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Subject: 
Re: RCX+PC=Rubik's Cube Solver
Newsgroups: 
lugnet.robotics
Date: 
Thu, 19 Apr 2001 01:18:42 GMT
Viewed: 
960 times
  
In lugnet.robotics, Jonathan Brown writes:
There's recently been some discussion in the Mindstorms Forums about the
feasibility of producing an RCX-based Rubik's Cube solver.  I am happy
to report that I have finished a functional "late beta" version.
[...]

Whoa.

I'm a Cube nut, but it never occurred to me to even try such a
thing.  Count me among the *extremely* impressed.

And yes, please post the code when it's ready.  I'm curious to
know what cube-solving algorithm you use.

BTW - how long does it take to solve a particular random
arrangement?

-Tim



Message has 2 Replies:
  Re: RCX+PC=Rubik's Cube Solver
 
Brian -- (...) It's a simple VC++ port of Mike Reid's sub-optimal [sic] C implementation of Herbert Kociemba's method, which I compiled as an OCX. I found the source on the web at ftp://ftp.cdrom.com/.../miker.zip (58k). Mike's version produces the (...) (24 years ago, 19-Apr-01, to lugnet.robotics)
  Re: RCX+PC=Rubik's Cube Solver
 
Tim, (...) I rebuilt CubeSolver over the weekend to use touch-sensors-at-qua...urn-limits on the LEFT and RIGHT grabbers. No problems with repeatable positioning now. I did some timing with this new setup... The solution time (i.e., from the (...) (24 years ago, 25-Apr-01, to lugnet.robotics)

Message is in Reply To:
  RCX+PC=Rubik's Cube Solver
 
All -- There's recently been some discussion in the Mindstorms Forums about the feasibility of producing an RCX-based Rubik's Cube solver. I am happy to report that I have finished a functional "late beta" version. You can see it at (URL) are (...) (24 years ago, 18-Apr-01, to lugnet.robotics, lugnet.robotics.rcx) !! 

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