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Subject: 
Re: Proposed Brikwars Scenario
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 31 May 2002 18:15:23 GMT
Viewed: 
1057 times
  
In lugnet.org.us.nelug, Shaun Sullivan writes:

The year is 2185.  Six months ago, all contact with Coalition Research
Vessel Zero-Point-Nine-Three-Seven [1] was lost.

Long Snip...

Sooo ... any suggestions?  Feedback?  Ideas and/or refinements?  Copyright
lawyers wanting to talk to me about copyright infringement?  Anything?

You seemed to read my mind... I have with me two of the Alien creatures that
breaked havoc on that ship after one careless Darwin Award nominee pushed
the open button on one of the confinement chambers and released them. These
two nasty beings killed all of the crew and mission specialists on the ship.

They are black, they are mean, they can't use ranged weapons, but they have
a pair of nasty claws, a whiping tail and deadly set of teeth with a deadly
bite.

I built these two guys on Saturday as I was building the science lab and I
was thinking on using them in a "game master" fashion: nobody can see them
on the board. They will be put on the board only if some trooper(s) is(are)
in the same room and the creature is not hiding or at the moment of an
attack and they will "dissapear" again when they are out of the view.

But here's the catch for the Aliens, there is a WTF_was_that!?!? 1d6 roll
that a trooper will take when he is in the same room where an Alien is
hiding or that goes something like this:

WTF_was_that Roll:
1     Nothing happens
2     The trooper believes he heard something
3     The trooper believes he saw something
4     The trooper heard something
5     The trooper saw something
6     The trooper can see the Alien

If the roll is 6 that trooper better open fire at it, or that could be the
last thing he will ever do.

If the roll is 4 or 5 he can then roll a Take_this_you_ugly_@#$% 1d6 to
choose the direction to open fire; It's *highly* encouraged to yell to the
top of your lungs "Take this you ugly <insert expletive of your choice here>
while rolling the dice:

Take_this_you_ugly_@#$% Roll:
1     Gun jams... (oh-oh)
2     Fires to his left (his west, his 9 o'clock)
3     Fires to his front-left (his northwest, his 10:30)
4     Fires to the front
5     Fires to his front-right
6     Fires to his right

Of course if the alien is in that direction and within range, the creature
will have to take damage roll and blah, blah, blah.

This would add a certain "suspense" twist to this game. The players will not
know were these creatures are, how many are there (they will find out how
many when they get to the lab and or get the computer records of the
experiment).

You never know if the creature is on the other side of the door when it opens.

I was thinking to rank them as ninjas *without* stupendous feat and with a
catch so they could not be unstoppable. (sorry, I won't say what the catch
is, you would find out the day of the game) Of course, it's something good
for the troops and bad for the aliens...

One other thing, these creatures can't communicate with each other unless
they are *very* close, they can't operate *any* machinery, weapons and/or
doors, they don't read and or understand english but they can use crawl
space and ventilation systems to move around (a map of the ventilation
system will be provided to those that make it to the Control/Computer Room).

Let me know what you think.

J.-

-s

[1] For the truly dorky at heart: think old-style calculators, and remember
that it is easy to lose one's perspective of "up" in space ;)

I'm "geeky-dorky": Zero-Point-Nine-Three-Seven ***** SOOOO COOL! *****
There is not real "upside" in space.

I believe this is the longest post I've ever done in Lugnet.



Message has 3 Replies:
  Re: Proposed Brikwars Scenario
 
Jorge, This is darn groovy. I'm totally going to "liberate" most of this idea for my own nefarious purposes. The only thing: What happens if there are multiple people in the room? Do they all see the Alien? Can they all attack it? How does the Alien (...) (22 years ago, 31-May-02, to lugnet.org.us.nelug)
  Re: Proposed Brikwars Scenario
 
(...) Hee hee hee Now you've got to think of a way to make troopers take "imagining things" rolls as they get more and more freaked out. Such as, any time soldiers enter a room, there's a chance of Freaking Out based on: 1. How many of his comrades (...) (22 years ago, 1-Jun-02, to lugnet.org.us.nelug)
  Re: Proposed Brikwars Scenario
 
Shaun and Jorge, I love what you guys have come up with! I should have something to add very shortly... - Joe "Jorge Fernandez" <galien1@aol.com> wrote in message news:GwzMpn.1qx@lugnet.com... (...) <snip again> (22 years ago, 1-Jun-02, to lugnet.org.us.nelug)

Message is in Reply To:
  Proposed Brikwars Scenario
 
The year is 2185. Six months ago, all contact with Coalition Research Vessel Zero-Point-Nine-Three-Seven [1] was lost. The Coalition Parliament, fearing that the ship might have fallen victim to any of a number of unseemly and equally dire (...) (22 years ago, 31-May-02, to lugnet.org.us.nelug)

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