct 1998. But it is really hard to get ones head around - it took me some time playing with the *cyls.dat files before I realised I (...) (24 years ago, 5-Sep-00, to lugnet.cad.dev)
 
  Re: 30223 contains co-planar polygons
 
(...) tag. Happily, the "bad vertex sequences" were easier to fix than I anticipated, and the part now seems to pass the L3P check-test. I'll resend it to you, if you'd like. Other than the correction, the part is more-or-less identical to the one (...) (24 years ago, 5-Sep-00, to lugnet.cad.dev)


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