Subject:
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Re: RCX+PC=Rubik's Cube Solver
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Newsgroups:
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lugnet.robotics
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Date:
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Thu, 19 Apr 2001 01:18:42 GMT
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Viewed:
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960 times
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In lugnet.robotics, Jonathan Brown writes:
> There's recently been some discussion in the Mindstorms Forums about the
> feasibility of producing an RCX-based Rubik's Cube solver. I am happy
> to report that I have finished a functional "late beta" version.
[...]
Whoa.
I'm a Cube nut, but it never occurred to me to even try such a
thing. Count me among the *extremely* impressed.
And yes, please post the code when it's ready. I'm curious to
know what cube-solving algorithm you use.
BTW - how long does it take to solve a particular random
arrangement?
-Tim
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Message has 2 Replies: | | Re: RCX+PC=Rubik's Cube Solver
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| Brian -- (...) It's a simple VC++ port of Mike Reid's sub-optimal [sic] C implementation of Herbert Kociemba's method, which I compiled as an OCX. I found the source on the web at ftp://ftp.cdrom.com/.../miker.zip (58k). Mike's version produces the (...) (24 years ago, 19-Apr-01, to lugnet.robotics)
| | | Re: RCX+PC=Rubik's Cube Solver
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| Tim, (...) I rebuilt CubeSolver over the weekend to use touch-sensors-at-qua...urn-limits on the LEFT and RIGHT grabbers. No problems with repeatable positioning now. I did some timing with this new setup... The solution time (i.e., from the (...) (24 years ago, 25-Apr-01, to lugnet.robotics)
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Message is in Reply To:
| | RCX+PC=Rubik's Cube Solver
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| All -- There's recently been some discussion in the Mindstorms Forums about the feasibility of producing an RCX-based Rubik's Cube solver. I am happy to report that I have finished a functional "late beta" version. You can see it at (URL) are (...) (24 years ago, 18-Apr-01, to lugnet.robotics, lugnet.robotics.rcx) !!
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