Subject:
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Re: Proposed Brikwars Scenario
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Fri, 31 May 2002 18:43:36 GMT
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Viewed:
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1182 times
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Jorge,
This is darn groovy. I'm totally going to "liberate" most of this idea for
my own nefarious purposes. The only thing: What happens if there are
multiple people in the room? Do they all see the Alien? Can they all attack
it? How does the Alien move and attack?
Dang, I wish I could attend, especially to find out what the "catch" is.
-Evil Wayne
______________________________________________
"There is a very fine line between "hobby" and "mental illness."
http://www.geocities.com/legomaniac70
In lugnet.org.us.nelug, Jorge Fernandez writes:
> In lugnet.org.us.nelug, Shaun Sullivan writes:
> >
> > The year is 2185. Six months ago, all contact with Coalition Research
> > Vessel Zero-Point-Nine-Three-Seven [1] was lost.
>
> Long Snip...
>
> > Sooo ... any suggestions? Feedback? Ideas and/or refinements? Copyright
> > lawyers wanting to talk to me about copyright infringement? Anything?
>
> You seemed to read my mind... I have with me two of the Alien creatures that
> breaked havoc on that ship after one careless Darwin Award nominee pushed
> the open button on one of the confinement chambers and released them. These
> two nasty beings killed all of the crew and mission specialists on the ship.
>
> They are black, they are mean, they can't use ranged weapons, but they have
> a pair of nasty claws, a whiping tail and deadly set of teeth with a deadly
> bite.
>
> I built these two guys on Saturday as I was building the science lab and I
> was thinking on using them in a "game master" fashion: nobody can see them
> on the board. They will be put on the board only if some trooper(s) is(are)
> in the same room and the creature is not hiding or at the moment of an
> attack and they will "dissapear" again when they are out of the view.
>
> But here's the catch for the Aliens, there is a WTF_was_that!?!? 1d6 roll
> that a trooper will take when he is in the same room where an Alien is
> hiding or that goes something like this:
>
> WTF_was_that Roll:
> 1 Nothing happens
> 2 The trooper believes he heard something
> 3 The trooper believes he saw something
> 4 The trooper heard something
> 5 The trooper saw something
> 6 The trooper can see the Alien
>
> If the roll is 6 that trooper better open fire at it, or that could be the
> last thing he will ever do.
>
> If the roll is 4 or 5 he can then roll a Take_this_you_ugly_@#$% 1d6 to
> choose the direction to open fire; It's *highly* encouraged to yell to the
> top of your lungs "Take this you ugly <insert expletive of your choice here>
> while rolling the dice:
>
> Take_this_you_ugly_@#$% Roll:
> 1 Gun jams... (oh-oh)
> 2 Fires to his left (his west, his 9 o'clock)
> 3 Fires to his front-left (his northwest, his 10:30)
> 4 Fires to the front
> 5 Fires to his front-right
> 6 Fires to his right
>
> Of course if the alien is in that direction and within range, the creature
> will have to take damage roll and blah, blah, blah.
>
> This would add a certain "suspense" twist to this game. The players will not
> know were these creatures are, how many are there (they will find out how
> many when they get to the lab and or get the computer records of the
> experiment).
>
> You never know if the creature is on the other side of the door when it opens.
>
> I was thinking to rank them as ninjas *without* stupendous feat and with a
> catch so they could not be unstoppable. (sorry, I won't say what the catch
> is, you would find out the day of the game) Of course, it's something good
> for the troops and bad for the aliens...
>
> One other thing, these creatures can't communicate with each other unless
> they are *very* close, they can't operate *any* machinery, weapons and/or
> doors, they don't read and or understand english but they can use crawl
> space and ventilation systems to move around (a map of the ventilation
> system will be provided to those that make it to the Control/Computer Room).
>
> Let me know what you think.
>
> J.-
>
> > -s
> >
> > [1] For the truly dorky at heart: think old-style calculators, and remember
> > that it is easy to lose one's perspective of "up" in space ;)
>
> I'm "geeky-dorky": Zero-Point-Nine-Three-Seven ***** SOOOO COOL! *****
> There is not real "upside" in space.
>
> I believe this is the longest post I've ever done in Lugnet.
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Message has 1 Reply: | | Re: Proposed Brikwars Scenario
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| (...) Thanks you evilness... If there are multiple troopers in the room, all of them get to roll, this can be good or bad... as in you believe you saw something and then open fire on one of your own that just happen to be at your side. Oops! If only (...) (22 years ago, 31-May-02, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: Proposed Brikwars Scenario
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| (...) Long Snip... (...) You seemed to read my mind... I have with me two of the Alien creatures that breaked havoc on that ship after one careless Darwin Award nominee pushed the open button on one of the confinement chambers and released them. (...) (22 years ago, 31-May-02, to lugnet.org.us.nelug)
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