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Subject: 
Re: How real should it be?
Newsgroups: 
lugnet.technic
Date: 
Mon, 18 Mar 2002 15:59:22 GMT
Viewed: 
887 times
  
I admit that I have encountered the same feeling(s).  I am actually relieved
to hear that others have as well.

As a programmer by trade, I find building to be quite exciting and relaxing
(and challenging)... all of which are good.  However, I am used to being
able to accomplish the goal at hand... some goals are harder than others, of
course.

So, I apply patience where I can, and sometimes have to spend some time away
from my Lego  8-)   Recently, I felt the need to break away a bit, so I
printed some of the kernel for legOS to see if there was anything I could
add/modify.  It is good to have something else to go to when your current
project is not going well/easy.

I did recently finish a project, and it felt good.  At the same time,
looking back, there are a few things I wish I had taken pictures of.  Even
though they were not complete, they where (IMO) interesting none the less.

- Joe

(the good far out-weighs the frustration)


"Tobbe Arnesson" <tnt@arnesson.nu> wrote in message
news:3c95cf7e.1024803@lugnet.com...
Hi!

I constantly forget that LEGO, after all, is a toy and get
disappointed when I can't get the realism of real world applications
done with LEGO.

It's most often the pneumatics that have too short stroke and/or
streanght. The motion envelope get's shrunk or the power is lost.

Same thing with the fairly weak motors, either you get a crawl speed
or no power at all, it's hard to get a fast and at the same time
powerful model.

Often when I find things don't turn out as good as I had hoped I get
very disappointed and have sometimes teared it all apart and start a
new MOC. I don't like the "tear down/rebuild process". Partly 'cause
my current employment is problem solving and LEGO is the cure/treat
when I get home.

I'm sure I'm not alone with this little problem, how do you cope with
this?
/Tobbe

http://www.arnesson.nu/lotek/



Message has 1 Reply:
  Re: How real should it be?
 
(...) We're not alone in this universe. Eh. :) (...) I'm a think first, act later person. Meaning I think out a solution and go for it. If it fails at first I give it another go until it works. If it later turns out not to work... Well... (...) Ah, (...) (23 years ago, 18-Mar-02, to lugnet.technic)

Message is in Reply To:
  How real should it be?
 
Hi! I constantly forget that LEGO, after all, is a toy and get disappointed when I can't get the realism of real world applications done with LEGO. It's most often the pneumatics that have too short stroke and/or streanght. The motion envelope get's (...) (23 years ago, 18-Mar-02, to lugnet.technic)

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