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Subject: 
Re: C$ - Code Only
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Thu, 5 Feb 2004 04:18:14 GMT
Viewed: 
586 times
  
In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote:
Here's a quick look at the interface for a code-only C$ game.

1) There must be some method to tell you code if it's going first or second.
2) When it's your turn, calculate a move, then send an IR message which
indicates the column number (1-7) of the move.
3) Wait for a confirmation message (this step allows for better UI on the RCX)
4) Wait for opponent move (via IR, 1-7)
5) When IR signal is received, send confirmation message (send "move" back)
6) If you're not done, goto (2)

Steve,

  First things first, I have one program for player 0, and a second program for
player 1.  I cannot play both games with the same program.  I'm sure you'll
figure out why.

  There is no real need for steps 3 or 5 (steps 4 and 6 provide the same thing),
but if you tell me what value you want me to send I can send it.

  Can we send values 0-6 instead of 1-7?  Come on, we're all C or assembly
programmers here, right?

  I've got my 1500 page book working with standard IR messages, using neither
brickOS or QuiteC.  Curious?

Kevin


I have a PC interface that I will post, ASAP.  It uses the IR tower to watch
games and display the board on the screen.  It also shows times, and move
history.

If anyone wants to display their code, feel free to send it to me (or send a
link)

The code should:
A) Run on standard firmware (ha)

OR

B) Include the firmware and other files needed for download.

One other question that you (the coder) may want to answer: Does your program do
anything random, or will it play the exact same game (given the same input)
every time.  (people may want to test it more than once, if it DOES include
something random)

I currently force the seed to the same value once when program starts the first
time.  I can force the seed for each game if desired.


Questions?
Steve

Kevin



Message has 1 Reply:
  Re: C$ - Code Only
 
(...) So, does that mean (if you were using a robot) you would have to switch RCXs between games, depending on if you went first or second? :) (...) That's true. But, given the UI that I have set-up in MY RCX, it is required. Just send back the move (...) (21 years ago, 5-Feb-04, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  C$ - Code Only
 
Here's a quick look at the interface for a code-only C$ game. 1) There must be some method to tell you code if it's going first or second. 2) When it's your turn, calculate a move, then send an IR message which indicates the column number (1-7) of (...) (21 years ago, 2-Feb-04, to lugnet.org.ca.rtltoronto)

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