Subject:
|
Re: Competitive MINDSTORMS: Now in a store near you!
|
Newsgroups:
|
lugnet.robotics
|
Date:
|
Thu, 19 Aug 2004 18:31:15 GMT
|
Viewed:
|
1317 times
|
| |
| |
In lugnet.robotics, David Perdue wrote:
> I think I see where you're getting confused. Summed up, some of the concepts
> presented in this chapter build upon Chapter 6 in Competitive MINDSTORMS, so
> it's important to understand the concepts in that chapter before reading the
> bonus chapter.
Right. I can see the two motors connected to port B will slide the axles and
switch the drive train from "fast" to slow.
>
> So let's look at this portion of code:
>
> /* if Input Port 1 is less than "thresh" or
> * equal to 100*/
> if(LBump<=thresh | LBump==100)
> {
> BL = 1;
> BR = 1;
> SwitchSTurn(); // if true, go on slow speed and...
> speed = 1;
> Forward(); // ...attack!
> until(LBump==thresh+5); // until sumo-bot goes away
> SwitchF(); // stop attacking
> speed = 0;
> BL = 0;
> BR = 0;
> PlaySound(SOUND_UP);
> }
> }
> }
> }
>
> So once LBump has detected the opponent, ZR1 switches to slow speed with
> SwitchSTurn()--which is the important part--and stays like that until it loses
> sight of the opponent. The whole task, and essentially a major part of ZR1's
> sub-strategy, rely on the switching to slow speed.
...But I don't see how LBump will detect the opponent.
Or better yet, how does it know when it loses sight of the opponent?
If you can explain this, then I'll buy a book.
In theory, the whole design of this robot is very good, and would work very
well, but in pratice... I don't think it will work as expected. That's why I'm
curious how these designs have done in competition.
Steve
|
|
Message has 1 Reply: | | Re: Competitive MINDSTORMS: Now in a store near you!
|
| (...) First, let me assure you that the searching light sensor method does work - I've tested it, and my technical reviewer has tested it. This is how it works, and the following is part of ZR1's chapter: "Its commonly known among MINDSTORMS fans (...) (20 years ago, 20-Aug-04, to lugnet.robotics)
|
Message is in Reply To:
| | Re: Competitive MINDSTORMS: Now in a store near you!
|
| (...) Hi Steve, I think I see where you're getting confused. Summed up, some of the concepts presented in this chapter build upon Chapter 6 in Competitive MINDSTORMS, so it's important to understand the concepts in that chapter before reading the (...) (20 years ago, 19-Aug-04, to lugnet.robotics)
|
29 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|