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Subject: 
Re: Questions about LPub
Newsgroups: 
lugnet.cad
Date: 
Thu, 26 May 2005 20:57:03 GMT
Viewed: 
3388 times
  
In lugnet.cad, Jaco van der Molen wrote:
> I am heavily testing and playing with LPub.
> This is sooo coool. I render using ldglite = FAST!

Thanks!

> 
> I (still :-) have some questions though...
> 
> A. Callouts
> See:
> http://www.brickshelf.com/gallery/sjaacko/Temp/Truck/vrachtauto_1_02_ci.png
> 1. How to get the second set of lights (front light) into the picture?
> 2. How to get an arrow from the callout to the place the submodel has to go?

LPUB CALLOUT PLACEMENT LEFT CENTER ASSEM

LPUB CALLOUT POINTER <SIDE> <OFFSET> <X> <Y>

<SIDE> is which side of the callout the pointer should start (TOP, RIGHT,
BOTTOM, LEFT)

<OFFSET>  For TOP and BOTTOM, this is how far from left (0) to right (1).  For
LEFT and RIGHT, this is how far from top (0) to bottom (1)

<X> and <Y> are values from 0 to 1.  0,0 puts the tip of the pointer at the
upper left corner of the assembly image.  1,1 puts the tip at the bottom right
of the assembly image

> 
> B. Layout
> See:
> http://www.brickshelf.com/gallery/sjaacko/Temp/Truck/vrachtauto_1_12_ci.png
> 1. The camera angle for the PLI is somewhat strange (black part for the
> hinge)

You need to use MLCAD to edit LPub/Extras/Orientation.ldr

Add the part into Orientation.ldr, and orient it any way you'd like.

> 2. The PLI or BOM is over the model: how to prevent this?

A.  You can csontrain the PLI:

    LPUB PLI CONSTRAIN WIDTH <pixels>
    the default is SQUARE

B.  You can try this:
    LPUB ASSEM PLACEMENT_OFFSET <X> <Y>

Where <X> and <Y> are 0 to 1.  An <X>, <Y> of 0,0 is no offset.  An <X>, <Y> of
0.1, 0.1 is 1/10th of the PAGE width and 1/10th of the PAGE height.

C.  You could also change the PLI PLACEMENT or PLI PLACEMENT OFFSET if you'd
like.

> 
> C. Font size
> See above image.
> 1. No matter what I try, the font size for the stepnumber (13) does not
> increase. Where to set this up?

Good question.  This is not currently under meta-command control.

Right now it uses Building Instructions -> Submodels -> Callout Font.

> 
> I hope someone can answer these.
> 
> Now, I am off back to the "drawingboard" :-)
> 
> Jaco

Kevin



Message has 2 Replies:
  Re: Questions about LPub
 
OK. I am getting there :-) (...) This was a succes, though I do not have a pointer yet: (URL) further, I get an error: pack_callout: accumulated height too large And: layout_page: Failed to open file LPub\Layout\truck_0_05_co_0.png for reading Then, (...) (21 years ago, 27-May-05, to lugnet.cad)
  Re: Questions about LPub
 
How can I get something like this on the first page of the instructions? (URL) (21 years ago, 27-May-05, to lugnet.cad)

Message is in Reply To:
  Questions about LPub
 
I am heavily testing and playing with LPub. This is sooo coool. I render using ldglite = FAST! I (still :-) have some questions though... A. Callouts See: (URL) How to get the second set of lights (front light) into the picture? 2. How to get an (...) (21 years ago, 26-May-05, to lugnet.cad)

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