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 CAD / Development / *3170 (-20)
  Re: [LDAO] New beta version available
 
(...) wouldn't you know it.. now i can't recreate the error.. not sure what circumstances cause it.. but it *has* happened... here's something odd that's going on with the inliner though.. i open a file (298.dat) from the models directory (i copied (...) (25 years ago, 26-Aug-99, to lugnet.cad.dev)
 
  Re: [LDAO] New beta version available
 
(...) will do, i'll mail you something tonight.. i never would have figured this one out, but i saw it when i was doing all the technic wheels a couple of months ago, and on a small update i just sent terry.. i thought it was me, trashing things (...) (25 years ago, 25-Aug-99, to lugnet.cad.dev)
 
  Re: [LDAO] New beta version available
 
(...) Could you send me a file that has this problem? I've never run across it. Heard about it plenty of times, but never experienced it personally. (...) Don't worry. I added a checkbox next to the radio button, so now the checkbox blocks out the (...) (25 years ago, 25-Aug-99, to lugnet.cad.dev)
 
  Re: [LDAO] New beta version available
 
(...) steve, did you address the issue with the inliner converting type 5 lines to type 4?? (i came across this problem again recently (in 2.0.4) and just wondered if it was on your "to fix" list for the next release) also.. this is a minor nitpick, (...) (25 years ago, 25-Aug-99, to lugnet.cad.dev)
 
  Re: trying to guess the stud spacing by measuring bricks
 
(...) [Some snippage may occur during shipment] Maybe TLG deliberately used an odd spacing, to make it harder to make compatible bricks? Steve (25 years ago, 25-Aug-99, to lugnet.cad.dev)
 
  Re: [LDAO] New beta version available
 
There are definitely issues: with the beta, with the development version on my hard drive, and with my available time. I made the mistake of withdrawing a relatively decent beta (2.0.4) before posting the 2.1.0. And I didn't keep the 2.0.4 files. At (...) (25 years ago, 25-Aug-99, to lugnet.cad.dev)
 
  Re: trying to guess the stud spacing by measuring bricks
 
(...) No slur taken! (-: Actually, what I think happened is this: - Some company (it was in England somewhere, right?) stated making bricks, using a nice round number standard like 5/16 inch or 8 millimeters - LEGO bought the rights (or the company (...) (25 years ago, 25-Aug-99, to lugnet.cad.dev)
 
  Re: trying to guess the stud spacing by measuring bricks
 
Thanks Robert! That did the trick. It had been awhile since I had read your earlier post and I completely forgot about the standard gap. Thanks, Adam Robert Munafo <munafo@gcctechNO.SPAMcom> wrote in message news:FGzt2q.1op@lugnet.com... (...) (...) (25 years ago, 25-Aug-99, to lugnet.cad.dev)
 
  Re: trying to guess the stud spacing by measuring bricks
 
I know you went several hundred studs in length if I recall, but is there any chance that the stud center spacing is actually intended to be 8.000 mm ??? This is not intended as a slur against your measurement technique, but an honest question. (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  trying to guess the stud spacing by measuring bricks
 
(...) The reason your approach doesn't work is because all LEGO parts are deliberately manufactured with a very tiny gap allowance on each contact-surface dimension. If this weren't the case, the bricks would not fit well when dirty or marred. It (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: [LDAO] New beta version available
 
(...) (Apologies in advance for the jw-esque question...) I've been out of touch for the past three weeks, but a quick review of the ng's don't show anything new for LDAO. Has this version (2.10 beta announced 1999-06-29) been released yet? Whoops, (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
Scott R Dennett skrev i meddelandet <199908231819070990....te.net>... (...) Not exactly headlights and such, but I made some experiments around Christmas last year. You're welcome to take a look, and if you want I'll try to find the POV-source for (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
(...) I goofed on the spelling; it's "ambient" and not "ambience". Anyway, modify in the "finish" section of the sub-part you want to light up. e.g. in the L3P output file, find the sub-part you want to light up, and change from: finish { ambient (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
(...) Yes U can from the POV menu chose: TOOLS Edit master POVRAY.INI and then add at the end a row like: Library_Path=......... U can add up to 10 Paths in this way U have to do it just one time! (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
(...) In POV Ray, choose "Render" > "Edit Settings/Render" In the "Command line options" box, type: +Lc:\ldraw\lgeo or whatever the correct path is. You can add more than one path to look in, for example if you want to use Anton Raves' (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
(...) trying (...) lights (...) light up. Arg, (...) other machine, so (...) ambience (...) so an object (...) not) will (...) may be okay; (...) OK, read the docs(well just on that subject) but it didn't really help me. I'm one of those people who (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
(...) Try playing with the "ambience" value on the piece you want to light up. Arg, I forget the actual syntax, and all my POV files are on my other machine, so I'll just have to tell ya to check the docs. Basically, the ambience value tells POV-Ray (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
Actually, I can't really get that to work from inside a transparent plat/tile. It will sortof light up, but not nearly bright enough, and I can't find any way to adjust the brightness. I guess that's the biggest problem that I have. Then, with the (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
A easy way to do this is in Ledit, insert the file "light.dat" inside the element you want lit up. By running L3P with the -l option it turns the light.dat files into light sources. (I'm not sure if this works with L2P, you will have to check if (...) (25 years ago, 23-Aug-99, to lugnet.cad.dev)
 
  POV-RAY question
 
I've been messing around with pov-ray today and I've been trying to figure out how I can get headlights/taillights/emergency lights for a fire truck. I've seen headlights done before, but I can't seem to get it to work. I can make a spotlight, but (...) (25 years ago, 23-Aug-99, to lugnet.cad.dev)


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