Subject:
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Re: BrikWars: SteamPunk
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Thu, 17 May 2001 18:09:15 GMT
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Viewed:
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600 times
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In lugnet.org.us.nelug, Wayne McCaul writes:
> Well, ever since I heard it, I've been mildly obsessed with the idea of
> BrikWars: Steampunk. While I've got all kinds of ideas floating around, I
> want -nay, *need*- to know if the plan involves any of the more "fantastic"
> weapon ideas. Airships, Super Cannons, Heat Rays, RocketMen,
> Mary-Poppins-Umbrellas-of-Death, etc. as it affects design decisions.
If you can build it using the BrikWars 2000 rules and *not* the Supernatural
Powers Supplement, it's legal.
For the record, that doesn't mean that "supernatural" things are not allowed.
If you want to have magic as a part of your army, more power to you. But you
can't use the SP Supplement rules to create them. I hope that makes sense.
> Plus, are there any special or house rules I should be aware of?
Not that I can think of.
I'd like to think about instituting a limit on how high a TL you can buy a
weapon down from. In the Item Modification section, there are rules for buying
down the TL of a weapon, so in theory you could give all your troops
LightSabers and buy them down to TL3 (if you wanted to spend the points). I'd
like to either set a limit on what TL things can start at, or just how many
items you can buy down that way, or both.
> I imagine
> that each mechanical unit should probably have some kind of boiler for a
> power source (although wasn't the Nautilus powered by something else? It's
> only the movie I'm thinking of, so it could be out-of-wack, but I got the
> impression it was supposed to be atomic-powered). But are these boilers more
> susceptible to overloading or exploding on their own; when they're
> damaged-to-x; can you do it on purpose?
I don't think so. The vehicle rules themselves require bigger machines for
lower TLs to get the same power- this is a perfect excuse to go ahead and build
a realistic looking boiler or some such device on the vehicle. As far as I'm
concerned, that aspect of this game is half the fun... I think it will be great
to have a collection of armies that LOOK really SteamPunk.
> I'm not trying to over-complicate anything, but I do enjoy hashing out new
> rules and testing them.
I do enjoy discussing rules and so on, but I have to admit I'm a little gunshy
about instituting too many new rules in the NELUG BrikWars setting. Most of
the people in NELUG aren't inveterate gamers (although I am) and therefore the
simpler everything stays, the better off we are...
> I know it's down the road; it's probably too premature for these questions...
It's never too premature for these types of questions! Just because we haven't
set a date yet doesn't mean that these questions shouldn't be answered; in
fact, the reason a date hasn't been set yet is so everyone can have time to
prep. And you can't prep fully if you don't have all the facts, right?
So ask away!
eric
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Message is in Reply To:
| | BrikWars: SteamPunk
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| Well, ever since I heard it, I've been mildly obsessed with the idea of BrikWars: Steampunk. While I've got all kinds of ideas floating around, I want -nay, *need*- to know if the plan involves any of the more "fantastic" weapon ideas. Airships, (...) (24 years ago, 17-May-01, to lugnet.org.us.nelug)
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