To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.technicOpen lugnet.technic in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Technic / 7069
    How real should it be? —Tobbe Arnesson
   Hi! I constantly forget that LEGO, after all, is a toy and get disappointed when I can't get the realism of real world applications done with LEGO. It's most often the pneumatics that have too short stroke and/or streanght. The motion envelope get's (...) (22 years ago, 18-Mar-02, to lugnet.technic)
   
        Re: How real should it be? —Fredrik Glöckner
     (...) I can certainly relate to your experiences. I, too, like to use LEGO as a means for relaxing and getting my mind off work and everyday's trivialities. However, I suppose I like problem solving. So when I build with LEGO, I like to experiment (...) (22 years ago, 18-Mar-02, to lugnet.technic)
    
         Re: How real should it be? —Tobbe Arnesson
     On Mon, 18 Mar 2002 12:28:04 GMT, Fredrik =?iso-8859-1?q?Gl=F6ckner?= <fredrigl@math.uio.no> wrote: <<snip>> (...) I kind of like problem solving but if my solution proves not to work in a later stage in building I get very disappointed and wont (...) (22 years ago, 18-Mar-02, to lugnet.technic)
   
        Re: How real should it be? —Jan-Tore Skålvik
     I know the problem, and sometime I just forget about it, and take a the photos when the cylinders are in the current position I want them to be. The mainproblems I struggle with are the boggilift e.g when the air goes out, the axle drops down, and (...) (22 years ago, 18-Mar-02, to lugnet.technic)
    
         Re: How real should it be? —Tobbe Arnesson
     (...) Hm, I guess since the mechanical/pneumatic solution can hold the current position but not get to it w/o HOG (Hand of God - Builders hand) it's OK. But I'd write a notice next to the picture never the less. I've also found rubberbands can help (...) (22 years ago, 18-Mar-02, to lugnet.technic)
   
        Re: How real should it be? —Robert Fay
     Making a model that will "do something" is my challenge. The saying "If you cannot solve the problem, change the problem." is the basis for my building. This requires a lot of rebuilding to achieve a design that will perform according to your (...) (22 years ago, 18-Mar-02, to lugnet.technic)
    
         Re: How real should it be? —Tobbe Arnesson
     (...) Uhm, could you explain that part a little? I think my English is lacking again :) Sorry. (...) I vaugly recall seeing a mill about a year ago, is that the MOC you refer to? (...) LOL! Well, that's another thing I like about LEGO. I've broaden (...) (22 years ago, 18-Mar-02, to lugnet.technic)
    
         Re: How real should it be? —Robert Fay
      -- Bob Fay THE SHOP (URL) Arnesson" <tnt@arnesson.nu> wrote in message news:3c960f8f.174264...net.com... (...) you (...) building. (...) A man was trying to remove the ink from news paper so the paper could be used again. He was unable to acomplish (...) (22 years ago, 18-Mar-02, to lugnet.technic)
    
         Re: How real should it be? —Tobbe Arnesson
     (...) :) (...) This plus the recent words of Jennifer helped me so now I'm set with that saying. Thanks, like I said, LEGO do broaden my horizon! (...) So I should run my IPMOC (In Progress MOC) down a slight slope to get it in speed? :) I'll see if (...) (22 years ago, 18-Mar-02, to lugnet.technic)
   
        Re: How real should it be? —Joseph Woolley
     I admit that I have encountered the same feeling(s). I am actually relieved to hear that others have as well. As a programmer by trade, I find building to be quite exciting and relaxing (and challenging)... all of which are good. However, I am used (...) (22 years ago, 18-Mar-02, to lugnet.technic)
    
         Re: How real should it be? —Tobbe Arnesson
     (...) We're not alone in this universe. Eh. :) (...) I'm a think first, act later person. Meaning I think out a solution and go for it. If it fails at first I give it another go until it works. If it later turns out not to work... Well... (...) Ah, (...) (22 years ago, 18-Mar-02, to lugnet.technic)
    
         Re: How real should it be? —Ross Crawford
     (...) For another way to "read" code, try (URL) (22 years ago, 18-Mar-02, to lugnet.technic)
   
        Re: How real should it be? —Todd A. Schroeder
     Hi Tobbe. I know exactly how you feel. In building my CAT 797 frame and steering I geared it down quite slow because I knew the end result would be a heavy model. In real life these trucks don't move very fast anyway. During Christmas I took the (...) (22 years ago, 19-Mar-02, to lugnet.technic)
    
         Re: How real should it be? —Tobbe Arnesson
     (...) Ugh, this is so frustrating when it happend. I tried my setup with some weights on the frame but I should have realized how heavy it becomes when everything is in place :( (...) I have servos in most of my MOC's but I only use them to operate (...) (22 years ago, 19-Mar-02, to lugnet.technic)
   
        Re: How real should it be? —Thomas Avery
   (...) I think we need to remember the original Lego sets that contained these parts. The motors and pneumatics were designed for, and worked well with, the relatively small models built from the Lego instructions. I don't think the Lego designers (...) (22 years ago, 19-Mar-02, to lugnet.technic)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR